soundman wrote:@Saf, I was counting by when it ended.
@You others, I know there are roles where dying means you helped town win. But for this I find it easier to count the way I've laid out. If you want you can start a thread with your own definition of a win.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Personally I feel that if I die in a game (especially in the beginning) then it doesn't count as a "win". Because I wasn't able to contribute for most of the game, I feel like I didn't help my faction win. I still count those as "semi-wins" though.
![Smile :)](./images/smilies/icon_e_smile.gif)
I don't like that distinction as it could incentivate intentional selfish/poor play. Think of a cop stockpiling guilty results without claiming because he knows the doctor is dead and he will not have anyone to protect him when it's night.
I know it's a ridiculous example, but we risk introducing some sort of shenanigans in our games if there is a distinction between "wins" and "semi-wins", for intance.
Back to the OP, I don't think I remember winning a game without dying other than as an arsonist in Soundman's first mafia, so that would give me a highest winning streak of 1 game.
![Wink ;)](./images/smilies/icon_e_wink.gif)