Moderator: Tech Team
ender516 wrote:Sounds like an interesting exercise, but just to be clear, at first glance, I think a tool could only list the flags of countries you have played. I do not think that there is any reasonable way to come up with a list of flags that you have [b]not[b] yet played, as I don't see any practical way to get a complete list of all flags of users on CC.
grifftron wrote:Yea I just wanna know the ones I've played already
danfrank wrote:grifftron wrote:Yea I just wanna know the ones I've played already
Beard slap thats interesting you got one for bald guys
danfrank wrote:ender516 wrote:Sounds like an interesting exercise, but just to be clear, at first glance, I think a tool could only list the flags of countries you have played. I do not think that there is any reasonable way to come up with a list of flags that you have [b]not[b] yet played, as I don't see any practical way to get a complete list of all flags of users on CC.
There are 196 countries in the world.. Having a standard page with all the flags of these countries and then it just tallying each flag per opponent played is not to difficult to code..
And from a website point it could do the same thing as people join the site. That way CC can see where they need to market if possible to do so...
betiko wrote:griff i didn't know africa was a country and that it had it's own flag!
ender516 wrote:I will likely take a look at this once I release a couple of other scripts I am working on: a Player Link script (like Game Link, but pops up a quick mini-profile when hovering over tagged player names), and the Conquer Club Contrast Corrector (or C4, as I like to call it) which adds a white outline to the black outline on troop numbers on maps, solving the problem of blue being too dark to read on some maps, like ConquerMan. If you do not hear from me within a month, give me a nudge by PM or posting here.
grifftron wrote:bump... ender anything new ?
ThrushAAX wrote:Woudn't this require a huge number of web requests? If you played 2000 unique players you would need to load 2000 different api calls? I suppose it could cash the result of each player after each run, but it still sounds like a lot. Maprank doesn't even hit 100 api calls (though they have a large result set) until you have 20000 games. Actually it would be similar to some of the maprank code as you still need to get and parse all games played then you need to look up each unique player.
It would be be faster to get and store country flags from the scoreboard in large batches, but that's only for the current active players.
Users browsing this forum: No registered users