Moderator: Cartographers
DiM wrote:Samus wrote:
So, with these results, are you going to change your avatar?
changed it.
do you like it?
dolemite wrote:I agree that you need to put the icon for harbors in the legend. People might think that any port with a sea route is a harbor.
mibi wrote:i think the animated map is damn genius! way to think outside the box DiM.
yeti_c wrote:I voted No - It would have to be two options...
Animated small, Animated large...
Then of course every map maker would have to make 4 images for each of their maps - some people can't even agree on 1 let alone 4 maps!!!
C.
KEYOGI wrote:DiM, can you post your most recent proper image? I've lost track of where you're actually at.
Enigma wrote:DiM wrote:Samus wrote:
So, with these results, are you going to change your avatar?
changed it.
do you like it?
u did?
KEYOGI wrote:The colours are nice and very fitting, but I'm not sure the continents are clearly defined. The border highlights do the job, I'm just not convinced they do it very well. I realise how hard this is, I had the same problem with the revamp. Perhaps add a thin and more defined border on the edge of the continents in a darker shade of the colours you have. I don't think that would interfere too much with the feel of the map, but it might be enough to help.
KEYOGI wrote:I know the font has been a major issue and you've done well to provide many options so I'm not going to hassle you for a change. It's just that the font you currently have takes up a lot of room which I find unnecessary.
KEYOGI wrote:While the story's a nice touch, it doesn't really add anything to the map except clutter. You're only going to read it once and then it's going to be in the way. Partly font and partly the amount of text, the legend is just too cramped.
KEYOGI wrote:Ok, I'm going to be completely honest and say I haven't read every single post in the thread. It's a long thread with a lot of updates so I've found the maps progress hard to follow. So if I bring up anything that's already been covered just slap me with some bamboo. The map is a good concept but seems to lost interest, so lets see if I can kick start some sort of momentum again.
KEYOGI wrote:The colours are nice and very fitting, but I'm not sure the continents are clearly defined. The border highlights do the job, I'm just not convinced they do it very well. I realise how hard this is, I had the same problem with the revamp. Perhaps add a thin and more defined border on the edge of the continents in a darker shade of the colours you have. I don't think that would interfere too much with the feel of the map, but it might be enough to help.
KEYOGI wrote:I know the font has been a major issue and you've done well to provide many options so I'm not going to hassle you for a change. It's just that the font you currently have takes up a lot of room which I find unnecessary.
KEYOGI wrote:I think the major concern with the map is the legend. It's a bit cluttered and over complicated. I understand the gameplay, I'm just not sure I could be bothered putting in the mental work each turn to work out bonuses. I know I've mentioned this before so I won't press the issue, but I feel the addition of more resources hasn't helped at all and instead magnified the problem.
KEYOGI wrote:While the story's a nice touch, it doesn't really add anything to the map except clutter. You're only going to read it once and then it's going to be in the way. Partly font and partly the amount of text, the legend is just too cramped.
KEYOGI wrote:While I really do like the concept of the map it just doesn't quite work in my opinion. Personally I think you just need to simplify the whole thing. Reduce the amount of resources, perhaps reduce the number of things you get a bonus for. I'm not entirely sure and in the end it's just my opinion on things.
I'm not sure I helped, but maybe you'll find something amoungst my ramblings that you can put to good use.
yeti_c wrote:RE Border highlights...
The yellow and grey? borders don't really stand out at all... perhaps a change in colour for those too?
I agree about the story.
Latest font on Legend is a bit much too...
Prefer old Factory...
Perhaps only have 1 harbour per island and remove the Pirate Cove to reduce icon clutter (although I like the extra touch the pirate cove has)
C.
Enigma wrote:KEYOGI wrote:The colours are nice and very fitting, but I'm not sure the continents are clearly defined. The border highlights do the job, I'm just not convinced they do it very well. I realise how hard this is, I had the same problem with the revamp. Perhaps add a thin and more defined border on the edge of the continents in a darker shade of the colours you have. I don't think that would interfere too much with the feel of the map, but it might be enough to help.
what a novel idea! sounds good to me
Enigma wrote:KEYOGI wrote:I know the font has been a major issue and you've done well to provide many options so I'm not going to hassle you for a change. It's just that the font you currently have takes up a lot of room which I find unnecessary.
mmhmhm, mmm mhmhmmh mhmh. mmm mhmhmm mhm mmmmm mhmhhm...
Enigma wrote:KEYOGI wrote:While the story's a nice touch, it doesn't really add anything to the map except clutter. You're only going to read it once and then it's going to be in the way. Partly font and partly the amount of text, the legend is just too cramped.
i really like the story- but i agree that its too cramped. but please dont take it out.
DiM wrote:
DiM wrote:actually making more resources somewhat simplified the map. now i no longer have to bother looking for a few resources that can be found in 3-4 places around the map and figure out what forms a pair and what does not. with different resources each present in only one terit it's clear what the pairs are. and it really does not matter what the symbols are. as long as i have only 2 res in each land mass i know that's my pair. i don't care if it's cows or bottles.
KEYOGI wrote:DiM wrote:
I was thinking the darker line would go on the outside of the highlight, not the inside. If it's going to clutter the map then I understand why you don't want to include it.
KEYOGI wrote:DiM wrote:actually making more resources somewhat simplified the map. now i no longer have to bother looking for a few resources that can be found in 3-4 places around the map and figure out what forms a pair and what does not. with different resources each present in only one terit it's clear what the pairs are. and it really does not matter what the symbols are. as long as i have only 2 res in each land mass i know that's my pair. i don't care if it's cows or bottles.
Fair point, I didn't look at it that way.
yeti_c wrote:DiM wrote:
Dim, the bridge obviously has some transparency on it - you can see the purple outline through it - could you clean that up?
C.
DiM wrote:KEYOGI wrote:While the story's a nice touch, it doesn't really add anything to the map except clutter. You're only going to read it once and then it's going to be in the way. Partly font and partly the amount of text, the legend is just too cramped.
i know it takes up space and that people will read it only a few times but i think it adds a lot to the feeling. but i do have an interesting idea about the story. a compromise and a nice touch. i could make an animated map. the story is visible then slowly fades away and the compass below becomes a tad more visible. this way you can still read the story and after 30 seconds is gone. and it would be a non looping animation meaning it will only play when the map is loaded and not continuously.
.
DiM wrote:keyogi, i need to know if this (^) is ok. it would mean both small and large will be animated, with no static version. but since the animation is non looping i hope it won't be too much of a stress for slower connections.
KEYOGI wrote:DiM wrote: keyogi, i need to know if this (^) is ok. it would mean both small and large will be animated, with no static version. but since the animation is non looping i hope it won't be too much of a stress for slower connections.
It's something I'll have to discuss with Andy and perhaps Lack as well.
DiM wrote:yeti_c wrote:DiM wrote:
Dim, the bridge obviously has some transparency on it - you can see the purple outline through it - could you clean that up?
C.
how's this? i i made the purple less visible. but i can't decrease the bridge transparency even more because then i'll have a bridge that stands out more than the resource icons. at the moment the bridge is a bit more transparent then the resource icons. and before you tell me to make the icons even more visible i'm gonna tell you that won't work because then they'll pretty much stick out and hurt the eye.
i also reintroduced the old factory because people seem to like it. and modified one of the ships.
v69
yeti_c wrote:
A bit better - you could try zooming in and removing it pixel by pixel?!
C.
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