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Victor Sullivan wrote:You missed Tibet and Evenkia
isaiah40 wrote:Everything looks good to me, just waiting on Ian to give it a look over again
natty_dread wrote:Meanwhile, here's a colourblind test, which I think should be ok: the minimap shows which bonuses belong to which superbonuses, and all the bonuses within the same superbonus are distinguishable from each other.
natty_dread wrote:Mongolia already has 3 borders, and I don't think it needs reducing.
natty_dread wrote:I think Mongolia could be reduced to 2, as it's another 3-region bonus... although, unlike the other 3-region bonuses, it has 3 borders and can't be reduced to 2, and it's also in a more central location.
natty_dread wrote:iancanton wrote:nei mongol is actually a good shape that turns two regions (east mongolia and jilin - the latter after adding eastern mountains) into non-border regions, enabling us to reduce the bonuses for these 4-region zones somewhat. mountains between baikal and nei mongol will slow down any attack into siberia by forcing it thru heilongjiang.
Well, then there's just the problem that adding Jilin between Heilongjiang/Liaoning would make the area way too crowded, and I'm not sure if it would work on the small map... the numbers probably wouldn't fit well. There's a similar concern about adding mountains between Nei Mongol/Baikal, since this would leave the gap between the mountains very small, and it would likely be too hard to see the border of Baikal/Heilongjiang, especially on the small version.
natty_dread wrote:The division of Nei Mongol originally came about because I first took the largest definition of Manchuria there is, then drew those borders of Manchuria, and it turned out it only contained half of Nei Mongol. I then later made South Nei Mongol and made it partially part of Manchuria, since it's the same province.
natty_dread wrote:Anyway, how about I just add mountains between North Korea and Liaoning? This would reduce the borders of Manchuria by one and I could then reduce it to 3, I think.
iancanton wrote:reducing near east from +6 to +5 (it has only 4 borders) is the only quibble i have on bonuses.
iancanton wrote:i don't see the issue about adding jilin, especially as heilongjiang is a decent size just now.
iancanton wrote:manchuria does not exist either as a country or a group of provinces and hasn't done for many years.
iancanton wrote: its nearest equivalent is called north-east china and is made up of heilongjiang, jilin and liaoning. a fourth province, nei mongol (inner mongolia), can be added for gameplay purposes to avoid a 3-region bonus.
merging north nei mongol with south nei mongol, then making it disputed between manchuria and mongolia (instead of between manchuria and east china) enables us to lose a 3-region bonus (and a starting neutral), as well as retain the integrity of provincial borders. this is the last piece in the jigsaw before the gameplay stamp.
iancanton wrote:a graphics issue concerning malaysia. the part of malaysia shown is west malaysia. east malaysia, which is the larger part of malaysia, forms the entire north-western coast of the island of borneo, along with the micro-state of brunei. malaysia can be shown correctly, without changing gameplay connections, by putting the troop count in the sea and either stretching the text to cover both parts or calling the area malaysia & brunei (which ought to be long enough to reach both parts).
natty_dread wrote:iancanton wrote:a graphics issue concerning malaysia. the part of malaysia shown is west malaysia. east malaysia, which is the larger part of malaysia, forms the entire north-western coast of the island of borneo, along with the micro-state of brunei. malaysia can be shown correctly, without changing gameplay connections, by putting the troop count in the sea and either stretching the text to cover both parts or calling the area malaysia & brunei (which ought to be long enough to reach both parts).
I know about this, it actually is the reason why I made Malaysia a split region between the two bonuses.
I could colour part of Borneo with the split region colours, and just leave it without army number, but I'm just not sure if this would make it less clear...
natty_dread wrote:You mean this? http://en.wikipedia.org/wiki/British_Malaya
I don't know, it seems a bit odd to use a country name that is no longer in use...
Geger wrote:Btw most regions on this map are not in form of countries, right? So why do you have to make an exception to Malaysia.
natty_dread wrote:iancanton wrote:reducing near east from +6 to +5 (it has only 4 borders) is the only quibble i have on bonuses.
That can be done. But should I then also reduce the Middle East superbonus by 1? Seems like an additional +5 for the area is a bit too much...
natty_dread wrote:iancanton wrote:i don't see the issue about adding jilin, especially as heilongjiang is a decent size just now.
Look at the small version, the one with army numbers on. I can't squeeze in anything in that area.
natty_dread wrote:Ok, there's one alternate solution I could go for:
- Making South Nei Mongol between Mongolia & Manchuria, instead of Manchuria & East China
- Change both Mongolia and East China bonus values to 3:s
- Add mountains between East Mongolia & North Nei Mongol to keep Mongolia border count at 3
natty_dread wrote:This would get rid of a 3-region bonus, it would make East China an easier bonus, and it would keep the current regions as they are.
natty_dread wrote:Remove neutral from Zavkhan and Egypt, instead make Maghreb and African Horn neutral 1:s - this is not optimal, since it provides easy cards for 1-3 people, but any higher would make the whole African route too irrelevant, and I really don't want that...
iancanton wrote:that's a decent compromise and i'm happy to take this as the final gameplay layout if u are. we need better names than north and south nei mongol, but that can come later (along with the other naming issues on the map).
iancanton wrote:simply moving the current neutral from zavkhan to south nei mongol will serve our purpose. south nei mongol is needed for two 4-region bonuses, so this reduces the chances of a bonus drop for player 1 in 1v1 by about 2 percentage points.
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