yeti_c wrote:PS Plus there is no actual way of connecting up the middle islands resources and market without going through the bottom conti?
C.
the middle island are connected via fort hope <-> pampas, and also pampas has a connection to churacas.
here's my logic.
all continents except middle islands have 3 access points (2P+1D or 1P+2D) this is good because this way the continents have similar borders and thus none of them is easier to hold than any other.
the middle islands continent has 4 access points 2P+2D. i want it to be the hardest to hold, especially because of the pirate cove that can bring valuable bonuses, plus it's more logical and realistic, because the middle islands would normally be stopping points for ships to refresh their supplies before continuing their journey.
also i want ports to attack other ports and docs because of the free movement thing. i want the map to be very open because i want to "force" people to play it like a merchant map not like a classic map. i want to gently guide them into concentrating on resources and not on continents by making the continents fairly large (9-12 terits) and with many access points.
i don't want people to just go and grab a continent in a classic style, and then another and another and so on. i want them to think, to plan expantion carefully and provide them with many routes so they can quickly attack or retreat. in this map to go form one corner to another takes maximum of 5 moves. that's really quick.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku