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natty_dread wrote:I... have to disagree.
That wall looks way too uniform and clean, it looks what it is: a photoshop filter, not a real brick wall...
I liked the previous wall much better.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
RedBaron0 wrote:
Image size: 830x800
The size is still the previous size, still haven't heard about the supersize upgrade yet, but that's an easy fix.
Hopefully now.... this satisfies most on the brick wall part. There is more work to do of course and I have new features here for you all to see, and new features to get your opinions on.
No borders.... well they are there, just using the difference in color to differentiate between regions.
Font fiddling: The outline is gone on all all the texts.... well almost all of them. I'm also looking at a few different fonts and styles. Frankford's territories are all all different fonts, some with outlines, some not. Also Overbrook and Fairmount Park are the original "Philly Sans" font but at 18 pt instead of 14. Somerton is also a different style all together. A graffiti font that is mainly a white outline, there is a colored layer beneath with a bit of white shine added, like was suggested in one of the tutorials in a previous post. I know the white isn't conducive to all the territories, and will work them all out one the font is set.
I still have some work to do, and I plan on doing more on all of this on at least a more frequent basis... otherwise it might take another year to finish up... lol
Whatever other suggestions are out there feel free to make them!
Will work on the lines that connect territories and the bridges and the Liberty Bell. And the bell itself I will work on as well.
natty_dread wrote:I... have to disagree.
That wall looks way too uniform and clean, it looks what it is: a photoshop filter, not a real brick wall...
I liked the previous wall much better.
ndrs wrote:but it goes well with the style of the paint. The paint doesn't look like "real" paint ā why should the wall have to?
ndrs wrote:Making the map (and paint) look "real" doesn't necessarily make for a better map.
natty_dread wrote:ndrs wrote:but it goes well with the style of the paint. The paint doesn't look like "real" paint ā why should the wall have to?
They should both look real. There's no point in trying to go for a wall painting style otherwise.ndrs wrote:Making the map (and paint) look "real" doesn't necessarily make for a better map.
If the theme of the map is a map that's painted on a wall, then yes it does.
Even if the theme was a drawing of a wall with a map painted on it, the ps filter version still wouldn't cut it, because it doesn't look like a drawing... it simply looks like a map image with a filter applied on it.
The point is, if rb0 wants to go for a style of a wall painting, then the wall and the paint should look real. If it doesn't, then he might as well scrap the whole wall idea and go for a more abstract representation, but this half-way business just doen't look good either way.
ndrs wrote:The paint and the wall have to look real in a sense, but only in context of its own intended artistic style.
natty_dread wrote:You still have the problem of the bricks being darker than the mortar in the painted areas... when it should be the other way around.
isaiah40 wrote:natty_dread wrote:You still have the problem of the bricks being darker than the mortar in the painted areas... when it should be the other way around.
Actually it can be either way, I've seen reddish/brown bricks with tan colored mortar before.
natty_dread wrote:isaiah40 wrote:natty_dread wrote:You still have the problem of the bricks being darker than the mortar in the painted areas... when it should be the other way around.
Actually it can be either way, I've seen reddish/brown bricks with tan colored mortar before.
In the painted areas.
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