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swimmerdude99 wrote:however the negative effects seem a little insane... I would put it at -3 at highest I think.
Genaraln7 wrote:and i think ive found a smal bug with bob on this map:
Under the game time i see the folowing; Objective Summary Emperor ==> The King(?)
This shoud be; Objective hold the king, 6 castels, nobels and knights.
right?
Kabanellas wrote:There are some issues/points that i'd like to focus concerning gameplay.-Should the neutral starters on the King (6) be higher or lower? or are they fine as they are.
-Should the negative effects (-5) be higher or lower when holding a Castle and the King? or are they fine as they are.
-And what about the positive effects of owning the King? are those bonus too high?
-Should the neutral starters on the Councelours (4) be higher or lower? or are they fine.
-Are the neutral starters (4) on catapults too high? And the ones on the Trebuchet (4) ? - on King's Court we have 3 neutral starters on both
Kabanellas wrote: Concerning that limit to the movement, I donāt think that the current XML can allow that. Apart from choosing trench warfare on the game selection ...
Gillipig wrote:Kabanellas wrote: Concerning that limit to the movement, I donāt think that the current XML can allow that. Apart from choosing trench warfare on the game selection ...
From what I understod we suggested that PO7 for example should only border PO6 and PO8 instead of all PO's. That would limit locking up all docks in one turn when you use trench warfare. It would also make it harder to get to the other side of the map without spending some troops on the way. Make it the way Archers connect to each other. They connect to it's two closest Archers which makes it impossible to just show up on the other side of the map without taking down a lot of regions. I think the way docks are set up now they neutralize the value of Trebuches. With docks you can reach some regions of the map even faster than with trebuches. And you get to keep the regions you assault.
I think a reason why not many are using docks now in the beginning is that we're used to KC1, so we use the territs we're familiar with.
chapcrap wrote:Gillipig wrote:Kabanellas wrote: Concerning that limit to the movement, I donāt think that the current XML can allow that. Apart from choosing trench warfare on the game selection ...
From what I understod we suggested that PO7 for example should only border PO6 and PO8 instead of all PO's. That would limit locking up all docks in one turn when you use trench warfare. It would also make it harder to get to the other side of the map without spending some troops on the way. Make it the way Archers connect to each other. They connect to it's two closest Archers which makes it impossible to just show up on the other side of the map without taking down a lot of regions. I think the way docks are set up now they neutralize the value of Trebuches. With docks you can reach some regions of the map even faster than with trebuches. And you get to keep the regions you assault.
I think a reason why not many are using docks now in the beginning is that we're used to KC1, so we use the territs we're familiar with.
Well, that's not really how archers connect to each other. They connect at certain distances, not just the two closest.
And, I think that the attacking abilities of the ports is fine. There is no reason to allow them only adjacent attacks. Boats can go across a lake, can't they?
Kabanellas wrote:Has anyone tested the Cathedrals and the College of Cardinals?
J_Indr wrote:Is there any point in village 10? I can't imagine it being used in any game
(I mean, you don't need to remove or change it, but in order to make it useful, the archers around the nearby castle would have to be arranged differently)
ViperOverLord wrote:Is the 2 knights to 1 castle plus one bonus working?
I took 2 knights on my first turn and my deploy did not increase.
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