Conquer Club

Cairns Coral Coast [Quenched] - Loaded!

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby mibi on Sun Apr 22, 2007 6:33 pm

yeah... still some negative shui going on.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Sun Apr 22, 2007 10:17 pm

Is there some reason this didn't stick?
Image
I thought it was working.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby mibi on Sun Apr 22, 2007 10:38 pm

Coleman wrote:Is there some reason this didn't stick?
Image
I thought it was working.


yeah i kinda like it now, maybe the text can be a half point bigger...
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby KEYOGI on Sun Apr 22, 2007 11:11 pm

I prefer the box regions legend to the other one. At least it's consistent with the title and impassables legend. A point about the signatures... I know Samus helped a lot with gameplay, but I'm sure many other foundry members did as well. I don't mean to take anything away from Samus and maybe I missed something earlier, but I find it strange his name is on the map. Multiple names to a map usually implies one did graphics and the other XML, gameplay is something that is discussed among many members, not the work of an individual. No offence to anyone. 8)
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Samus on Mon Apr 23, 2007 1:37 am

KEYOGI wrote:A point about the signatures... I know Samus helped a lot with gameplay, but I'm sure many other foundry members did as well. I don't mean to take anything away from Samus and maybe I missed something earlier, but I find it strange his name is on the map. Multiple names to a map usually implies one did graphics and the other XML, gameplay is something that is discussed among many members, not the work of an individual. No offence to anyone. 8)


Definitely no offense taken. It's obviously a more ambiguous area than graphics or XML, so it's hard to quantify. If others think it shouldn't be there, I won't really argue for it one way or another, but it's nice to get recognition :) and I think it's ultimately Cairns' decision.
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby KEYOGI on Mon Apr 23, 2007 1:44 am

Samus wrote:...it's nice to get recognition :)

Maybe every new map should carry Samus' name. :wink:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Samus on Mon Apr 23, 2007 1:50 am

KEYOGI wrote:
Samus wrote:...it's nice to get recognition :)

Maybe every new map should carry Samus' name. :wink:


LOL, I guess if those map makers all wish to, I suppose I won't argue one way or another for those maps either. Although there are a few maps I'd rather not have my name on......
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby KEYOGI on Mon Apr 23, 2007 2:00 am

Samus wrote:Although there are a few maps I'd rather not have my name on......

LOL. :lol:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby cairnswk on Mon Apr 23, 2007 4:21 am

KEYOGI wrote:
Samus wrote:Although there are a few maps I'd rather not have my name on......

LOL. :lol:


I have considered this situation, and looked back over the thread (as time consuming as that was as I won't have broadband for another two weeks or so) and I wish Samus's name to remain on the map...it was a personal invitation in recognition of his valuable contribution to this my first map.
If this sets a precedent then I am not opposed to anyone being named as a major contributor to whatever aspect they have kindly done so in regard to. I will however change the word Gameplay to Bonuses.
Thanks for your guidance on this matter Keyogi. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby cairnswk on Mon Apr 23, 2007 4:53 am

Coleman wrote:Is there some reason this didn't stick?
Re: Curved line like coastline surrounding the legend.
I thought it was working.


Coleman, yes it got support from yourself but no-one else at this stage :( , it seems to me that support is coming for the pre-existing legend with an adaption of a round corner. If I was to proceed with the coastline contour around the legend (which I am reluctant to do), the arrangement of the region names would also have to change from longest to shortest. This region listing has been in place for some time and everyone seems happy with it as it follows a zig-zag pattern of regions from top to bottom in the map.
Yeh, Coleman, ahm... :-k I really think there is not much support for the contour coastline.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby cairnswk on Mon Apr 23, 2007 4:55 am

KEYOGI wrote:Perhaps a bit more round. :wink:


New rounded corner....
and change to Bonuses - Samus :)

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby KEYOGI on Mon Apr 23, 2007 4:58 am

Nice. Now just fix those mountains on the large version. :wink:
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby cairnswk on Mon Apr 23, 2007 5:11 am

KEYOGI wrote:Nice. Now just fix those mountains on the large version. :wink:


Keyogi...are we finished with all the adjustments to the small map?
I would like to individually "treat" those mountains one by one for the large version, and I simply just want to make sure all other adjustments are finalised...praying very hard here :roll:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby KEYOGI on Mon Apr 23, 2007 7:34 am

cairnswk wrote:Keyogi...are we finished with all the adjustments to the small map?

I'm still not convinced that sea texture is the best option, but if you're attached to it then leave it as is. I just want your map being the best it can be and the sea is one thing that sticks out. The rivers don't really suit the map either, but I don't think you can do much to improve them. A texture or some other effect perhaps, I'm not really sure.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby mibi on Mon Apr 23, 2007 8:31 am

i like the sea.. its tropical.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby DiM on Mon Apr 23, 2007 8:49 am

i've stated my opinion before on the sea. the texture is one of my least favourite in fireworks and i never use it but somehow it looks really nice on this map. so stick to it.

also on the samus issue i think it's the map maker's choice. he can add anybody he want in the signature.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby johloh on Mon Apr 23, 2007 9:45 am

Keyogi...are we finished with all the adjustments to the small map?
I dont think youll ever get a 'no more changes' to a map until its quenched...
i've stated my opinion before on the sea. the texture is one of my least favourite in fireworks and i never use it but somehow it looks really nice on this map. so stick to it.
I couldnt agree more...for some reason it looks good, even though i cant stand it...
The rivers don't really suit the map either, but I don't think you can do much to improve them. A texture or some other effect perhaps, I'm not really sure.
the rivers could use a little texture on them...a very simple one though...dont get too crazy...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby mibi on Mon Apr 23, 2007 10:35 am

nah no texture on the river, they serve as an oasis from all the other textures on the map. i do think a right left gradient from aqua to blue would be nice on the first part of the river, if you dont know what i mean i can show you.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Enigma on Mon Apr 23, 2007 10:43 am

mibi wrote:nah no texture on the river, they serve as an oasis from all the other textures on the map. i do think a right left gradient from aqua to blue would be nice on the first part of the river, if you dont know what i mean i can show you.

agreed. another texture would only serve to make the map busier.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby Gilligan on Mon Apr 23, 2007 7:13 pm

Can Gordonvale attack Danbulla?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby edbeard on Mon Apr 23, 2007 7:15 pm

Gilligan wrote:Can Gordonvale attack Danbulla?


No it cannot. Note the legend on the bottom left.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby Gilligan on Tue Apr 24, 2007 5:27 am

Oh, I missed that.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby cairnswk on Tue Apr 24, 2007 6:20 pm

KEYOGI wrote:
cairnswk wrote:Keyogi...are we finished with all the adjustments to the small map?

I'm still not convinced that sea texture is the best option, but if you're attached to it then leave it as is. I just want your map being the best it can be and the sea is one thing that sticks out. The rivers don't really suit the map either, but I don't think you can do much to improve them. A texture or some other effect perhaps, I'm not really sure.

Thanks Keyogi for input...i am attached to the sea but only because I think this 'vein' texture is the best option to convey a sea with lots of shallows in it which is how the coral sea is with the sand attols and reef. it isn't overly crowded with swirls etc and is not plain like the waves i did in battle for australia and is very tropical in fitting with the rest of the map.
the rivers i feel don't need any texture as you probably wouldn't see any texture or effect unless it was overly stated. unfortunately while they are borders, they don't attract the same 'stamp' on the map as the mountains which are all hand drawn.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Large and Small with armies

Postby cairnswk on Thu Apr 26, 2007 7:29 am

Large version with armies
Image
Small version with armies
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby SkyCaptain on Thu Apr 26, 2007 10:23 am

Looks great. Good work
User avatar
Captain SkyCaptain
 
Posts: 92
Joined: Sat Jun 10, 2006 12:06 pm
Location: The World of Tomorrow

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users