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natty_dread wrote:I guess I'm just kind of anxious to start working on the small version, as it'll probably take some tweaking on the small to get everything fitting properly.
natty_dread wrote:I know about the Norway border, it's just that the strip of land connecting Norway to Murmansk is so small that it'd be really hard to see... especially on the small. I can try an impassable there, see if it works..
natty_dread wrote:Anyway: I don't think I want to add any more shared regions to the map - they tend to increase the bonus bloat, and there's currently a logical system of one shared region per superbonus, I'd rather keep it at that. Besides, small areas like Taiwan would work very poorly as shared regions - the stripes would be hard to see on such a small area.
natty_dread wrote:Also, having Taiwan as part of China can be seen as a political statement, just like the Israel issue....
natty_dread wrote:If an extra bonus is to be added to China, I'm afraid it would have to be another 3-region bonus, ie: Hainan, Guangdong, Sichuan.
natty_dread wrote:That said, I can remove the route between Severnaya and Siberian islands. This will reduce the mobility from Europe to East Siberia. I could probably also remove the Svalbard - Novaya connection. But I think the others should stay.
iancanton wrote:not bad. i just noticed that european russia is missing from the legend though. is it still a +7?
iancanton wrote:except that taiwan's official name is republic of china and the current government's policy (probably supported by about 50% of the population) is eventual unification with mainland china. if disputed, then it's not a political statement, simply stating a fact. if undisputed, the bonus could be called taiwan & south china but not simply south china, for the reason that u give.
iancanton wrote:the chinese bonus division that u have, in other words excluding taiwan, works if u divide guangdong, with the northern part being called hubei. does that mean u have to remove a region from somewhere else, such as ash sharqiyah, east iran or evenkia?
iancanton wrote:if u put some mountains north of turkmenistan, then it helps to reduce the turkics' border count to 4, in line with its bonus. mountains north of laos can do the same for indochina if desired.
natty_dread wrote:iancanton wrote:except that taiwan's official name is republic of china and the current government's policy (probably supported by about 50% of the population) is eventual unification with mainland china. if disputed, then it's not a political statement, simply stating a fact. if undisputed, the bonus could be called taiwan & south china but not simply south china, for the reason that u give.
Yeah... if it's supported by 50% of the population, then it's also opposed by 50% of the population.
Either way, it's currently not a part of China, and China has a policy of not recognizing the independence of Taiwan and pretending like Taiwan is still a part of China. So I think it works better as part of Far East.
From our dear friend Wikipedia wrote:...The Consensus, as described by observers, is that, on the subject of the "One China principle", both sides recognise there is only one China - both mainland China and Taiwan belong to the same China, but both sides agree to verbally express the meaning of that one China according to their own individual definition...The PRC's position is that there is one, undivided sovereignty of China, and that the PRC is the sole legitimate representative of that sovereignty. The ROC's position is that there is one, undivided sovereignty of China, and that the ROC is the sole legitimate representative of that sovereignty.
natty_dread wrote:You assume correctly... how would I even do that without having tons of neutrals on all 3-8 player games...
lostatlimbo wrote:I don't care about the details and the politics.
lostatlimbo wrote:Gameplay wise Taiwan is in a terrible spot. Its a bottleneck spot and it will too hard to hold that for just +3.
natty_dread wrote:Such "details" like Taiwan simply not being a part of China? I don't make up these borders out of my head, you know... ;)
natty_dread wrote:I don't see Taiwan being a highly contested region...
lostatlimbo wrote:Its not part of Japan or Korea either!
lostatlimbo wrote:Taiwan as part of the Far East makes no sense in either regard.
natty_dread wrote:lostatlimbo wrote:Taiwan as part of the Far East makes no sense in either regard.
It makes perfect sense in both regards, much more than having it be a part of China.
natty_dread wrote:What I could do is connect Guangdong to Philippines. This would give an alternate route between China and Southeast, making Taiwan less "contested".
natty_dread wrote:Ok... firstly, I think I'll want to keep China as is. I think it works as it is now, even with the 3-region bonus. I think it's fine to have one easy bonus like that to balance all the easy bonuses on the west side.
natty_dread wrote:It's also true that there's no political division into North/south Nei Mongol, but the area is such an inconvenient shape that I feel keeping it as whole wouldn't be purposeful, as it'd give a too quick route from inner China to Siberia and vice versa.
natty_dread wrote:However, I will change Taiwan to Taiwan R.O.C., and add the sea route between it and Guangdong.
natty_dread wrote:As for mountains between Delphi/Nepal, I can add them but East India is already a 3, and I don't think reducing it to 2 would be reasonable. The same is true of East Siberia, which is also a 3. I can add the mountains though, as they will make the current bonus values more reasonable.
iancanton wrote:nei mongol is actually a good shape that turns two regions (east mongolia and jilin - the latter after adding eastern mountains) into non-border regions, enabling us to reduce the bonuses for these 4-region zones somewhat. mountains between baikal and nei mongol will slow down any attack into siberia by forcing it thru heilongjiang.
iancanton wrote:agreed on both counts. west india becomes +4
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