First of all, thanks to
agentcom to give us the post where it was discussed the missing turn, after reading it all (well not all, since the start of the current) to see if there was a good reason to remove defferred troops, I found that NONE of them were valid, and that 95% of the reasons of why they are invalid, are explained in the post that I made two pages ago.
Second, I wasn't planning to post in this thread anymore, because I don't find any point to it, as the admin himself said that it wasn't going to change, because the OP only read what he wants, and because most of people who wrote here are against defferred troops.
But based on the lasts posts, and things written in the main topic, I want to add 3 little things that are not touched here, or are touched briefly. So after this post, in this 3 pages you'll have a good summary, of 31 full pages. All that has been discussed in the main topic is summarized here, so you won't find anything new there, that is not already here. So let's go to the 3 main points.
First point ->People are saying that missing turn is getting and advantage. So I'll be glad to play anyone 100 games, with thecondition that everytime you lose 2 of 3 turns. I'm sure that out of 100 you'll win only 5, and I still think that 5 is a big number. (Btw Robert the Red, I'm still waiting for your reply of a team game where you and your partner will miss turns)
Second point ->
ogro wrote:The second point is that those who miss a turn, come back with a bunch of new troops that were not in risk, as were the troops of the others. That is not fair.
This was quite mentioned in the main thread (well, practically
Queen Herpes was practically the one who mentioned, but she post it too many times)
And ogro, this statement is incorrent in two ways:
1- This are not new troops, this are old, because it was supposed to be in the last round. I get your point that they are new in the board, but understand that this aren't new because you already knew of them. Well this point is a tecnicallity, so it doesn't matter much, the important point is the next one
2- This is completly wrong, not only they are on risk, but this troops are the ones with the biggest risk. Because if your deploy gets down you'll loose this troops. Example: In classic map, you have 12 regions and Oceania bonus, that means that at the start of your turn, you would 3+2+1=6 troops. Let's say that you decide to miss a turn to "protect" this 6 troops. Now someone, breaks you Oceania, that means that instead of 12 troops that you would have had (6 in two turns) you'll only get half. You lost 6 troops, and they didn't get a chance to defend themselves with the dices, therefore the troops that weren't at risk is not yours but of your opponent, who could get his objective easily.Third and last point ->
Robert The Red wrote:Agreed, it is true we are all likely to miss a turn a some point for whatever reason, but if we knew the troops would not be defered we would make a lot more effort to take our turn. it can only have a positive effect on the game, and i dont believe it would remove the casual nature of the game, plus it would stop everone moaning about it on this forum. wether anyone gains an advantage or not by missing a turn is a mute point. what we need with the rule change is that players will be encouraged to take their turns and help keep the continuity of the play.
Well, I won't mention that your premise of getting rid of defferred troops is that were used for gaining advantage (but, of course by saying that I won't mention, I mentioned
)
Well, it's only 30 page the main thread, I won't call that "everyone moaning". But is true that everyone is moaning in this forum, but about the dice.People ussually (people who has a little of experience in this page) has babysitters, people change mobile numbers with people of the same country in case of emergency, there are also people who has 2-3 permanent babysitters, in different time zones of the world, so they can check if there's only few hours they can take turns, the attedance in average is 98%. Practically are the new users, news users are the ones to miss turns, the most experienced ones ussually don't miss turn, because they already put effort.But let's get back on topic, as I was saying the third point is:
How do you know that? How can you be sure, that it will only have positive outcome apart from "I believe"? Maybe people will say "I missed a turn, so there's no way I can recover my position..." (as deffered troops helps you to try to recover your previous position. Because as many said, if you miss a turn is a very big punishment that can cost you the game, and if you don't have deffered troops that is even bigger). "Well, as I can't recover I'll just miss my turns till I get out of the game". So you'll be waiting for an opponent who decides to miss 3 turns, or even worst "as I already don't have any chance because of missing a turn without deffered troops, I'll suicide and make the game worst to everyone".... so here taking out the deffered troops, you are discouraing to people who miss their turn to come back at the game. And that's not positive. Also, let's take a final example of why missing turns is a hard punishment to the one who misses the turn
Game 11351494. This game, was red's victory, who would have win in one turn. But what happen? red missed a turn by mistake. And green took advantage of that missed turn. In point of fact, if red hadn't had the deffered troops, it would have been green's victory. So yes, a game that was practically winned, was going to be lost if red didn't had deffered troops, would have been lost (also, if red took her turn she would have had 20 troops, but she only got 9 deffered troops). But now, green and red are practically fighiting each other and we don't know who will win. But it was a red sure victory, that without deffered troops would have become a green sure victory (just missing one turn). So I think that red got a very hard punishment for losing one turn.
And with this post, we take a full sumarize of 30 pages, and it's a post longer than expected, sorry about that. If you have read all thank you very much, and even if you tried also thanks (except the OP, who won't try it
). Jokes asides, I hope this will help to conclude this subject (which I'm sure it won't), or atleast that they try to get new points, and no again and again with the same ones that are already explained very well by dozens of users (also won't happen, but one can dream
)