Moderator: Cartographers
bryguy wrote:Looks great, only one small thing I can think of at this time: The docks seem to "float" above everything. They don't seem to blend in with the ground or the water at all
isaiah40 wrote:It looks like everything is clear on both maps, so here is your whatcha-ma-call-it!!
DiM wrote:isaiah40 wrote:It looks like everything is clear on both maps, so here is your whatcha-ma-call-it!!
woohoo
now i just need to get myself one of those nifty draft stamps
koontz1973 wrote:DiM, great looking as always. Just want to double J_Indrs request to having a larger banner for the double line names. Just wondering, will you be curving the text with the banner?
koontz1973 wrote:Can we get some red and blue dots (sorry, men) in and around the artillery guns. They look a little lonely without anyone firing them. Mainly the 3rd artillery.
koontz1973 wrote:Game play. I really have nothing to add apart from why is the balloon at 20 neutrals. I see it attacks the castle but to me it would make more sense to be able to attack any territ apart from the castle. It is the furthest territ away from the balloon and I am sure the blues will see this large bloody balloon floating and try to shot it down. It would always make more sense to use the ships to attack the castle as there are less neutrals to go through. Just a thought I had when looking.
DiM wrote:the balloon has 20 neutrals cause it can attack the castle. if you lose the castle you lose the game so it is important to have 20 neutrals there to avoid round 1 eliminations. same as the assassin guild
koontz1973 wrote:DiM wrote:the balloon has 20 neutrals cause it can attack the castle. if you lose the castle you lose the game so it is important to have 20 neutrals there to avoid round 1 eliminations. same as the assassin guild
Thanks for that clarification. Not your fault, mine for not reading all of the legend. Blue starts with 2 lots of 5 troops next to the assassins guild, and the 5 from the castle, with a 5 drop coming, that is 22 neutrals against 20 troops. You are good at the math of lucky dice. Red has to get through 2 singles and can only attack with one lot of troops. This seems to advantage blue. If you move assassins guild, maybe south of the caravan then you solve this and give some similarity to both sides.
koontz1973 wrote:Also, why would a city want assassins inside its walls?
DiM wrote:koontz1973 wrote:Also, why would a city want assassins inside its walls?
any good king has his own band of assassins and he keeps them close not outside the city walls.
lostatlimbo wrote:The banners look great. You might want to tweak some arrows once you've settled on the banners, as some overlap awkwardly (particularly Supply Caravan and various ships)
changed the text colour to grey to be easier on the eyes
BadgerJelly wrote:changed the text colour to grey to be easier on the eyes
Opposite effect for me. Less clear now.
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