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The Bison King wrote:What if we bumped them back up to 8.
ender516 wrote:Or maybe we just need one Continental War territory which is the only connection between the powers.
ender516 wrote:Germ of an idea: Europe tried to avoid wars by treaties which established mutual defense pacts. Smaller countries served as buffer zones. Maybe we should introduce some of those with large neutral values and only allow attacks between colonial powers to proceed through them. In some cases, the new territory might be a body of water. (This would work better if the Netherlands, not a power on this map, lay between Belgium and France. It could then be the buffer between Belgium, France and Britain.)
Or perhaps we could depict the treaties themselves on the map in some fashion, but still direct attacks through them.
Or maybe we just need one Continental War territory which is the only connection between the powers.
ender516 wrote:The Bison King wrote:Wait a second?!!?!?!?!?!
Do we get to choose the start positions for a 1 v 1? Can't we just make them non-adjacent territories, like Portugual and Germany?
No, you can only group territories into start positions. The start positions are still distributed randomly and evenly among all players, up to a maximum number if so coded.
koontz1973 wrote:ender516 wrote:Or maybe we just need one Continental War territory which is the only connection between the powers.
This would be a good addition. Solves problems and allows the advancement of the game. ender even gave you a name for free.
ender516 wrote:Or maybe we just need one Continental War territory which is the only connection between the powers.
The Bison King wrote:ender516 wrote:you can only group territories into start positions.
If we can choose the groups we can arrange them so that no 2 pairings have more than 1 border. I just worked it out, If I add the Alps back in as a border between Germany and Italy if you arrange the groups as such:
Group A) Britain, Ottoman
Group B) Spain, Portugal
Group C) France, Italy
Group D) Germany Belgium
No matter how a 1 v 1 starts it'll be impossible for player 1 to take both European terts from player 2.
iancanton wrote:ender516 wrote:Or maybe we just need one Continental War territory which is the only connection between the powers.
this certainly provides a good buffer zone.The Bison King wrote:ender516 wrote:you can only group territories into start positions.
If we can choose the groups we can arrange them so that no 2 pairings have more than 1 border. I just worked it out, If I add the Alps back in as a border between Germany and Italy if you arrange the groups as such:
Group A) Britain, Ottoman
Group B) Spain, Portugal
Group C) France, Italy
Group D) Germany Belgium
No matter how a 1 v 1 starts it'll be impossible for player 1 to take both European terts from player 2.
this is at least fair for 2 to 4 players. in 5-player to 8-player games, do all powers start neutral? if so, then it's still fair, but the large multi-player games lose the colony-plus-powers bonuses.
ian.
The Bison King wrote:iancanton wrote:ender516 wrote:Or maybe we just need one Continental War territory which is the only connection between the powers.
this certainly provides a good buffer zone.The Bison King wrote:ender516 wrote:you can only group territories into start positions.
If we can choose the groups we can arrange them so that no 2 pairings have more than 1 border. I just worked it out, If I add the Alps back in as a border between Germany and Italy if you arrange the groups as such:
Group A) Britain, Ottoman
Group B) Spain, Portugal
Group C) France, Italy
Group D) Germany Belgium
No matter how a 1 v 1 starts it'll be impossible for player 1 to take both European terts from player 2.
this is at least fair for 2 to 4 players. in 5-player to 8-player games, do all powers start neutral? if so, then it's still fair, but the large multi-player games lose the colony-plus-powers bonuses.
ian.
No, in +5 player games each player would start with 1 Colonial power and any extra's would be under lying Neutrals.
natty_dread wrote:Well, I think it could work if the penalty is only for 5 powers or more.
It would discourage taking extra powers unless you have the african resources to support them. So you can't overextend in Europe, you'd have to think a bit before going on an European campaign.
Although, when you hold the corresponding african bonuses, they more than offset the slight penalty you get from Europe. But it would also give the smaller players a good opportunity to knock you down if you don't defend your african bonuses well enough.
So yeah, I'm warming up to the idea. I think it can work. In fact, it could even be taken further... you could make it a tiered penalty, like -2 for 5, -3 for 6 and so on...
Lol. I was just going to come in and say that it is too easy to blitz Europe, but I guess others disagree.
Also, which territories are starting as neutral? Just the ones with the numbers?
isaiah40 wrote:I'm thinking that the negative bonuses will work. I'll let ian comment on it as he's been following this a little longer than me
DoomYoshi wrote:Ok, I don't quite understand why anyone would attack the landing points, but I guess that will have to be hashed out in Beta.
As it stands, I don't think they should start neutral, but like I said it needs to be figured out in Beta.
natty_dread wrote:All I have are graphical things at this point.
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