iancanton wrote:while we shouldn't be too impatient about moving it on (after all, it's been just over five weeks since it appeared in the drafting room), we are pretty close now.
Yeah I know, I don't want to be impatient with this, I want to do it right... I guess I'm just kind of anxious to start working on the small version, as it'll probably take some tweaking on the small to get everything fitting properly.
iancanton wrote:with the inclusion of european russia, europe is complete, except for norway. norway ought to border russia. we already have two other maps where norway wrongly does not border russia. if u don't want norway to border russia for gameplay reasons, then put a patch of ice there instead to block the way.
I know about the Norway border, it's just that the strip of land connecting Norway to Murmansk is so small that it'd be really hard to see... especially on the small. I can try an impassable there, see if it works.
iancanton wrote:east china is still too difficult to play a meaningful role and i recommend splitting it into two bonuses: south china (hainan, guangdong, jiangxi and taiwan, taiwan being disputed with far east) and eastern china (beijing, shandong, henan and shaanxi).
Well I think it's not that difficult, it's actually a good place to expand to once you hold manchuria or far east...
Anyway: I don't think I want to add any more shared regions to the map - they tend to increase the bonus bloat, and there's currently a logical system of one shared region per superbonus, I'd rather keep it at that. Besides, small areas like Taiwan would work very poorly as shared regions - the stripes would be hard to see on such a small area. Also, having Taiwan as part of China can be seen as a political statement, just like the Israel issue...
If an extra bonus is to be added to China, I'm afraid it would have to be another 3-region bonus, ie: Hainan, Guangdong, Sichuan. This would be worth +2, and I would then reduce East China to +4, while keeping the superbonus at 24.
iancanton wrote:northern russia shouldn't have so many sea routes. the sea is pack ice for most of the year, when movement is impossible by boat and very difficult by other means.
Sorry but that's not entirely true. There are such things as icebreakers. They're used in lots of the northern seas, including the arctic, to travel seas that are frozen, and to clear paths for regular ships to travel.
http://en.wikipedia.org/wiki/Icebreakeriancanton wrote:please therefore cut severnaya-new siberian, novaya-severnaya and novaya-svalbard, which only make difficult bonuses even harder to hold while diverting troops away from the middle of the map. svalbard-severnaya serves a useful gameplay function, so let it remain.
I have to disagree partially. Novaya-severnaya and novaya-svalbard both serve a purpose. They allow some mobility to the north side of the map, and they also work to the other direction: they make some of the small bonuses in europe more accessible from other parts of the map.
That said, I can remove the route between Severnaya and Siberian islands. This will reduce the mobility from Europe to East Siberia. I could probably also remove the Svalbard - Novaya connection. But I think the others should stay.