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iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
isaiah40 wrote:iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
Actually, it was a passing thought, though the way you put it makes total sense. There are 3 capitals that have an airport attached to them, I think those should start as 3 neutral. Instead of everything else starting with 1 neutral, how about if we have them start with 2? What should we have the initial placement be 2 or 3? What about capitals having an autodeploy of 1 or 2?
The Bison King wrote:If you're going to do a mega map of the USA you should do it RIGHT.
iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
chapcrap wrote:Funny that BK is complaining about Ohio when he has states left out of his American Heartland map. And he's decided to add states like West Virginia and Pennsylvania.
isaiah40 wrote:So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
natty dread wrote:isaiah40 wrote:So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
Isaiah, that's no way to address feedback. You're setting a really bad example here.
natty dread wrote:isaiah40 wrote:So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
Isaiah, that's no way to address feedback. You're setting a really bad example here.
chapcrap wrote:Funny that BK is complaining about Ohio when he has states left out of his American Heartland map. And he's decided to add states like West Virginia and Pennsylvania.
natty dread wrote:I'm not saying that you don't have reasons to disagree with the feedback. What I'm objecting to is only the whole "ultimatum" thing. It simply has to stop in the foundry - you're a CA, you need to set an example that this kind of behaviour is not acceptable in the foundry.
As for the issue of Cincinnati vs. Dayton - I can see both points of view, both have legitimate arguments. However, mapmaking often requires making compromises with reality. Sometimes geographical/historical accuracy must be sacrificed for gameplay or clarity reasons. And it seems to me that often people have a problem when their home town/country/area is not represented 100% accurately... I don't know, maybe I would react the same way if someone else was making a map that featured my home country, who knows. We often are "blind" to things that are too close to us...
Also, Isaiah, I'm not sure if you noticed my post about the state colours, because you never responded to it...
At the same time when you have one specific person continually say that one city needs to go on because it is bigger and makes more sense
The Bison King wrote:At the same time when you have one specific person continually say that one city needs to go on because it is bigger and makes more sense
Sigh, you make it sound like I was the only person arguing with you. I haven't posted on this topic for almost a whole page now. It was the comments from Viper Over Lord and Kaiser Mike that made you flip. Clearly you've dug in your heels on this one but don't try and make it sound like this was purely a me against you thing, when in fact there were several people who were making the same case as me.
isaiah40 wrote:Okay this is how it is going to work, Cincinnati will not be on the map. If I do this for Ohioians, then I'll have to do it for Utahians, then Californians then ... you get the picture. I70 and I75 pass THROUGH DAYTON, so Dayton WILL be on the map. That is the city I want on there, so that is the city that is going to be on there. This isn't a gameplay or graphics clarity issue, so Dayton will stay. So please let's end this debate right now. If anyone wants to continue the debate then I will not continue working on this, as I have many other things I could be doing with some of my free time.
Victor Sullivan wrote:I must apologize, as I must side with the others on this one for the sole reason that you aren't being true to the original map. Cincinnati is on USA Great Lakes while Dayton is not. You should be consistent here as well as elsewhere, if you made other changes.
-Sully
koontz1973 wrote:isaiah40 wrote:iancanton wrote:i note that there are 42 state capitals of states that have 4 or more cities. rather than having the capitals start neutral and troops everywhere else, have u considered starting everyone from these 42 state capitals only, with the rest of the map (except capitals) as single neutrals? this has the advantage of not letting player 1 starting with a huge attacking force without setting an artificial cap which slows down the game in the later stages, though it does wreck the isaiah trademark capital bonus.
ian.
Actually, it was a passing thought, though the way you put it makes total sense. There are 3 capitals that have an airport attached to them, I think those should start as 3 neutral. Instead of everything else starting with 1 neutral, how about if we have them start with 2? What should we have the initial placement be 2 or 3? What about capitals having an autodeploy of 1 or 2?
If you went down this route, and it would be a nice route even though it spoils the initial idea of the map pack copy, you could give...
each capital a +1 auto
airport capitals 3 neutral (as you said)
D.C. a 5 neutral but a +3 auto
Elsewhere, 2 neutrals. Easier to kill than one.
iancanton wrote:If you went down this route, and it would be a nice route even though it spoils the initial idea of the map pack copy, you could give...
each capital a +1 auto
airport capitals 3 neutral (as you said)
D.C. a 5 neutral but a +3 auto
Elsewhere, 2 neutrals. Easier to kill than one.
isaiah40 wrote:The route from Great Falls to Tok is actually heavily traveled. Though in reality there are about 4 different roads you travel on. You would actually drive through Calgary, Edmonton then on up to Dawson Creek which is the beginning of the Alaska Highway. That being said I could put a killer neutral and have it as Calgary for example.
isaiah40 wrote:For the capitals, are you saying Western +8 for 6 etc?
isaiah40 wrote:Maybe if we increase the superbonus? Or will that make it high unbalanced?
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