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Idea for 1v1 map

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Idea for 1v1 map

Postby Flapcake on Tue Jan 24, 2012 5:06 am

I thought with some modifications, could this be turned into a 1v1 map? (so there will be 2 versions, 1v1 and multi player map)

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Re: Idea for 1v1 map

Postby mr. CD on Tue Jan 24, 2012 5:37 am

Yes!
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Re: Idea for 1v1 map

Postby sannemanrobinson on Tue Jan 24, 2012 5:39 am

I don't think it's necessary. If the normal map has starting positions for each player on one side for 1v1 then there is no need. Maybe xml limitates the starting positions for 1v1 in that case to 8. So also in multiplayer you would start with all your troops on one side...
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Re: Idea for 1v1 map

Postby Industrial Helix on Tue Jan 24, 2012 9:35 am

Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.
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Re: Idea for 1v1 map

Postby Flapcake on Tue Jan 24, 2012 1:01 pm

Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown
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Re: Idea for 1v1 map

Postby Oneyed on Tue Jan 24, 2012 1:16 pm

Flapcake wrote:Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


what I saw in games which I played, it seems that it is possible to code various starting positions.

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Re: Idea for 1v1 map

Postby koontz1973 on Tue Jan 24, 2012 1:52 pm

Flapcake wrote:
Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.
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Re: Idea for 1v1 map

Postby Flapcake on Wed Jan 25, 2012 4:44 am

koontz1973 wrote:
Flapcake wrote:
Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.


That is what we are gonna do :mrgreen:

I should try to find room for an explanation for 1v1 in the highly compressed legend? :roll:
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Re: Idea for 1v1 map

Postby koontz1973 on Wed Jan 25, 2012 2:27 pm

Flapcake wrote:
koontz1973 wrote:
Flapcake wrote:
Industrial Helix wrote:Or you could just select two players for the map, the xml should set it up as a 1v1 map similar to how it would play out as a multi player map.



Is it posible to code the XML in a way that in 1v1 players start on each side ? and not random trown


THat is very easy. Using the positions, I can programme 2 only with players getting only 1. This would mean in a 1v1 game, both players would start at opposite ends and in larger games, everyone would start everywhere. It is the same thing as my knights map.


That is what we are gonna do :mrgreen:

I should try to find room for an explanation for 1v1 in the highly compressed legend? :roll:

No need. As soon as a 1v1 game is set up and both players get there troops, it will become obvious.
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Re: Idea for 1v1 map

Postby Flapcake on Thu Jan 26, 2012 5:39 am

Super, this topic ends here, any questions or suggestions can be trown here :http://www.conquerclub.com/forum/viewtopic.php?f=241&t=154568&start=0
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