Moderator: Clan Directors
uckuki wrote:hi Ice
can you explain map usage? I'm also understanding it as we can use map once per set,
but there is no limit to how many times we can use a particular map?
Rodion wrote:Make this a non-clan tournament so I can play!
reptile wrote:he is a cow...
are you guys just not interested in joining the tourney or too late?
reptile wrote:he is a cow...
are you guys just not interested in joining the tourney or too late?
Ace Rimmer wrote:reptile wrote:he is a cow...
are you guys just not interested in joining the tourney or too late?
I'm guessing it's this rule that is causing the problem:
"Unlimited reinforcements are allowed on conquest maps only."
KORT likes to use unlimited, and for some reason that is not being allowed here, and was not allowed in dubs in CL4. I'm no fan of KORT but I certainly think the rule is bullshit, same with no nukes. They are part of the game, and the less restrictions we have the better.
Ace Rimmer wrote:I think "no nukes" is a stupid standard practice. They've been out for well over a year. Flat rate is much more luck-based than unlimited or nukes but nobody has an issue with allowing it. And if a clan wants to use unlimited forts in doubles, they run the risk of not going first and losing. It's a risk some clans are willing to take.
Not attacking you IcePack, just pointing out that the standard practices are wrong.
Ace Rimmer wrote:I think "no nukes" is a stupid standard practice. They've been out for well over a year. Flat rate is much more luck-based than unlimited or nukes but nobody has an issue with allowing it. And if a clan wants to use unlimited forts in doubles, they run the risk of not going first and losing. It's a risk some clans are willing to take.
Not attacking you IcePack, just pointing out that the standard practices are wrong.
MNDuke wrote:You can blame me for the rules as I was the one who basically concepted them. The idea was to keep this more challenging and reduce the amount of luck based games. You can argue for against the ways we tried to achieve this, but from my (our) perception, not allowing unlimited forts and nukes keeps the event more competitive between all clans on the whole.
IcePack wrote:I'll be happy to discuss next years ICL event another time. This years rules are set in place and we can review how it ended up afterwards.
IcePack
chapcrap wrote:Rodion, I will bring up your proposal with the CDs and the group and see what they think. Don't get your hopes up. Do you have another clan to play with anyway?
niMic wrote:MNDuke wrote:You can blame me for the rules as I was the one who basically concepted them. The idea was to keep this more challenging and reduce the amount of luck based games. You can argue for against the ways we tried to achieve this, but from my (our) perception, not allowing unlimited forts and nukes keeps the event more competitive between all clans on the whole.
I know we've gone over this before a lot, but I'm struggling to get my head around how unlimited is supposed to increase the luck factor. If anything it greatly decreases it, on many maps.
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