Conquer Club

Dungeon of Draknor - Halls of Testing [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby AndyDufresne on Thu Jan 17, 2008 7:15 pm

Yes, it's the first part in a three part series.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby WidowMakers on Thu Jan 17, 2008 10:16 pm

AndyDufresne wrote:Lack may veto part of the name...so we may have to shorten it...perhaps to something like 'Draknor - Halls of Testing'...just so you are aware.


--Andy
On the game select page I want them to be:

Draknor-Level 1
Draknor-Level 2
Draknor-Level 3

Unless they can be slightly longer. Regardless I want them to sort alphabetically

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby Serbia on Thu Jan 17, 2008 10:55 pm

Congrats, WM! Can't wait to play it! =D> \:D/
CONFUSED? YOU'LL KNOW WHEN YOU'RE RIPE
saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE
User avatar
Captain Serbia
 
Posts: 12260
Joined: Sun Jan 14, 2007 10:10 pm
Location: Detroit

Postby yeti_c on Fri Jan 18, 2008 4:59 am

Nice work WM - another great map for you.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby WidowMakers on Fri Jan 18, 2008 6:20 am

Thanks everyone for you help with everything. I hope this map plays well and that the other 2 in the series fair better than most sequels in trilogies. :D

Thanks to Jota as well for coming up with the idea and allowing me to finish it.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby rebelman on Fri Jan 18, 2008 6:43 am

cograts and some sequels are better than the first, off top of my head

godfather and aliens come to mind.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby yeti_c on Fri Jan 18, 2008 6:46 am

rebelman wrote:cograts and some sequels are better than the first, off top of my head

godfather and aliens come to mind.


"Empire Strikes Back"

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby gimil on Fri Jan 18, 2008 6:49 am

yeti_c wrote:
rebelman wrote:cograts and some sequels are better than the first, off top of my head

godfather and aliens come to mind.


"Empire Strikes Back"

C.


concur!

C.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby edbeard on Fri Jan 18, 2008 6:49 am

Weekend at Bernie's 2
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby gimil on Fri Jan 18, 2008 6:50 am

Also congratz WM on another fine piece of art :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby yeti_c on Mon Jan 21, 2008 10:24 am

You may need to change your contienents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby WidowMakers on Mon Jan 21, 2008 1:38 pm

yeti_c wrote:You may need to change your contienents...

Anything that was written <component> is now <territory>

Note you can also use <continent> in your components if your logic needs it!!

C.
Thanks for the catch

Here is the updated XML:
http://www.fileden.com/files/2007/6/15/ ... L1_v03.xml

and I will just post the pics too for lack while I am at it. That way everything is in one place
Large:
http://img175.imageshack.us/img175/3631/dodl114lut7.jpg
Small:
http://img177.imageshack.us/img177/3448/dodl114slr3.jpg
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby Bad Speler on Mon Jan 21, 2008 10:42 pm

Great map, but ive noticed one thing...the map up for live play still has a 2 way border between sleeping arcade and altar, this is on both maps and the xml...perhaps the wrong links were provided?
Highest Score: 2532
Highest Position: 69 (a long time ago)
User avatar
Sergeant 1st Class Bad Speler
 
Posts: 1027
Joined: Fri Jun 02, 2006 8:16 pm
Location: Ottawa

Postby lord voldemort on Mon Jan 21, 2008 10:55 pm

good map...im playing right now
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: Dungeon of Draknor:Level 1 - Final Data Pg.15 [Final For

Postby WidowMakers on Mon Jan 21, 2008 11:27 pm

Bad Speler wrote:Great map, but ive noticed one thing...the map up for live play still has a 2 way border between sleeping arcade and altar, this is on both maps and the xml...perhaps the wrong links were provided?

I have no idea how this happened. I fixed the 2 way border issue and thought I posted the maps. I have a fixed version of the XML but never loaded it either. and since the old XML and maps worked, no one caught the issue until now. Thanks again for spotting it.

EDIT: I found the issue. Page 15 had the correct XML and images(v15). Then later on page 16 I reposted it but took the data from page 1 (which had v14). Since v14 worked (just had the 2-way issue) no one caught it.
Thanks again Bad Speler


-------------------------------------------------------------------------
This should be fine. I will send a PM to lack.
Version 15 of the maps and the CC hosted XML modified to reflect the faith border changes corresponding to V15.
XML:
http://www.fileden.com/files/2007/6/15/ ... 0fixed.xml
Large:
http://img212.imageshack.us/img212/9821/dodl115lhq5.jpg
Small:
http://img297.imageshack.us/img297/7932/dodl115sel8.jpg

Image
Image

Code: Select all
<?xml version="1.0"?>
<map>

    <title>Draknor - Level 1</title>
    <smallwidth>600</smallwidth>
    <smallheight>540</smallheight>
    <largewidth>800</largewidth>
    <largeheight>720</largeheight>
    <filetype>jpg</filetype>

    <continent>
        <name>Faith</name>
        <bonus>4</bonus>
        <components>
            <territory>Temple</territory>
            <territory>Confessional</territory>
            <territory>Reliquary</territory>
            <territory>Sleeping Arcade</territory>
            <territory>Altar</territory>
            <territory>Chapel</territory>
        </components>
    </continent>
    <continent>
        <name>Halls</name>
        <bonus>5</bonus>
        <components>
            <territory>Great Hall</territory>
            <territory>West Hall</territory>
            <territory>Central Hall</territory>
            <territory>East Hall</territory>
            <territory>South Hall</territory>
        </components>
    </continent>
    <continent>
        <name>Stealth</name>
        <bonus>3</bonus>
        <components>
            <territory>Trap Room</territory>
            <territory>Vault</territory>
            <territory>Rogue Quarters</territory>
            <territory>Poison Storage</territory>
            <territory>Covert Training</territory>
        </components>
    </continent>
    <continent>
        <name>Magic</name>
        <bonus>7</bonus>
        <components>
            <territory>Component Closet</territory>
            <territory>Library</territory>
            <territory>Alchemical Laboratory</territory>
            <territory>Sanctum</territory>
            <territory>Potion Brewery</territory>
            <territory>Astral Circle</territory>
            <territory>Room of Illusions</territory>
            <territory>Oracle</territory>
            <territory>Meditation Chamber</territory>
            <territory>Dormitory</territory>
            <territory>Practice Range</territory>
        </components>
    </continent>
    <continent>
        <name>Might</name>
        <bonus>6</bonus>
        <components>
            <territory>Forge</territory>
            <territory>Archery Range</territory>
            <territory>Sparring</territory>
            <territory>Weaponry</territory>
            <territory>Armoury</territory>
            <territory>North Barracks</territory>
            <territory>East Barracks</territory>
            <territory>Gauntlet</territory>
            <territory>Ready Room</territory>
        </components>
    </continent>

<!--Faith Territories-->

    <territory>
        <name>Temple</name>
        <borders>
            <border>Reliquary</border>
      <border>Sleeping Arcade</border>
        </borders>
        <coordinates>
         <smallx>72</smallx>
         <smally>186</smally>
         <largex>102</largex>
         <largey>240</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Altar</name>
        <borders>
            <border>West Hall</border>
        </borders>
        <coordinates>
         <smallx>162</smallx>
         <smally>257</smally>
         <largex>216</largex>
         <largey>344</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Reliquary</name>
        <borders>
            <border>Sleeping Arcade</border>
        </borders>
        <coordinates>
         <smallx>30</smallx>
         <smally>237</smally>
         <largex>42</largex>
         <largey>335</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Sleeping Arcade</name>
        <borders>
            <border>Confessional</border>
            <border>Great Hall</border>
            <border>Chapel</border>
            <border>Altar</border>
        </borders>
        <coordinates>
         <smallx>83</smallx>
         <smally>253</smally>
         <largex>112</largex>
         <largey>334</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Chapel</name>
        <borders>
            <border>Library</border>
       <border>Reliquary</border>
            <border>West Hall</border>
        </borders>
        <coordinates>
         <smallx>48</smallx>
         <smally>346</smally>
         <largex>66</largex>
         <largey>451</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Confessional</name>
        <borders>
            <border>Temple</border>
        </borders>
        <coordinates>
         <smallx>144</smallx>
         <smally>186</smally>
         <largex>193</largex>
         <largey>240</largey>

        </coordinates>
    </territory>

<!--Hall Territories-->

    <territory>
        <name>Great Hall</name>
        <borders>
            <border>Altar</border>
            <border>Confessional</border>
            <border>Rogue Quarters</border>
            <border>West Hall</border>
            <border>East Hall</border>
        </borders>
        <coordinates>
         <smallx>290</smallx>
         <smally>189</smally>
         <largex>388</largex>
         <largey>246</largey>

        </coordinates>
    </territory>
    <territory>
        <name>West Hall</name>
        <borders>
            <border>Library</border>
            <border>Central Hall</border>
        </borders>
        <coordinates>
         <smallx>194</smallx>
         <smally>304</smally>
         <largex>257</largex>
         <largey>398</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Central Hall</name>
        <borders>
            <border>Great Hall</border>
            <border>South Hall</border>
        </borders>
        <coordinates>
         <smallx>290</smallx>
         <smally>299</smally>
         <largex>388</largex>
         <largey>391</largey>

        </coordinates>
    </territory>
    <territory>
        <name>East Hall</name>
        <borders>
            <border>Rogue Quarters</border>
            <border>Central Hall</border>
        </borders>
        <coordinates>
         <smallx>454</smallx>
         <smally>304</smally>
         <largex>592</largex>
         <largey>398</largey>

        </coordinates>
    </territory>
    <territory>
        <name>South Hall</name>
        <borders>
            <border>Alchemical Laboratory</border>
            <border>Forge</border>
            <border>Oracle</border>
            <border>North Barracks</border>
        </borders>
        <coordinates>
         <smallx>290</smallx>
         <smally>433</smally>
         <largex>388</largex>
         <largey>589</largey>

        </coordinates>
    </territory>

<!--Stealth Territories-->

    <territory>
        <name>Trap Room</name>
        <borders>
            <border>Great Hall</border>
            <border>Vault</border>
            <border>Poison Storage</border>
        </borders>
        <coordinates>
         <smallx>453</smallx>
         <smally>192</smally>
         <largex>601</largex>
         <largey>243</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Vault</name>
        <borders>
            <border>Covert Training</border>
        </borders>
        <coordinates>
         <smallx>550</smallx>
         <smally>188</smally>
         <largex>736</largex>
         <largey>243</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Rogue Quarters</name>
        <borders>
            <border>Trap Room</border>
        </borders>
        <coordinates>
         <smallx>432</smallx>
         <smally>245</smally>
         <largex>575</largex>
         <largey>323</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Poison Storage</name>
        <borders>
            <border>Rogue Quarters</border>
            <border>East Hall</border>
        </borders>
        <coordinates>
         <smallx>501</smallx>
         <smally>264</smally>
         <largex>670</largex>
         <largey>342</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Covert Training</name>
        <borders>
            <border>Poison Storage</border>
            <border>Archery Range</border>
            <border>Sparring</border>
        </borders>
        <coordinates>
         <smallx>562</smallx>
         <smally>289</smally>
         <largex>752</largex>
         <largey>336</largey>

        </coordinates>
    </territory>

<!--Magic Territories-->

    <territory>
        <name>Library</name>
        <borders>
            <border>Astral Circle</border>
            <border>Component Closet</border>
        </borders>
        <coordinates>
         <smallx>130</smallx>
         <smally>394</smally>
         <largex>177</largex>
         <largey>504</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Alchemical Laboratory</name>
        <borders>
            <border>West Hall</border>
            <border>Library</border>
        </borders>
        <coordinates>
         <smallx>230</smallx>
         <smally>342</smally>
         <largex>305</largex>
         <largey>453</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Component Closet</name>
        <borders>
            <border>Chapel</border>
        </borders>
        <coordinates>
         <smallx>28</smallx>
         <smally>421</smally>
         <largex>40</largex>
         <largey>553</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Sanctum</name>
        <borders>
            <border>Alchemical Laboratory</border>
            <border>Library</border>
            <border>South Hall</border>
        </borders>
        <coordinates>
         <smallx>239</smallx>
         <smally>427</smally>
         <largex>321</largex>
         <largey>558</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Potion Brewery</name>
        <borders>
            <border>Component Closet</border>
            <border>Astral Circle</border>
        </borders>
        <coordinates>
         <smallx>48</smallx>
         <smally>482</smally>
         <largex>69</largex>
         <largey>635</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Astral Circle</name>
        <borders>
            <border>Room of Illusions</border>
            <border>Dormitory</border>
        </borders>
        <coordinates>
         <smallx>111</smallx>
         <smally>472</smally>
         <largex>150</largex>
         <largey>612</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Room of Illusions</name>
        <borders>
            <border>Library</border>
            <border>Oracle</border>
            <border>Dormitory</border>
        </borders>
        <coordinates>
         <smallx>176</smallx>
         <smally>455</smally>
         <largex>236</largex>
         <largey>601</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Oracle</name>
        <borders>
            <border>Sanctum</border>
        </borders>
        <coordinates>
         <smallx>243</smallx>
         <smally>489</smally>
         <largex>348</largex>
         <largey>649</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Meditation Chamber</name>
        <borders>
            <border>Potion Brewery</border>
        </borders>
        <coordinates>
         <smallx>35</smallx>
         <smally>536</smally>
         <largex>49</largex>
         <largey>709</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Dormitory</name>
        <borders>
            <border>Meditation Chamber</border>
            <border>Practice Range</border>
        </borders>
        <coordinates>
         <smallx>116</smallx>
         <smally>528</smally>
         <largex>156</largex>
         <largey>688</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Practice Range</name>
        <borders>
            <border>Oracle</border>
        </borders>
        <coordinates>
         <smallx>188</smallx>
         <smally>512</smally>
         <largex>252</largex>
         <largey>675</largey>

        </coordinates>
    </territory>

<!--Might Territories-->

    <territory>
        <name>Forge</name>
        <borders>
            <border>East Hall</border>
            <border>Weaponry</border>
            <border>Armoury</border>
        </borders>
        <coordinates>
         <smallx>354</smallx>
         <smally>349</smally>
         <largex>473</largex>
         <largey>460</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Archery Range</name>
        <borders>
            <border>East Hall</border>
            <border>Forge</border>
            <border>East Barracks</border>
            <border>Poison Storage</border>
        </borders>
        <coordinates>
         <smallx>496</smallx>
         <smally>391</smally>
         <largex>662</largex>
         <largey>512</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Sparring</name>
        <borders>
            <border>Archery Range</border>
        </borders>
        <coordinates>
         <smallx>563</smallx>
         <smally>360</smally>
         <largex>751</largex>
         <largey>468</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Weaponry</name>
        <borders>
            <border>South Hall</border>
            <border>Armoury</border>
        </borders>
        <coordinates>
         <smallx>345</smallx>
         <smally>407</smally>
         <largex>450</largex>
         <largey>546</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Armoury</name>
        <borders>
            <border>Archery Range</border>
            <border>North Barracks</border>
        </borders>
        <coordinates>
         <smallx>422</smallx>
         <smally>418</smally>
         <largex>566</largex>
         <largey>553</largey>

        </coordinates>
    </territory>
    <territory>
        <name>North Barracks</name>
        <borders>
            <border>Weaponry</border>
            <border>East Barracks</border>
        </borders>
        <coordinates>
         <smallx>411</smallx>
         <smally>466</smally>
         <largex>544</largex>
         <largey>616</largey>

        </coordinates>
    </territory>
    <territory>
        <name>East Barracks</name>
        <borders>
            <border>Ready Room</border>
            <border>Gauntlet</border>
        </borders>
        <coordinates>
         <smallx>473</smallx>
         <smally>514</smally>
         <largex>634</largex>
         <largey>678</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Gauntlet</name>
        <borders>
            <border>Sparring</border>
            <border>Archery Range</border>
        </borders>
        <coordinates>
         <smallx>548</smallx>
         <smally>510</smally>
         <largex>732</largex>
         <largey>676</largey>

        </coordinates>
    </territory>
    <territory>
        <name>Ready Room</name>
        <borders>
            <border>North Barracks</border>
            <border>Main Gate</border>
        </borders>
        <coordinates>
         <smallx>403</smallx>
         <smally>526</smally>
         <largex>535</largex>
         <largey>692</largey>

        </coordinates>
    </territory>
<!--Neutral Territory-->
<territory>
        <name>Main Gate</name>
        <borders>
            <border>Practice Range</border>
            <border>South Hall</border>
        </borders>
        <coordinates>
         <smallx>294</smallx>
         <smally>539</smally>
         <largex>394</largex>
         <largey>710</largey>

        </coordinates>
      <neutral>3</neutral>
    </territory>
</map>
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby State409c on Wed Jan 23, 2008 12:43 pm

The contrast for the continents is TERRIBLE, and I'm on a good monitor. I went 2 turns before realizing those numbers meant actual bonuses because they aren't at all obvious. It wasn't until I checked out this thread that I saw the original ideas where the contrast was greater.
Major State409c
 
Posts: 88
Joined: Tue Mar 27, 2007 8:30 pm

Postby bryguy on Wed Jan 23, 2008 12:47 pm

State409c wrote:The contrast for the continents is TERRIBLE, and I'm on a good monitor. I went 2 turns before realizing those numbers meant actual bonuses because they aren't at all obvious. It wasn't until I checked out this thread that I saw the original ideas where the contrast was greater.


its really easy to tell continents, just look at the flooring :lol:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby yeti_c on Wed Jan 23, 2008 1:28 pm

Actually - I've a feeling I raised that in the past...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby Klaste on Sat Oct 11, 2008 8:13 am

Also, the territory borders are rather intuitive - the halls (pink floor, brighter than the rest, long narrow hallways - pretty obvious) separate the four other territories. The only one I can see people getting mixed up on is they may think the gate is part of the halls.
Corporal Klaste
 
Posts: 5
Joined: Fri Jul 25, 2008 11:55 pm

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby Bruceswar on Sat Jan 24, 2009 12:19 am

Just a bump to see if 2 or 3 will ever be made? Very fun map :)
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby Trephining on Wed Nov 11, 2009 4:22 pm

Are either 2 or 3 in the works?
User avatar
Corporal 1st Class Trephining
 
Posts: 54
Joined: Mon Oct 19, 2009 7:04 pm

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby WidowMakers on Wed Nov 11, 2009 4:26 pm

Trephining wrote:Are either 2 or 3 in the works?

I will begin working on level 2 after The HIVE map is closer to being done. But out of all the projects I have started, this series seems to be the most desired by other CCers.
So stay tuned

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby agentcom on Thu Dec 01, 2011 2:40 am

WidowMakers wrote:
Trephining wrote:Are either 2 or 3 in the works?

I will begin working on level 2 after The HIVE map is closer to being done. But out of all the projects I have started, this series seems to be the most desired by other CCers.
So stay tuned

WM


I just had the same question. How long should we stay tuned for? I'd love to see another draknor.
User avatar
Brigadier agentcom
 
Posts: 3988
Joined: Tue Nov 09, 2010 8:50 pm

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby natty dread on Thu Dec 01, 2011 2:48 am

agentcom wrote:
WidowMakers wrote:
Trephining wrote:Are either 2 or 3 in the works?

I will begin working on level 2 after The HIVE map is closer to being done. But out of all the projects I have started, this series seems to be the most desired by other CCers.
So stay tuned

WM


I just had the same question. How long should we stay tuned for? I'd love to see another draknor.


The mapmaker is no longer making maps for CC, so probably never.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Dungeon of Draknor - Halls of Testing [Quenched]

Postby Geger on Fri Feb 03, 2012 2:01 am

This could be one of best map for 1vs1, if a player didn't start with 12 regions :

viewtopic.php?f=4&t=163140

.
Major Geger
 
Posts: 325
Joined: Tue Sep 16, 2008 11:29 am
Location: Sumatra

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users