Bruceswar wrote:How can clans not have people who do not know how to play unlimited forts? They have been around forever! Nukes over a year now. There is no luck involved in unlimited forts. Flat rate has way more luck than unlimited forts. People who know how to play unlimited forts will run over people who are marginal on the setting. Luck has nothing to do with it. If a home team picks the setting they also know they risk not going first and I am sure they would account for it.
As mentioned not all clans are that proficent with unlimited forts and nukes. That was part of the reasoning for not including them and by doing such, it helps to keep this more competitive. It wouldn't be beneficial to cater to one clans preference so they could run away this. Luck also did factor into the decision as mentioned with turn order or drop, unlimited forts can turn the game quickly and also turn any map into a conquest style game. There's is no point in debating this any further as the rules are not going to change at this point and this distracts from any real issues that may need to be dealt with. We can review the rules and settings next year, and if everyone feels that unlimited forts and nukes should be included, then so be it. I guess I don't see the point in debating something that KORT had no interest participating in in the first place, due to their workload (as you have made so very clear) and not the rules. That doesn't mean I don't understand what you are saying, because I do, the time for this debate has passed though.