Moderator: Cartographers
ender516 wrote:The only correction you can make to that currently is to put an upper limit on the number of starting positions given to any player. You could then set this to, say, 8 and get
2 players: = 8 territories
3 players: = 8 territories
4 players: = 8 territories
5 players: = 8 territories
6 players: = 7 territories
7 players: = 6 territories
8 players: = 5 territories
thenobodies80 wrote:Ok, I checked your numbers and mostly I come out with the same results of ender.
These are the 3 best layout I suggest you to make what you want to do.
First of all it's necessary that all your territories are coded as neutral, where you'll have starting positions they will be underlying neutrals, so they will be ignored if the starting position is assigned to a player.
Option 3: 40 starting positions, 8 groups of 5 regions, max positions 2
In a 2,3 and 4 players game each player will start with 10 regions, to be precise:
2 players total 20 regions (5x2xpl) assigned and 37 neutrals
3 players total 30 regions (5x2xpl) assigned and 27 neutrals
4 players total 40 regions (5x2xpl) assigned and 17 neutrals
in a 5,6,7 or 8 players game each player will start with 5 regions:
5 players total 25 regions (5x1xpl) assigned and 32 neutrals
6 players total 30 regions (5x1xpl) assigned and 27 neutrals
7 players total 35 regions (5x1xpl) assigned and 22 neutrals
8 players total 40 regions (5x1xpl) assigned and 17 neutrals
I think that if you can change a bit your current starting neutrals (for example from current 13 to 12) you can do something similar with 45 regions and 9 groups of 5 or 15 groups of 3.
Honestly right now we should understand what is the layout you like more.
Nobodies
<positions max="2">
<position>
<territory>territory A</territory>
<territory>territory B</territory>
<territory>territory C</territory>
<territory>territory D</territory>
<territory>territory E</territory>
</position>
<position>
<territory>territory F</territory>
<territory>territory G</territory>
<territory>territory H</territory>
<territory>territory I</territory>
<territory>territory L</territory>
</position>
.
.
.
etc
etc
</positions>
thenobodies80 wrote:Why max=8?
In the quote example you should have 8 positions, each one with 5 components (territories) into it and set the max option to 2.
Like in this example:
<positions max="2">
<position>
<territory>territory A</territory>
<territory>territory B</territory>
<territory>territory C</territory>
<territory>territory D</territory>
<territory>territory E</territory>
</position>
<position>
<territory>territory F</territory>
<territory>territory G</territory>
<territory>territory H</territory>
<territory>territory I</territory>
<territory>territory L</territory>
</position>
.
.
.
etc
etc
</positions>
Remember that positions are given out randomly, so be careful to group together your territories into positions.
Let me know if you need more info or if it's clear
Nobodies
natty_dread wrote:Ok, so that will just give 8 regions per player in 2-5 player games... what's the point in that? Making the map full of neutrals in 2-3 player games?
Sorry, I haven't followed the discussion.
thenobodies80 wrote:What's the problem with it? What doesn't work? I don't get what you mean....
I see that you didn't wrote the xml like in the example I did, right now you have 43 SP with a max of 8 positions for each player.
thenobodies80 wrote:Isn't simpler, just different.
The xml is valid so it will work.
<territory>
<name>Alberta</name>
<borders>
<border>Alaska</border>
<border>Northwest Territory</border>
<border>Ontario</border>
<border>Western United States</border>
</borders>
<coordinates>
<smallx>90</smallx>
<smally>90</smally>
<largex>120</largex>
<largey>111</largey>
</coordinates>
<neutral>10</neutral>
</territory>
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