yeti_c wrote:There are a couple of graphical overlaps between the bottom continent and the rules where the 2 colours merge to make a 4th colour... can you eliminate them?
C.
done. feedback on graphics. nice. does this mean the gameplay is finalized?
Moderator: Cartographers
yeti_c wrote:There are a couple of graphical overlaps between the bottom continent and the rules where the 2 colours merge to make a 4th colour... can you eliminate them?
C.
DiM wrote:yeti_c wrote:There are a couple of graphical overlaps between the bottom continent and the rules where the 2 colours merge to make a 4th colour... can you eliminate them?
C.
done. feedback on graphics. nice. does this mean the gameplay is finalized?
mibi wrote:selling should be changed to owning.... im sure people will be like "how do i sell something?"
*Harbours connect to each other.
*For each Harbour you get +1 if you also own Pirate Cove.
*Transporting a Resource Pair to the local Market = +1.
*Transporting a Resource Pair to a foreign Market = +2.
*Owning a Factory gives a bonus of +1 if you own the resource pair in the same continent as the factory.
*To transport something across the same continent you must own the source and the destination. To transport across water you also need 2 harbours to connect the land masses.
yeti_c wrote:I thought the gameplay was finished ages ago... it's more the presentation of the new gameplay style that is the hard part?
C.
mibi wrote:i think this is a bit more clear:
*Harbours connect to each other.
*For each Harbour you get +1 if you also own Pirate Cove.
+1 for transporting a Resource Pair to the local Market.
+2 for transporting a Resource Pair to a foreign Market.
+1 for for each resource pair AND a factory on the same continent.
*To transport resources you need to own the pair and the destination To transport across water you also need 2 harbors to connect the land masses.
just a thought.
*To transport resources you need to own the pair and the local market. To transport to a foreign market you also need 2 harbors to connect the land masses.
DiM wrote:yeti_c wrote:I thought the gameplay was finished ages ago... it's more the presentation of the new gameplay style that is the hard part?
C.
the gameplay also suffered some modifications because some things were too damn hard to explain
anyway the way the map is now seems pretty easy to understand. i don't think anybody could have trouble understanding the bonuses.
yeti_c wrote:DiM wrote:yeti_c wrote:I thought the gameplay was finished ages ago... it's more the presentation of the new gameplay style that is the hard part?
C.
the gameplay also suffered some modifications because some things were too damn hard to explain
anyway the way the map is now seems pretty easy to understand. i don't think anybody could have trouble understanding the bonuses.
Fair enough - well let me know when it's all ready and I'll redo your bonus xml for ya...
C.
DiM wrote:yeti_c wrote:DiM wrote:yeti_c wrote:I thought the gameplay was finished ages ago... it's more the presentation of the new gameplay style that is the hard part?
C.
the gameplay also suffered some modifications because some things were too damn hard to explain
anyway the way the map is now seems pretty easy to understand. i don't think anybody could have trouble understanding the bonuses.
Fair enough - well let me know when it's all ready and I'll redo your bonus xml for ya...
C.
you can start working if you want. the coordinates xml is on the previous page if you need it.
yeti_c wrote:DiM wrote:yeti_c wrote:DiM wrote:yeti_c wrote:I thought the gameplay was finished ages ago... it's more the presentation of the new gameplay style that is the hard part?
C.
the gameplay also suffered some modifications because some things were too damn hard to explain
anyway the way the map is now seems pretty easy to understand. i don't think anybody could have trouble understanding the bonuses.
Fair enough - well let me know when it's all ready and I'll redo your bonus xml for ya...
C.
you can start working if you want. the coordinates xml is on the previous page if you need it.
Will do it sometime soon - but might be next week...
C.
Enigma wrote:whoa dim- ur new instructions make things a lot clearer. nice job still complicated- but not unmanagable.
Enigma wrote:-try to make all the icons the same...transparency? im not sure if that is the right term, tho its at least related.- but some icons are a lighter grey than others. i think it would look better if they were all uniform to the darkest current grey.
Enigma wrote:-im really not a fan of the bridge icon at the bottom.
Enigma wrote:-i think i finally realized y the coloured edges look off- they look flat compared with the 3d effect on the rest of the map. maybe.... try putting a dark brown outline around the edges of the colour? that might help.
Enigma wrote:-ur territory dividers are really pixely
Enigma wrote:-i know ur sick of hearing this... but try taking the font size down 1-2 more points. the problem is that the icons really need to be the focal points, not the names. again, the gameplay is so complicated that one has to be able to look at the map and immediatly know where everything and everyone is.
you might have to change it... again. you need something simple that complements the title style, but doesnt overwhelm the territories. it doesnt necessarily need to match the title- can be a bit of a mix between the curvy title and the very rigid instructions.
DiM wrote:Enigma wrote:whoa dim- ur new instructions make things a lot clearer. nice job still complicated- but not unmanagable.
finallyEnigma wrote:-try to make all the icons the same...transparency? im not sure if that is the right term, tho its at least related.- but some icons are a lighter grey than others. i think it would look better if they were all uniform to the darkest current grey.
yup indeed somehow they had different transparency. maybe when i added the new icons. anyway i made them the same level. also removed the treasure icons which i forgot.Enigma wrote:-im really not a fan of the bridge icon at the bottom.
how about the new bridge? i removed some of it's brownish colour and modified the tint parameters. it should be the same aspect as the icons.Enigma wrote:-i think i finally realized y the coloured edges look off- they look flat compared with the 3d effect on the rest of the map. maybe.... try putting a dark brown outline around the edges of the colour? that might help.
you're talking about the continent edges? you want me to put a brown edge on the coloured edges? like making a double edge? or just add some brown colour to the coloured edges? i'm not quite sure what you mean.Enigma wrote:-ur territory dividers are really pixely
the borders are pixely??
i've seen a lot worse but no problemo. made them less pixely. how about now?Enigma wrote:-i know ur sick of hearing this... but try taking the font size down 1-2 more points. the problem is that the icons really need to be the focal points, not the names. again, the gameplay is so complicated that one has to be able to look at the map and immediatly know where everything and everyone is.
you might have to change it... again. you need something simple that complements the title style, but doesnt overwhelm the territories. it doesnt necessarily need to match the title- can be a bit of a mix between the curvy title and the very rigid instructions.
if you're talking about the territory names, the answer is no. sorry but i had a few complaints about the font being too large or to small. in the end this size seemed to be accepted by everybody. even you if i remember correctly
i think the icons stand out because they are ... ummm... icons. if you see an icon then it means something so i don't think you can really overlook it.
also the style used was previously accepted so i'm not very keen on changing it unless it's also a hand writing font. on the other hand the legend style and size could be changed if people think they should be.
here:
Contrickster wrote:Really good feel about the map... the look is right and the logic opens up areas for other maps to follow.
Contrickster wrote:I preferred the older text. Easier to read. However, the handwritten text is more in keeping with the style and when you've learned how to play the map once, you don't need to read it again.
Contrickster wrote:I think you need to get clearance on whether large map size is okay before making final decision on text.
coolpsp wrote:Looks great but i dislike the qriting to diffucult to read.
mibi wrote:sorry DiM the new font is not an improvement. You just had the text relatively clear from a concept point of view, and now its confusing from a graphic point of view. I know you wan tit to fit the theme, but you need to make your info incredibly easy to read, due to its greater than normal conceptual complexity.
Captain Cool wrote:How about this title: The Age of Gayness
Captain Cool wrote:just kidding
DiM wrote:how's this?
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