natty dread wrote:Wasn't there once a facebook game or something that had something like 100 000 players?
it was that facebook risk game that brought my good friend
Conchobar to this site and it was also from watching him play that facebook version that I first learned how to play risk..(I had seen the board game growing up but never knew how it was played)
then another uni friend downloaded "Risk Factions" from Xbox Arcade and after a night of beer & smoke and a few games I was hooked and promptly joined up to this site so I could play some more...now at this point I have to agree with ljex..
ljex wrote:The biggest problem cc faces is that people try to go online to try and play a real time game of risk and just happen to find conquer club. They then sign up and join their 4 games before realizing that these games are not real time at which point they leave and never come back. If cc could find a way to make users stay on the site and play a few more games we would see the community grow as a result.
There are plenty of ways that lack could provide this feature, but i think the easiest way would be to allow first time players to play a few speed games so that they get hooked. You could even make the speed games only be 1 vs 1 classic/6 man classic or stuff like that so people dont just keep making new accounts to get the free initial speed games. and if he is really worried about how this costs him money without immediate profit, he could even throw in short adds between rounds or something like that. I know there is a no advertising policy but i dont really think there would be a huge concern among users if advertising was used in conjunction with an effort to attract new users. Then once their allotted speed games are up if they have enjoyed playing $25 a year doesn't really seem like much even if you are only going to come back once in a while.
it sucked balls that I could not play a game from the moment I joined, if I remember correctly I joined four 4/5 player classic map games and got to take ONE move and that was it for the night, by the next day I could not take it anymore and paid for the premium but I already knew that I was going to stay around for a while...
So I agree there should be some kind of access to speed games for freemiums, maybe like ljex suggest a limited amount or maybe 1 out of the 4 games could be a speed game but CC needs to do something to get those members who join up on a whim to stick around and get hooked
if you look at the scoreboard from p48 - 54 you can see tons of NR's that have all joined up in the last 30 days and there is no surprise that the majority of them have joined 1-4 games and then never bothered to come back and play there turns...Im sure most of them found the site with the intention of playing some online risk and then found out they could not play a real time game and just lost interest
Iv list 8 pages from the scoreboard here...
Scoreboard p54Scoreboard p53Scoreboard p52Scoreboard p51Scoreboard p50Scoreboard p49Scoreboard p48Scoreboard p47thats 800 members with probably more than 60% (around 500) are NR's and I would imagine (I cant be bothered to check them all out) that more then 50% (250+) (I know Im just making these figures up now but if someone else wants to get the exact figures be my guest) of these NR's joined up to play some risk and once they realized that they would either have to pay to play RT or have to come back each day to take a turn decided not to bother....
now even if CC could get 10% of these guys to stick around and get hooked and pay, that would be ā¬625 extra in Lacks pocket....every month...
give them a taste of Real Time.....