is it a site rule or something?
this spoil type has been around for ages. why can't clans use it?
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pearljamrox2 wrote:I say strategy. you say loophole abuse. Also, it's potato...when have you ever heard it called potahto?
Not just skipping turns, but letting the time run out so you don't get another card.
pearljamrox2 wrote:Not just skipping turns, but letting the time run out so you don't get another card.
Bones2484 wrote:pearljamrox2 wrote:Not just skipping turns, but letting the time run out so you don't get another card.
Which is an unintended gameplay mechanic that users are specifically using the game the system.
greenoaks wrote:pearljamrox2 wrote:I say strategy. you say loophole abuse. Also, it's potato...when have you ever heard it called potahto?
Not just skipping turns, but letting the time run out so you don't get another card.
which means they can't fort, EVER
pearljamrox2 wrote:Oh, I'm sorry...did you invent nuclear spoils? Please, tell us all about your intentions for them.
Also, tell me about escalating spoils. If I began my turn, make an attack...then a thunderstorm knocks out my power before I'm able to end my turn...I don't get a card. Why did the makers of escalating spoils want to punish me because i lost power. The person who invented escalating spoils is a cruel intentioned bastard if you ask me.
pearljamrox2 wrote:Why is it so hard to understand that in nuclear spoils...if you are going to do nothing but hurt yourself by turning in your cards...why do it? This is a strategy game you know. It isn't an unfair advantage. You dont get to blow up the other guy either..or reinforce armies anywhere.
pearljamrox2 wrote:I wonder if the person who first invented bombardments intended for you to be able to get a card by bombing a neutral 1 over and over and over every turn and get a card for it....even though you aren't conquering a territory..or even changing ownership of the property. Is that an intended game play usage of bombardments...because if it wasn't thought of beforehand...people are gaming the system by getting easy cards and we probably shouldn't allow maps that have bombardments anymore in clan wars so the abuse doesn't affect anyone negatively.
Bones wrote:Because it is not part of standard gameplay? Why is that so hard to understand? Standard gameplay clearly states that if you make a successful attack that you are supposed to receive a card.
Bones wrote:Oh good, I was waiting for a useless slippery slope fallacy. Bombarding still is making a successful attack which qualifies for a card.
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