BOB 5.3.0
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Re: BOB 5.2.1
My map rank stopped working also.. How do you fix it?
Re: BOB 5.2.1
Should the thread title be updated?
Re: BOB 5.2.2
I´m having a problem with snapshots too, very similar to what Swifte described above. Many terrs suddenly showing neutrals (many 4s, but also 1s and other counts), my own troops suddenly in terrs I never held, etc. Also snapshots I am taking right now are screwed up in the same way. My team-mate in those games having the same problem.
Downgrading to 5.2.0 didn´t solve the issue. New upgrading to 5.2.2 neither. Any ideas ?
Downgrading to 5.2.0 didn´t solve the issue. New upgrading to 5.2.2 neither. Any ideas ?
Re: BOB 5.2.2
https://www.conquerclub.com/forum/viewt ... 6&t=168687ahunda wrote:I´m having a problem with snapshots too, very similar to what Swifte described above. Many terrs suddenly showing neutrals (many 4s, but also 1s and other counts), my own troops suddenly in terrs I never held, etc. Also snapshots I am taking right now are screwed up in the same way. My team-mate in those games having the same problem.
Downgrading to 5.2.0 didn´t solve the issue. New upgrading to 5.2.2 neither. Any ideas ?
Re: BOB 5.2.2
I think the new problems are related to the Fog of War changes, now being listed as "Fog" or "No", somehow, somewhere. It used to be in fog games where it would show opponents as being something like 13/25 Regions. Now it just shows 13.

Re: BOB 5.2.2
Is there anyway that 'Strength' could now reflect the round limits determination of wins?
Spoiler
Re: BOB 5.2.2
It's just number of armies, right? I haven't had a game that was decided through round limits yet, so I'm not sure.Leehar wrote:Is there anyway that 'Strength' could now reflect the round limits determination of wins?
At least that number is already in the table, so that doesn't need a column. But I might remove the strength anyway, it isn't that useful.
And btw, just updated the script.
Re: BOB 5.2.3
I like the strength value. It combines number of troops with number of territories and some other values, I think, and I find it a useful gauge of who to watch.
- Swimmerdude99
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spurgistan
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Re: BOB 5.2.3
Edited for me being a moron. You got no proof!
Last edited by spurgistan on Tue Apr 17, 2012 8:53 pm, edited 1 time in total.
Mr_Adams wrote:You, sir, are an idiot.
Timminz wrote:By that logic, you eat babies.
Re: BOB 5.2.3
But why do you always spam us with a blinking *update available
Genaraln7
Once these were fertile farmlands, soon your blood will make them fertile again.
Re: BOB 5.2.3
You seem to be having the exact opposite problem of most people since the site update.Genaraln7 wrote:Just so you know i love this program and its a great help...
But why do you always spam us with a blinking *update available!* (while its perfectly working) And when i just update to get rid of the stupid flashing text it bloody stops working!
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Genaraln7
Re: BOB 5.2.3
Now iv deinstaled the BOB and reinstaled and it looks like its working again... but plz dont spam us with unnesersery updates, if i want or need one ill go back to this foum!
Once these were fertile farmlands, soon your blood will make them fertile again.
Re: BOB 5.2.3
Yeah, so I thought if it could tell who round limits deems the winner, that could be useful on who to watch out for.ender516 wrote:I like the strength value. It combines number of troops with number of territories and some other values, I think, and I find it a useful gauge of who to watch.
I thought it was a product of terr * region as well, since I remember lack mentioning something about a formula he used, but perhaps he did just use most troopssherkaner wrote:It's just number of armies, right? I haven't had a game that was decided through round limits yet, so I'm not sure.Leehar wrote:Is there anyway that 'Strength' could now reflect the round limits determination of wins?
At least that number is already in the table, so that doesn't need a column. But I might remove the strength anyway, it isn't that useful.
And btw, just updated the script.
Spoiler
Re: BOB 5.2.3
Please, ignore this.Genaraln7 wrote:Now iv deinstaled the BOB and reinstaled and it looks like its working again... but plz dont spam us with unnesersery updates, if i want or need one ill go back to this foum!
Re: BOB 5.2.3
just checking, but i´m afraid there is no version for Chrome right? switched browsers recently and its a pain to switch back to firefox every time i play a hard game :p
also, the strength is Troops + troops Due - (Regions*(2/3))
i believe the region number gets counted as negative because for each region there's an army which can't be used to attack with, so that army counts only for 1/3rd.
also, the strength is Troops + troops Due - (Regions*(2/3))
i believe the region number gets counted as negative because for each region there's an army which can't be used to attack with, so that army counts only for 1/3rd.
Re: BOB 5.2.3
Updated the opening post. Chrome doesn't require greasemonkey, just install it through the direct link. The same script works for both browsersCatarah wrote:just checking, but i´m afraid there is no version for Chrome right? switched browsers recently and its a pain to switch back to firefox every time i play a hard game :p
also, the strength is Troops + troops Due - (Regions*(2/3))
i believe the region number gets counted as negative because for each region there's an army which can't be used to attack with, so that army counts only for 1/3rd.
- clapper011
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Re: BOB 5.2.3
why is my bob/clickies not working right since the update today? i have to keep clicking ..its as if my grease monkey is turned off yet its on?
Re: BOB 5.2.3
You are the first to complain, so I hope this is specific to youclapper011 wrote:why is my bob/clickies not working right since the update today? i have to keep clicking ..its as if my grease monkey is turned off yet its on?
Do the menus show up on game pages?
And which version of FF are you using? (I might have used something that has a slightly different name in older ff versions)
- clapper011
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Re: BOB 5.2.3
ff 12.0 yes the menus show when im in games... so far it seems fine today.....sherkaner wrote:You are the first to complain, so I hope this is specific to youclapper011 wrote:why is my bob/clickies not working right since the update today? i have to keep clicking ..its as if my grease monkey is turned off yet its on?
Do the menus show up on game pages?
And which version of FF are you using? (I might have used something that has a slightly different name in older ff versions)
Re: BOB 5.2.3
jeez, why didn't i bother finding out if BOB works for chrome earlier then this.
awesome! got it up and running again! thanks!
awesome! got it up and running again! thanks!
Re: BOB 5.2.3
i notice that when playing games the assault/enforcment box at bottom left of screen seems to auto-size to the same size as the map you are playing.
A couple of times now when playing, i have inadvertantly (through not watching carefully) hit the end enforcement button instead of the enforce button because the enforce button has moved to the line below and left justified.
Is there any way to set this box size so that it spreads out fully across the screen instead of it squeezing itself up and buttons move to the next line i.e. i would like the buttons on the right of the drop lists not spread over two lines?
A couple of times now when playing, i have inadvertantly (through not watching carefully) hit the end enforcement button instead of the enforce button because the enforce button has moved to the line below and left justified.
Is there any way to set this box size so that it spreads out fully across the screen instead of it squeezing itself up and buttons move to the next line i.e. i would like the buttons on the right of the drop lists not spread over two lines?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: BOB 5.2.3
it's the HUD you're talking about, and in the BOB-menu there's an option to set the minimal HUD width (default set to 600, but can be increased to 1200). So yes, it's possible.
Re: BOB 5.2.3
Thank you sherkaner. great tool thissherkaner wrote:it's the HUD you're talking about, and in the BOB-menu there's an option to set the minimal HUD width (default set to 600, but can be increased to 1200). So yes, it's possible.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi