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thenobodies80 wrote:What do you mean with "thanks to qwert..."?
koontz1973 wrote:qwert did some of the graphics it looks like.
koontz1973 wrote:Oneyed, I am looking at the map, but am having a hard time understanding somethings.
koontz1973 wrote:But what do you mean about what you said in the special features bit. Why should I care about my non team mates and how is that brought into the map.
natty dread wrote:You should start from the large map.
natty dread wrote:Also, you should do your own graphics and not copy them from another map.
koontz1973 wrote:So if I understand you correctly, you may get games of 8 players and in those games, it will be like two mini games on the same board with each game trying to win there objective first whilst trying to stop the other one from getting it.
koontz1973 wrote:Then in a 2 player game, you will have either type of battles or fastest one to the objective will win.
koontz1973 wrote:What about odd number games? So you can have 2 players starting on one side and the other one on his own. This would not make for good games.
Oneyed wrote:just mountains, Corinth window and border around map are from qwert. I have permision from him to use these things...
thenobodies80 wrote:Please, ask to qwert to send me a PM or to post here he gave you the permission to use them. Thanks
thenobodies80 wrote:btw you should ask him the layer for the mountains and not cut/paste them....it will look much better.
nolefan5311 wrote:I think you need to accentuate the differences in the two groups of League Members a little better as I'm slightly colorblind, so it's hard for me to differentiate between the colors.
DJ Teflon wrote:I'll have a good look and see if I can be useful game-play-wise one-eyed.
DJ Teflon wrote:First gamelay though that springs to mind is maybe a losing condition?
DJ Teflon wrote:I'm sure you could easy make a border,maybe the corinth box is ok to kind-of replicate as its geographical (you could easilydo a similar inset box in a different style or shape though) but the mountains are gonna be a hard task unless qwert gives you permission (he is active so you can always ask).
GoranZ wrote:6 capitals are extremely close to each other...
GoranZ wrote:for quads few players wont even move(since in theory they can get 0 units drop).
GoranZ wrote:Athenai(and few others) borders 2 seas, does it have harbors on both of them?
GoranZ wrote:Can u consider changing the name of the map?... it doesn't have a lot on common with pelo 1 so a lot of players will be surprised.
GoranZ wrote:P.S. The map has potentials.
Dukasaur wrote:Your English is pretty good, but if there's any problems I'll be happy to help with that aspect.
So far only one mistake: "Fleets lose 1 army per turn" not "Fleets lost 1 army per turn" but I'll have a closer look at the end of the week.
Dukasaur wrote:It would be nice to have a map that reflects the real strategic issues in the Pelo War. Good work!
nolefan5311 wrote:Having the losing condition as not holding a capital, and then having some capitals so close is going to cause problems. Some of the capitals are only separated by one territory.
Oneyed wrote:nolefan5311 wrote:Having the losing condition as not holding a capital, and then having some capitals so close is going to cause problems. Some of the capitals are only separated by one territory.
nolefan5311 wrote:If he loses his capital, he's out of the game, right?
nolefan5311 wrote:And the mountains look good.
koontz1973 wrote:Fleets, If I am reading this correctly then if I hold DI, I can attack my ports and neutral ports, I can bombard PI as this ship has a different sail and also attack DM. Is this correct?
koontz1973 wrote:(all ports look the same so need to be able to tell the difference)
yes. in the same sea. I hope that it is clear that red sails are Delian League ships and green sails are Peloponnesian League ships.
port is located in region and it is clear which region belongs to which League. but if this will be still confusing I can do coloured anchors...
nolefan5311 wrote:It won't be too complex to have a winning condition and a losing condition. My concern is the proximity of some of the capitals to each other. In large player games, I could eliminate a player in a turn or two with good dice.
koontz1973 wrote:nole has a point with this about good dice and large games.
koontz1973 wrote:But why this I want to know. What does this have to do with the original map apart from the name Peloponnesian War. It might be an idea, if you want to continue down this road, go and have another look at the qwerts map and ask why does this need a sequel to it?
koontz1973 wrote:What makes it stand out from the rest of the maps? What is good about it (in your opinion) and try to emulate it, what is bad and throw that away.
koontz1973 wrote:I must admit that I never really play it apart from tournies and random map play. It just never struck me as qwerts finest (unlike his WW2 maps).
koontz1973 wrote:Right now, the legend is huge and can be reduced if the game was made simpler. qwerts use of symbols, while used a lot, gives the effect of a much deeper game than this one and saves a lot of space.
koontz1973 wrote:Will have another look tomorrow for you and give some more thoughts on this one Oneyed.
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