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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Some7hingCLEVER on Sun Feb 12, 2012 2:23 am

Hey im also active and will also post something more later but ill bring weapons ;)
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby dazza2008 on Sun Feb 12, 2012 6:12 am

Vote Count

codierose(1) - catnipdreams
pershy(2) - Nebuchadnezer, Djfireside
catnipdreams(5) - MoB Deadly, codierose, pershy, soundman, tenbar L-1

With 11 alive it takes 6 to lynch.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 8:21 am

Alright. I'm here, I'm here. Sorry for the lack of participation on my part. I've been a busy little bee this weekend :oops:

We have the town cop with a guilty verdict. In my opinion that ought to carry a lot of weight. I would've asked cod what result he got. If it was "town" - "not town" (I've seen that in other games), cat could've been 3rd party something. It doesn't matter now that cat claymed though.

@cat, do I understand you correctly, if I say that you get to investigate/protect/block/vig the player you target without knowing which? If that's the case, I think IB has a solid point when he says that cat's role is expendable as opposed to the town cop.

Cat's point that she has been set up makes sense to me. It seems obvious that the mafia would kill off edoc in order to make cat look scummy. The guilty verdict doesn't make it look any less scummy, but I think that cat was framed for said reasons. It makes sense.

So in essence, I believe both players. Great :roll:

But if we're left with cat vs. cod, I'm voting cat. But not yet...
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Iron Butterfly on Sun Feb 12, 2012 8:40 am

There is this possibility as well. Granted this is a WIFO argument but I do beleive Cat more so then Cod.

Could Dazza be throwing us a curve with these roles? We have a Paranoid Cop and a Joat who is all but useless because she cant use her abilities without knowing what the results will be?

Just sayin.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby codierose on Sun Feb 12, 2012 9:05 am

Iron Butterfly wrote:There is this possibility as well. Granted this is a WIFO argument but I do beleive Cat more so then Cod.

Could Dazza be throwing us a curve with these roles? We have a Paranoid Cop and a Joat who is all but useless because she cant use her abilities without knowing what the results will be?

Just sayin.

agree i have been an insane/paranoid cop and didn't know so my results was guilty even if they was innocent but if she was framed and i was an insane/paranoid cop would the result not be innocent ??
i would like to think im just a normal cop and she was framed makes more sense
my result was guilty thats all it said
way forward do we still lynch cat or go for the peeps that look more scummy there is no deadline as yet i would be happy leaving cat for now is there any other cases out there
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 9:05 am

Iron Butterfly wrote:There is this possibility as well. Granted this is a WIFO argument but I do beleive Cat more so then Cod.

Could Dazza be throwing us a curve with these roles? We have a Paranoid Cop and a Joat who is all but useless because she cant use her abilities without knowing what the results will be?

Just sayin.


Could you elaborate that thought? :oops:
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Iron Butterfly on Sun Feb 12, 2012 9:30 am

Ragian wrote:
Iron Butterfly wrote:There is this possibility as well. Granted this is a WIFO argument but I do beleive Cat more so then Cod.

Could Dazza be throwing us a curve with these roles? We have a Paranoid Cop and a Joat who is all but useless because she cant use her abilities without knowing what the results will be?

Just sayin.


Could you elaborate that thought? :oops:


Not much to elaberate...I was just speculating.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 9:45 am

Iron Butterfly wrote:
Ragian wrote:
Iron Butterfly wrote:There is this possibility as well. Granted this is a WIFO argument but I do beleive Cat more so then Cod.

Could Dazza be throwing us a curve with these roles? We have a Paranoid Cop and a Joat who is all but useless because she cant use her abilities without knowing what the results will be?

Just sayin.


Could you elaborate that thought? :oops:


Not much to elaberate...I was just speculating.


Oh...I thought you had something specific cooked up.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby catnipdreams on Sun Feb 12, 2012 9:47 am

Ragian wrote:@cat, do I understand you correctly, if I say that you get to investigate/protect/block/vig the player you target without knowing which? If that's the case, I think IB has a solid point when he says that cat's role is expendable as opposed to the town cop.

Yes, that is correct, and I agree, I am definitely more expendable than the Town cop - I still question whether codierose IS the Town cop, though...

Iron Butterfly wrote:Could Dazza be throwing us a curve with these roles? We have a Paranoid Cop and a Joat who is all but useless because she cant use her abilities without knowing what the results will be?

From comments others have made about the mod, I think having unusual roles is a possibility.

Town will need to decide if my role is "all but useless", though. If we have a primary lynch candidate, and a secondary lynch candidate, we can lynch the primary candidate, and I can target the secondary candidate. If I correctly target scum, I have a 75% chance of having a positive (for Town) effect on the target (investigate, block, kill), and if I end up with the doc function, does it really matter? We likely don't have another Town role that can kill, so there is no impact if I end up protecting a scum player.

If I end up targeting a Town player by mistake, I only have a 25% chance of killing that player; I could also end up clearing that player, or protecting that player. Blocking a town player - eh - kind of neutral - blocking a Vanilla Townie would be just fine, blocking a Town night action would be unfortunate.

The thing is, does my staying in the game help Town, or hinder Town? Town will need to decide this, as well as the Mafia-aligned players. Interesting that each faction could decide to remove me from the game, or keep me in the game, depending on what their consensus opinion is about the pros and cons of my random night action...
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 9:58 am

@cat, are you forced to act during the night? You won't hinder the town if you just don't act :)

Also, as long as no one has countered the alleged cop, I will believe him.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby codierose on Sun Feb 12, 2012 10:08 am

Ragian wrote:@cat, are you forced to act during the night? You won't hinder the town if you just don't act :)

Also, as long as no one has countered the alleged cop, I will believe him.

and if she has been lying all along if cat is not lynched she has to use powers only way to prove who she is
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby catnipdreams on Sun Feb 12, 2012 10:08 am

Ragian wrote:@cat, are you forced to act during the night? You won't hinder the town if you just don't act :)


No such luck - I am forced to act.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby catnipdreams on Sun Feb 12, 2012 10:16 am

codierose wrote:and if she has been lying all along if cat is not lynched she has to use powers only way to prove who she is


We will likely know something if (and that is a big if) I survive the night - but for that to happen, both Town AND Mafia will have to choose to keep me in the game. That seems unlikely to me, but it could happen. Also, I do not get told what I did, unless I get results from an investigation, so that is why I am still not sure what happened with edocsil.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Nebuchadnezer on Sun Feb 12, 2012 10:23 am

Codie has to be the cop, or we would have had a counter claim. He can't be a paranoid cop, or we are left without any kind of useful investigative role. We will have more info after tonight that hopefully clears this up.

That means that either there is this "framer" role out there, or Cat is putting a very good lie together. The only way to find out for sure is to lynch Cat. If we don't lynch her, then we'll be playing the whole game wondering if she is in fact mafia and pulled one over on us.

When I add it all up, I'm for taking the unknown out of the equation here. It's too easy for her to say, "tell me who to target" because even if it is one of the mafia, she can say, "oh, must have been the doc role" or "I must have roleblocked." It's too easy for mafia to hide behind this role.

I'll wait for thoughts, but I will most likely hammer later tonight.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 10:28 am

catnipdreams wrote:
Ragian wrote:@cat, are you forced to act during the night? You won't hinder the town if you just don't act :)


No such luck - I am forced to act.


Let me get this straight. You are forced to act and last night you targeted edoc who died? So you either blocked, investigated, vigged or protected edoc. So you either blocked or vigged him and you chose him based on his behaviour on D1.

What makes me iffy is that when you choose whom to target tonight, you might choose cod given that you don't entirely trust him, right? You might accidentally vig the cop then :shock:

Fastposted by cat and neb

@neb, how do you know that it's the only investigative role?
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby codierose on Sun Feb 12, 2012 10:45 am

so whom do i investigate tonight my thoughts pershy what do you think
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 10:49 am

If there's a framer at work here, you should NOT consider only one player, but lay out several suggestions and then choose yourself. Otherwise you make it too easy for the mafia to frame whoever you end up investigating.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Nebuchadnezer on Sun Feb 12, 2012 10:54 am

Aren't cops the only ones who can truly "investigate?" Sure, watchers and stalkers and the like can do things, but they don't get "guilty/innocent" verdicts, do they? I'm saying that Codie is the only surefire cop we have. We have to believe him.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby codierose on Sun Feb 12, 2012 10:56 am

oh yes didnt think of that lol
so a list
1.MoB Deadly
2.Iron Butterfly
5.Ragian
6.pershy
9.Nebuchadnezer
10.Djfireside
11.soundman
12.tenbar
13.Some7hingCLEVER
i will investigate one of these scummy guys
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby catnipdreams on Sun Feb 12, 2012 10:57 am

Ragian wrote:Let me get this straight. You are forced to act and last night you targeted edoc who died? So you either blocked, investigated, vigged or protected edoc. So you either blocked or vigged him and you chose him based on his behaviour on D1.

What makes me iffy is that when you choose whom to target tonight, you might choose cod given that you don't entirely trust him, right? You might accidentally vig the cop then :shock


I also might have investigated him, but the mod did not send me a report, because he was dead. I don't know. I suspect I roleblocked him, because he did not act, and the night scene flavor goes on about him being aware something was wrong.

If Town does not want me to target codierose tonight, I won't target him tonight.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 11:12 am

Nebuchadnezer wrote:Aren't cops the only ones who can truly "investigate?" Sure, watchers and stalkers and the like can do things, but they don't get "guilty/innocent" verdicts, do they? I'm saying that Codie is the only surefire cop we have. We have to believe him.


Okay. I misunderstood you then. I thought you were talking about all investigative roles.

@cod, :lol:
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Nebuchadnezer on Sun Feb 12, 2012 11:17 am

codierose wrote:oh yes didnt think of that lol
so a list
1.MoB Deadly
2.Iron Butterfly
5.Ragian
6.pershy
9.Nebuchadnezer
10.Djfireside
11.soundman
12.tenbar
13.Some7hingCLEVER
i will investigate one of these scummy guys


My list would look different:

1. pershy
2. tenbar
3. MoB deadly
4. soundman
5. ragian
6. Iron butterfly
7. DJfireside
8. Some7hing CLEVER

I'm concerned about those that are fairly quiet.
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby codierose on Sun Feb 12, 2012 11:29 am

why would you leave yourself out :?: surely there is just as much chance of you being scum as the others
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Nebuchadnezer on Sun Feb 12, 2012 11:53 am

Fit me in wherever you like. I have been pretty active and brought a case against pershy. And I may even be the hammer later tonight...so put me where you like.

That was my list. I wouldn't investigate myself, now, would I?
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Re: Dazza's 1st Mafia (11/13) Day 2 - Gunman gunned down

Postby Ragian on Sun Feb 12, 2012 11:54 am

Nebuchadnezer wrote:
codierose wrote:oh yes didnt think of that lol
so a list
1.MoB Deadly
2.Iron Butterfly
5.Ragian
6.pershy
9.Nebuchadnezer
10.Djfireside
11.soundman
12.tenbar
13.Some7hingCLEVER
i will investigate one of these scummy guys


My list would look different:

1. pershy
2. tenbar
3. MoB deadly
4. soundman
5. ragian
6. Iron butterfly
7. DJfireside
8. Some7hing CLEVER

I'm concerned about those that are fairly quiet.


If you're concerned about the quiet ones, why is Some at the bottom then?
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