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The Bison King wrote:either way shouldn't this been in the drafting room?
The Bison King wrote:Yeah, I actually think this is a really cool idea. It's an interesting selection of land you've picked here. It creates some cool shapes and features a lot of different cultures.
AndyDufresne wrote:I think I could get behind this project, I like the idea. If you can get the graphics going, it looks like a fun map!
--Andy
Oneyed wrote:looking good.
the most of cities by sea are also seaports. maybe they would be connected?
Oneyed
DJ Teflon wrote:Or the black sea could be a killer neutral giving access between areas (killer neutral due to pollution).
The Bison King wrote:either way shouldn't this been in the drafting room?
natty dread wrote:The Bison King wrote:either way shouldn't this been in the drafting room?
Yeah well, in case you haven't noticed, threads don't move very fast here... oh, if only we had a drafting room mod who would be invested enough in the foundry as to check all of the threads every day...
Gillipig wrote:Could be a cool theme! One thing I see straight away is that you'll have to make Adygeya much larger in order to fit in the army numbers.
isaiah40 wrote:Continue on my son!! This is starting to look better. The water, well it looks like you use the cloud filter for it. Keep up the good work!!
isaiah40 wrote:I know natty can help you with that, since you're using gimp if I remember correctly.
MOVED into the Drafting Room!!
Oneyed wrote:Isle of Rhodes in your map is Isle of Crete in reality.
Oneyed wrote:will be also Aegean Sea, Sea of Azov and Sea of Mamara playable territories? because I can not see place for army numbers.
Oneyed wrote:in legend, replace "Each" with symbol of city and delete part where is "city symbol = city".
Oneyed wrote:each city lies in "its" region, but Rostov does not.
Oneyed wrote:maybe some impassables would help.
Oneyed
tkr4lf wrote:Oneyed wrote:will be also Aegean Sea, Sea of Azov and Sea of Mamara playable territories? because I can not see place for army numbers.
I hadn't planned on making them playable terits, but it's something I can look into. Anybody else think this would be a good idea as well?
Oneyed wrote:tkr4lf wrote:Oneyed wrote:will be also Aegean Sea, Sea of Azov and Sea of Mamara playable territories? because I can not see place for army numbers.
I hadn't planned on making them playable terits, but it's something I can look into. Anybody else think this would be a good idea as well?
I just ask, because I saw sea names. if they will not be playable territories delete names or make them less visible.
Oneyed
Flapcake wrote:I realy like you idea for this map, and Its a good start too.
Flapcake wrote:personaly I think this would do good for graphics, dont use drop shadow on outer border for the land areas (looks confusing and flikers my eyes) use outer glow instead, make a copy of the border and put on outer glow and insert layer in middels of water and land.
Flapcake wrote:Your font for territorys names, "strong" are to much when so many names are close together, try smooth or crisp, or non also here, drop shadow dont work, especialy when its not global, get rid of the shadow and try outer glow, or aleast tune down the shadow and give it some distance.
Flapcake wrote:I love the colours your using, very nice, also the texture are nice. good work so far
tkr4lf wrote:Some more feedback I could still use:
Are the borders clear enough? Do they look pixelated?
Will it be an issue with how I've handled cities/terits with the same name? As you can see, I named the region (e.g. Antalya) and then simply added (City) to the name for the city (e.g. Antalya (City)). Is that an acceptable solution or do I need to find a different name to use for those terits?
I think you've probably got the right idea for the icon (a couple of buildings), but they'll probably have to evolve as the graphics get better.The cities...Do they look ok? I'm sure they will probably need to change eventually. An idea I had is to have one icon for the victory condition cities and one icon for the rest of the cities. Do you guys think that will be necessary, or is it clear enough which cities I'm referring to in regards to the victory condition?
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