Moderator: Cartographers
natty dread wrote:A, no one forces you to play the maps that you think are too big and 2, maps can't just be made "smaller" just like that - you need to be able to fit in all the details and rules on the map image. Also, for some reason we have an idiotic side bar on the left side of the screen taking room from maps.
And you can always zoom out in your browser by pressing ctrl - or holding ctrl and scrolling the mouse wheel.
cairnswk wrote:i have BOB 5.2.3 installed and that allows me to hide the side-bar menu
cairnswk wrote:I do understand however the small screen issues, and yes i beleive there should still be small maps as well as large ones
natty dread wrote:Small maps need to be as small as possible while fitting in all the map elements so that they're clear and readable, but asking them to be made any smaller than that because they don't fit your own screen is simply foolish. If you want to downscale maps at the cost of quality/readability, you can just as well use the zoom function for that.
natty dread wrote:For example, a map like king's court 2 can hardly be made any smaller, the small map is already as small as a map with that many territories can be - if the map image were to be made any smaller, then people would complain that the map is unreadable, the numbers don't fit, etc.
DiM wrote:it's not just about the sidebar, even with that removed we'd still have to scroll vertically. it's about having a completely outdated interface, from a technological point of view.
other sites like majorcommand, luxdelux, or landgrab have far superior interfaces that include by default all the features of such add-ons like clickable maps or bob. plus they have separate legends for the maps in separate pop-up or slide-in images.
Dukasaur wrote:King's Court 2 is a perfect example. It's insane that the "small" map won't fit on the screen,
Dukasaur wrote:And yes, the labels are almost unreadable, but there's no reason they have to be. There's tons of unused space in each hex,
Dukasaur wrote:The old Avalon Hill tabletop wargames
Dukasaur wrote:If the font on KC2 was doubled relative to the map hex, the map could be shrunk down by 30% in each dimension while still making the *actual* size of the labels larger and more readable.
Dukasaur wrote:They pay for all that techno-wizardry with more bugs, more bandwidth, and longer load times.
natty dread wrote:Yeah ijex, if you only want the map in a smaller size, just zoom out in your browser. But then don't complain that the text is unreadable, borders are unclear etc. Map images need, by default, be clear and readable in both sizes, so there's a limit how small a certain map image with certain gameplay can be made.
You see, the way computer graphics work, you cannot downscale a bitmap image without losing details & accuracy - all images on computers are made of small coloured squares called "pixels" and there's only a certain amount of these pixels that can fit in a certain sized image. If you reduce the image size, you also reduce the number of pixels in that image, effectively reducing the quality of the image. That's also why the quality lowers when you zoom out, and if the maps were made smaller by default then it would achieve the same effect.
natty dread wrote:For example, a map like king's court 2 can hardly be made any smaller, the small map is already as small as a map with that many territories can be - if the map image were to be made any smaller, then people would complain that the map is unreadable, the numbers don't fit, etc.
thenobodies80 wrote:I just want to ask a thing about the poll....what does it mean smaller?
I mean sincesize is something relative and mostly it depends on the hardware people have....with smaller you mean how many pixels? The old 630x600 ? smaller? Bigger?
Without set a perfect small size limit required it's difficult to have a concrete and constructive discussion about this.
What's the biggest map image you can see on your monitors?
I want to clarify why remove the left side bar can change things:
1. maps can be larger instead of taller
2. The dropdown menu (game menu) can be moved on the right side, under player names! Like in this example:
Isn't this better than have smaller, less detailed, uglier maps?
ljex wrote:I really dont mind scrolling a little bit for a map, but for kings court II or the NA/SA map whatever that is called, i can only really see about half the map at any given time which makes it really hard to gain a perspective on the situation of the game.
thenobodies80 wrote:I just want to ask a thing about the poll....what does it mean smaller?
I mean sincesize is something relative and mostly it depends on the hardware people have....with smaller you mean how many pixels? The old 630x600 ? smaller? Bigger?
Without set a perfect small size limit required it's difficult to have a concrete and constructive discussion about this.
What's the biggest map image you can see on your monitors?
I want to clarify why remove the left side bar can change things:
1. maps can be larger instead of taller
2. The dropdown menu (game menu) can be moved on the right side, under player names! Like in this example:
Isn't this better than have smaller, less detailed, uglier maps?
swimmerdude99 wrote:I don't think smaller maps, are ugly. I also don't think they lose that much detail! So my answer is I don't think making is smaller will hurt the quality of maps, it will rather enhance the quality of play.
thenobodies80 wrote:Anyway...we'll find a compromise...although I would prefer to see players like you come here more often and not just to complain when something is wrong.
We need to know what the players think!
Nobodies
thenobodies80 wrote:ljex wrote:I really dont mind scrolling a little bit for a map, but for kings court II or the NA/SA map whatever that is called, i can only really see about half the map at any given time which makes it really hard to gain a perspective on the situation of the game.
I understand what you're saying. But those 2 maps are the only two exceptions we have allowed with a so big size.
What I need to understand is what people really want (and with people I mean players).
For example a map like my Africa II is too high?
Without considering those two maps that are really high for everyone's monitor, what other supersized maps can't fit your monitor or are really annoying for the scroll/bad percepition of the game situation?
I'm going to change the size restriction to not have this type of problems, but I want to go in the right way and don't have to change the rule and then change it again and again...I'm not so much a "attempts" guy...if you get what I mean.
So help me to help you.
Pick up two maps, one that has a perfect size for your monitor and one that is too big (but not KC2 or FNA)
Thanks
thenobodies80 wrote:swimmerdude99 wrote:I don't think smaller maps, are ugly. I also don't think they lose that much detail! So my answer is I don't think making is smaller will hurt the quality of maps, it will rather enhance the quality of play.
I'm starting to think this is the main issue. The really different perspective between the mapmakers point of view and the "just" player one.
That's why I want to change a process that now it seems more done to produce "nice-over nitpicked-some user preference based" maps than maps that are done only to be played.
But let me say that mapmakers didn't receive a new toy to play with in the last 2 years and they want to express at least their creativity in some way.
More space help to do that...I know it's playing site...but don't forget who gives you the "ground" on which you play.
Anyway...we'll find a compromise...although I would prefer to see players like you come here more often and not just to complain when something is wrong.
We need to know what the players think!
Nobodies
ljex wrote:Look at the size of the hive map, then go look at the size of the kings court map. Hive has more regions than the kings court map though granted there are a bunch of nonexistent regions in Kings court II.
dwilhelmi wrote:I think that, in this case, there is not a lot that could be done to reduce the size any further. In which case, what would the solution be? Not allow this map, or any other map that couldn't be made smaller? I don't think that is the right solution.
Maybe a better solution would be to try to get Lack to add some sort of option for random games to not allow oversized maps? Dunno.
ljex wrote:Trafulgar is about as high of a map as i would like to see vertically and no map has ever not fit horizontally so that is not an issue for the moment.
thenobodies80 wrote:swimmerdude99 wrote:I don't think smaller maps, are ugly. I also don't think they lose that much detail! So my answer is I don't think making is smaller will hurt the quality of maps, it will rather enhance the quality of play.
I'm starting to think this is the main issue. The really different perspective between the mapmakers point of view and the "just" player one.
That's why I want to change a process that now it seems more done to produce "nice-over nitpicked-some user preference based" maps than maps that are done only to be played.
But let me say that mapmakers didn't receive a new toy to play with in the last 2 years and they want to express at least their creativity in some way.
More space help to do that...I know it's playing site...but don't forget who gives you the "ground" on which you play.
Anyway...we'll find a compromise...although I would prefer to see players like you come here more often and not just to complain when something is wrong.
We need to know what the players think!
Nobodies
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