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Eurasia Map [Old thread]

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Re: Eurasia [30.1.12] pg39

Postby isaiah40 on Mon Jan 30, 2012 9:13 am

This!!
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Re: Eurasia [30.1.12] pg39

Postby natty dread on Mon Jan 30, 2012 9:16 am

Looked at it again, the stripes were a bit hard to see in nei mongol so made mongolia a bit darker.

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Re: Eurasia [30.1.12] pg39

Postby natty dread on Mon Jan 30, 2012 9:21 am

So: Any graphical input? Anyone see any huge graphical flaws that need to be immediately corrected?

(if you have input, please specify - large/small version or both)
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Re: Eurasia [30.1.12] pg39

Postby The Bison King on Mon Jan 30, 2012 9:22 am

isaiah40 wrote:This!!
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=D>

Ok now that we're in graphics the #1 thing that's been eating me is this: Why are the mountains see through (the color of the map) while the tundra and great wall are solid colors? It doesn't make much sense to me. I think you should make the mountains a solid mountain color, exactly like how you have them on your Mayan Nations map.
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Re: Eurasia [30.1.12] pg39

Postby natty dread on Mon Jan 30, 2012 9:36 am

The Bison King wrote:Why are the mountains see through


It's mainly a stylistic thing. I've tried them with a solid colour at some point and it really didn't fit the style of the map, at all.

In fact, see for yourself...

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Now, I'm only showing this version to show that I'm not just saying "I tried that already"... but I think it looks horrible, and I definitely want to keep the current mountain style - it's the one everyone is most satisfied with.

The Bison King wrote:while the tundra and great wall are solid colors? It doesn't make much sense to me.


Not everything has to make "sense" - there doesn't need to be a higher purpose to every stylistic decision... sometimes things are the way they are because it plain looks better.

Furthermore - it's different for the maya map, because there's a consistent background colour on the land area, which the mountains can "blend" into... here, they just look out of place.
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Re: Eurasia [30.1.12] pg39

Postby AndyDufresne on Mon Jan 30, 2012 2:57 pm

I think the blending in the mountains to the color actually makes for a really nice visual flow.


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Re: Eurasia [30.1.12] pg39

Postby natty dread on Mon Jan 30, 2012 3:43 pm

I got bored so I made the xml while I was at it.

download/file.php?id=509
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Re: Eurasia [30.1.12] pg39

Postby The Bison King on Mon Jan 30, 2012 4:20 pm

natty_dread wrote:
The Bison King wrote:Why are the mountains see through


It's mainly a stylistic thing. I've tried them with a solid colour at some point and it really didn't fit the style of the map, at all.

In fact, see for yourself...

Click image to enlarge.
image


Now, I'm only showing this version to show that I'm not just saying "I tried that already"... but I think it looks horrible, and I definitely want to keep the current mountain style - it's the one everyone is most satisfied with.

I don't know I don't think that it looks that bad. One thing you could try is copying the solid mountains, pasting them over the clear mountains (or not that might be a needless step) and lowering the opacity to around 50%. Just to give it a little more distinction while keeping the "flow"
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Re: Eurasia [30.1.12] pg39

Postby natty dread on Mon Jan 30, 2012 4:35 pm

The Bison King wrote:I don't know I don't think that it looks that bad. One thing you could try is copying the solid mountains, pasting them over the clear mountains (or not that might be a needless step) and lowering the opacity to around 50%. Just to give it a little more distinction while keeping the "flow"


Believe it or not, but I've tried that as well... or, the equivalent thing anyway. It didn't really work out any better, it just washes out the colours of the mountains and makes them look more pasted on...

Which is exactly the problem with the solid colour mountains in the first place, now that I think of it - the current mountains blend in to the land, they look like they belong to it, like they're just extensions or extrusions of the land, but the solid colour versions just look like they're slapped on... you know?
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Re: Eurasia [30.1.12] pg39

Postby Victor Sullivan on Mon Jan 30, 2012 6:38 pm

AndyDufresne wrote:I think the blending in the mountains to the color actually makes for a really nice visual flow.


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Re: Eurasia [30.1.12] pg39

Postby The Bison King on Mon Jan 30, 2012 6:43 pm

Ick yuck! Well I see I'm out voted though. :? I hate see through mountains, they're just triangles (not even, they're just angles!) they make me want to barf. :sick:
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Re: Eurasia [30.1.12] pg39

Postby gimil on Mon Jan 30, 2012 7:45 pm

For what it is worth, I also like the the different coloured mountains.
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Re: Eurasia [30.1.12] pg39

Postby natty dread on Mon Jan 30, 2012 10:05 pm

The Bison King wrote:I hate see through mountains


They're not really see-through, they're just really good at adapting to their environment... they're like chameleons, or cuttlefish or something.
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Re: Eurasia [30.1.12] pg39

Postby natty dread on Tue Jan 31, 2012 1:55 am

Today, I noticed that for some reason, at some point, my monitor settings had been reset and the colour profile was all wrong... I don't know if someone has been fiddling with them or what, and I don't know how long they've been skewed, but this may have affected my perception of colours on this map, and maybe others in development as well...

So anyway, after correcting the settings, I tweaked the colours of the sea and the edges/legend, but I left the bonus colours as they are, since they're not really all that bad IMO.

- edit. see 2 posts down -
Last edited by natty dread on Tue Jan 31, 2012 2:13 am, edited 1 time in total.
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Re: Eurasia [30.1.12] pg39

Postby The Bison King on Tue Jan 31, 2012 2:05 am

natty_dread wrote:
The Bison King wrote:I hate see through mountains


They're not really see-through, they're just really good at adapting to their environment... they're like chameleons, or cuttlefish or something.

Maybe they'd be better if they just had more form, or weren't all identical and had some character. There's plenty of great maps like that. Look at the mountains on the middle eastern as one example. Or Unification of Italy. They're the same color as the map, but they look solid, more like an impasse, more like... mountains. Maybe it my imagination was just tragically destroyed when I fell down that staircase but I'm just seeing identical 80 degree angles. I think they can be better.
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Re: Eurasia [31.1.12] pg40

Postby natty dread on Tue Jan 31, 2012 2:10 am

Well, your opinion seems to be the minority here. I've tried different mountains, and every time people have told me "don't change them, the current ones are good!"

So I'm inclined to keep the current ones.

Besides, they're not just "two angled lines", they have shading too. Also, they aren't all identical. They already have plenty of variation in them.
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Re: Eurasia [31.1.12] pg40

Postby natty dread on Tue Jan 31, 2012 2:12 am

Had to make some further adjustment, the sea colour was coming on a bit too strong.

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Re: Eurasia [31.1.12] pg40

Postby natty dread on Wed Feb 01, 2012 1:18 am

So... apart from the mountains, which most seem to be satisfied with, are there any other graphical issues?
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Re: Eurasia [31.1.12] pg40

Postby pamoa on Wed Feb 01, 2012 3:22 am

you did a nice job
but
that colours
awful
why didn't you try B/W

just kidding :lol:
as you did graphics and gameplay together
every issue seems to have already been addressed
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Eurasia [31.1.12] pg40

Postby natty dread on Wed Feb 01, 2012 6:17 am

pamoa wrote:why didn't you try B/W


Hey, it's not too late!

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Re: Eurasia [31.1.12] pg40

Postby The Bison King on Wed Feb 01, 2012 10:43 am

I would make Western Siberia a little less chromatic.
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Re: Eurasia [31.1.12] pg40

Postby natty dread on Wed Feb 01, 2012 11:04 am

Hm, you might have a point. Something like this?

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Re: Eurasia [31.1.12] pg40

Postby natty dread on Wed Feb 01, 2012 12:18 pm

Ok, it's done. Also made East China a bit lighter to make it more distinct from Manchuria. Anything else?

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Re: Eurasia [1.2.12] pg40

Postby AndyDufresne on Wed Feb 01, 2012 3:33 pm

West India and East India I think would benefit from a little more color differentiation. Of all the bonus zones with multiple colors, it is the only one that looks like it could use some extra clarity.

But aside from nitpicking, this is terrific. Great work.


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Re: Eurasia [1.2.12] pg40

Postby natty dread on Wed Feb 01, 2012 4:03 pm

Hm, I have to say it looks fine for me. But then, I have a TFT monitor with a decent colour contrast, and it may not look as good on a laptop monitor or such...
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