Moderator: Cartographers
Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
cairnswk wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
You changed your mind too??
Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
You changed your mind too??
I never changed it
-Sully
cairnswk wrote:Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
You changed your mind too??
I never changed it
-Sully
I thought some time back you were pretty happy with everything or at least that's the impression i got.
Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
You changed your mind too??
I never changed it
-Sully
I thought some time back you were pretty happy with everything or at least that's the impression i got.
Oh, yes. I merely decided it wasn't worth quibbling over at the time when we had gameplay stuff to discuss.
-Sully
cairnswk wrote:Sully, i'll look at the texture later today after returning from town.
J_Indr wrote:It might be too late, it might have been discussed...
Have you seriously considered an advantage of some tribes who can get a small early game bonus due to having small +2/+3 continents next to their starting position vs tribes like Jiwiki or Motu who would take ages to get their first bonus on a larger region?
cairnswk wrote:GP finished?
Gillipig wrote:Yes !
J_Indr wrote:But you may be right - I wonder what others think?
J_Indr wrote:OK, the real issue here is with the amount of regions a player must conquer in order to get his first bonus.
You have:
Huli - 2
Iwan - 3
Motu - 4
Jiwiki - 4
Chimbu - 4
Enga - 3
Highland - 3
Asaro - 3
--> Huli would very probably get their +2 bonus in a second turn and then could damage other players, gaining a massive advantage, while in speedier games Chimbu would probably never achieve their own bonus.
Optimally, these number should all be the same, probably 3 (therefore 4 regions for the whole bonus zone);
so, for example,
Huli - either make a new territory between Saraga and Jacksons OR Saraga and Faiv Mail
Motu - merge Paga and Lapun Biktaun
Jiwiki - merge Napa Napa Rot Fo and Napa Napa Rot Tre
Chimbu - merge Gogodala Viles and Baruni Westim Ples
-> the bonuses then should be changed accordingly.
((Alternatively, I am thinking about more complicated gameplay tweaks - such as giving only a maximum of +1 bonus per a minimum of 2 regions in the bonus area close to the tribe IF the player holds the tribe.
That would also reduce any possible early game advantages/disadvantages for getting a strong bonus zone & being lucky in your first turn. I am fairly confident that XML would allow this, but I think it is rather complicated, so I'd rather try to balance it out by redrawing as I suggested above.))
Victor Sullivan wrote:I really don't think it's an issue. I think it'll even out Plus, it's good to have diversity with starting positions.
-Sully
Gillipig wrote:cairnswk wrote:GP finished?Gillipig wrote:Yes !
AndyDufresne wrote:J_Indr wrote:But you may be right - I wonder what others think?
I think the current set up is probably fine. If you take into account other variables, like expansion possibilities for instance, Motu can expand into Biktaun while keeping their overall border count down.
--Andy
Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
Victor Sullivan wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helps
-Sully
cairnswk wrote:Victor Sullivan wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helps
-Sully
So you want something that is flatter. without the lumps and bumps?
Victor Sullivan wrote:cairnswk wrote:Victor Sullivan wrote:Victor Sullivan wrote:Looks okay to me! Graphically speaking, I'm not digging the texture
-Sully
To clarify on my post, I think the texture is a little odd; it doesn't quite fit. More importantly, I think it makes the map look a lot more busy than it needs to be. If you want to use a texture, I suggest something much more subtle. Hopefully this helps
-Sully
So you want something that is flatter. without the lumps and bumps?
I mean, I think it could work, so long as it's more subtle.
-Sully
Users browsing this forum: No registered users