Moderator: Cartographers
Nola_Lifer wrote:I think the font you have now is good. It just needs to be bold or a little bigger. Just seems so skinny. Fill it out. :D
J_Indr wrote:territories rather than regions?
natty_dread wrote:J_Indr wrote:territories rather than regions?
Regions is the correct word for territories.
J_Indr wrote:DiM, I just read through the missions properly (and I still think that you should bolden the missions in the text). For the beginning, I think you want to say that Jesse the Ox's mission is to own 14 territories rather than regions?
J_Indr wrote:Also, could you create some sort of special marker that you could put on the non-port / non-treasure special mission requirement territories? (perhaps one special mark for each character that has these missions)
J_Indr wrote:natty_dread wrote:J_Indr wrote:territories rather than regions?
Regions is the correct word for territories.
I know natty, I've been here long enough to read a lot of these copyright-related territory/region comments by you and others. But next time, please look at the map first (did you, before commenting?). DiM is using word "regions" for bonus regions and the word "territory" for single zones consistently through the missions and the gameplay explanation.
Maybe I was wrong and should have suggested that he renames all "territories" as regions and then calls "regions" something different. I have no idea what though. "Colonies"?
Nola_Lifer wrote:I think the font you have now is good. It just needs to be bold or a little bigger. Just seems so skinny. Fill it out.
J_Indr wrote:I like the original AND the last one.
Could you consider bolding the part of each story that contains the mission? I, for one, would not want to read the whole fancy story every turn I am thinking about potential missions of my opponent/s. Bolding the mission itself could make it easier (especially since you are using these cursive fonts).
Cheers
J_Indr wrote:Looks much better
J_Indr wrote:Actually, for the sake of easier reading, could you make a small gap between the gameplay legend about merchants / pirates? Now it's basically 8 lines of cluttered text.
isaiah40 wrote:Looking over the missions I feel that Jesse the Ox will probably be on the losing end just about every game. I suggest to lower the number of regions he has to hold from 14 to 10. This will be more in line of the others, as they only need to hold anywhere from 7 to 10 regions with the exception of Sir Zimmah who needs to hold a min of 9 regions and it goes up depending on where he goes.
- Herr Hindenburg needs to attack 10 regions to hold 7
- Erik the Dark needs to attack and hold 7 regions
- Red Beard needs to attack and hold 7 regions
- Lady Mia needs to attack and hold 7 ports
- Fearsome DiM needs to attack and hold 9 regions
- Baron von Bucht needs to attack 10 and hold 7 regions (includes Southern highlands which has 3 regions)
Everyone else is pretty balanced IMO. I think the two hardest will be Sir Zimmah and Jesse the Ox.
Victor Sullivan wrote:Sadly, RL circumstances have prevented me from commenting too much. At any rate, I think we're being far too hasty here. These missions are going to need more than a second look. I'll be back.
-Sully
DiM wrote:Victor Sullivan wrote:Sadly, RL circumstances have prevented me from commenting too much. At any rate, I think we're being far too hasty here. These missions are going to need more than a second look. I'll be back.
-Sully
looking forward to your input.
even though i've already said that we will never get this balanced without test play. no matter what we decide here it will most likely change in beta
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