Moderator: Cartographers
natty_dread wrote:YOUR MOM IS NEEDY
That's right, I said it!
Victor Sullivan wrote:I suggest extending Ta05 to the coast, then move the ferry from Ta04 to Ta05. Next, put a bridge between Ta04 and Mana1
Victor Sullivan wrote:Next, reduce all ferry regions to 2 neutrals instead of 6, with the exception of N09 which can just be reduced to 4.
Victor Sullivan wrote:Next, move the shrine at S04 to S06.
Victor Sullivan wrote:Wait. I think we may have a more serious issue here. I think the Light bonuses aren't as feasible to achieve as the Dark bonuses. The 2 Mana Fount bonus and the 2 Village, 1 Shrine bonus just seem excessively difficult to get in comparison to the much easier Dark bonuses.
Victor Sullivan wrote:Anyway, I'll think of some other changes and re-review, if you so choose to implement my suggestions. I think a solid back-and-forth discussion would be good to hammer this out.
isaiah40 wrote:Looking at this, right now I believe that the neutrals on the top three levels are a little high. Based on the amount of men you will receive each turn won't be enough to take them. From level 3 in order up maybe, 10, 15, 25 neutrals, and the Temple of fury can have 50 neutrals. I believe this would still make it hard to get them, but not impossible.
isaiah40 wrote:Edit: Tamar tower is at a disadvantage in getting to the shrine.
isaiah40 wrote:Seketh Tower has 8 neutrals to the graveyard, while Boruk Tower has 12 neutrals. Swap the graveyard with Bo05 and both will have to go thorough 10 neutrals a piece.
natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
isaiah40 wrote:Heirn Tower/Wizard has a very big advantage over Tamar wizard/tower. Heirn can get the shrine and village long before Tamar can get the unicorn/gold bonus. Heirn has to go through 12 neutrals to receive the shrine village bonus. Heirn now has approxiamately 7 men per turn plus the +2 auto on the village while Tamar is getting the minimum of 5. In a couple of more turns Heirn now has Spirit guard and receiving 10 men per turn while Tamar is fighting to get 5. I suggest swapping Mana5 and S06 around. In this way it will give Tamar an opportunity to at least have a fighting chance.
J_Indr wrote:natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?
natty_dread wrote:J_Indr wrote:natty_dread wrote:No I couldn't, that would imply that you would need one of both towers.
Light/dark bonuses are for light/dark wizards.
I think you need to write it there; it's not absolutely obvious. And, in light of your previous stuff, does it mean that dark wizard gets bonus for an ownership of a light tower + a graveyard?
Yes, it does mean that. How is "light bonuses / dark bonuses" not obvious? The name clearly implies they only apply to light/dark wizards... otherwise, there'd be no reason to divide them in light/dark groups and they'd be called just "bonuses".
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