ok, let me see if im understanding this correctly.
the scarabs can attack other scarabs and the region underworlds, one way.
the underworld attacks ths afterlife.
the afterlife attacks eternal life.
eternal life attacks the afterlife.
the afterlife attacks the underworld.
the underworld can only attack the territories with the eye, but
not the scarabs.
there is a small bonus for holding all of the tombs in a given region, and its respective underworld. however one does not
have to hold the robbers of the region.
there is a higher bonus for holding the previous in addition to the regions respective afterlife.
the highest tier bonus is obtained by holding the previous in addition to eternal life.
i think i like this gameplay. its very unique, and takes some getting used too, and im a lot better at critiquing graphics than gameplay
![Razz :P](./images/smilies/icon_razz.gif)
. but i think i like it. the only thing im not sure about is having to enter and exit the underworld from different places. but i think the biggest problem is simply making a somewhat complicated gameplay quickly understood through the legend. once the directions are more clearly defined the one-way concept may be the best thing about this map.
one thing which may help is to somehow include the region letters in the actual map, not just the legend, so you dont have to constantly refer back and forth. also maybe put the letters corresponding to the particular afterlife symbols on the legend (for example: an "A" next to Maat).
i really like this map and its novelty- i dont think it would become one of my regulars, but that doesnt in any way mean its not worth making.
![Smile :)](./images/smilies/icon_smile.gif)
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet