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Re: Eurasia [14.1.12] pg30

Postby natty dread on Sat Jan 14, 2012 2:27 pm

I think, I'd rather go for a simple design like this - seems to me to fit the style of the map:

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Re: Eurasia [14.1.12] pg30

Postby Kabanellas on Sat Jan 14, 2012 2:41 pm

somehow i miss the towers... and they are important as a representative aspect of the Great Wall....
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Re: Eurasia [14.1.12] pg30

Postby The Bison King on Sat Jan 14, 2012 5:32 pm

I'd say that's the right direction
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Re: Eurasia [14.1.12] pg30

Postby Victor Sullivan on Sat Jan 14, 2012 7:48 pm

I have some gameplay suggestions :)

    West Europe - I think this should be reduced to a +2; it's off in the corner, and Spain's border with Maghreb isn't much of one, given Africa has no bonus, so no one's really going to be competing much in that area.
    Near East - 8 regions, 4 borders; Given Iraq and its relative centrality, you could probably go as much as +6 here (and as low as +5, if you wish), but certainly no more.
    Central Russia - I think this one should be +6: 6 borders, 8 regions, 5 adjacent bonus areas. I think a good comparison/contrast would be to European Russia, which is a suitable +7: 6 borders, 10 regions, 6 adjacent bonus areas.
    West Siberia - 7 borders, 8 regions, and a striped region (East Sakha) - I think you could easily go +7 here. Perhaps +8, but I think it's a stretch.
    East Siberia - Despite its being off in a corner, I think a +4 may be appropriate here, given its 4 borders and East Sakha.
    West India - With its 5 borders and striped region (Central India), I think this warrants an up to +5. I might consider upping East India to +4 for similar reasons, but given the relative feasibility of obtaining the super bonus, I think it's best to leave East India as a +3, so as to not force the super bonus to be upped to +10.
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Re: Eurasia [14.1.12] pg30

Postby natty dread on Sat Jan 14, 2012 9:10 pm

Kabanellas wrote:somehow i miss the towers... and they are important as a representative aspect of the Great Wall....

The Bison King wrote:I'd say that's the right direction


I agree with both.

Victor Sullivan wrote:West Europe - I think this should be reduced to a +2; it's off in the corner, and Spain's border with Maghreb isn't much of one, given Africa has no bonus, so no one's really going to be competing much in that area.


I don't think so... Africa is still a border, it's a quick route between north and south here, and I'm sure people will be using it after the early game at least.

Victor Sullivan wrote:Near East - 8 regions, 4 borders; Given Iraq and its relative centrality, you could probably go as much as +6 here (and as low as +5, if you wish), but certainly no more.


Near east has 9 regions.

Victor Sullivan wrote:Central Russia - I think this one should be +6: 6 borders, 8 regions, 5 adjacent bonus areas. I think a good comparison/contrast would be to European Russia, which is a suitable +7: 6 borders, 10 regions, 6 adjacent bonus areas.


Central russia is also in a much more... central... position. But I could go for a 6 here and reduce the Asian Russia bonus further.

Victor Sullivan wrote:West Siberia - 7 borders, 8 regions, and a striped region (East Sakha) - I think you could easily go +7 here. Perhaps +8, but I think it's a stretch.
East Siberia - Despite its being off in a corner, I think a +4 may be appropriate here, given its 4 borders and East Sakha.


Don't think of them as one bonus here... West Siberia is likely to be expanded to from East Siberia and held as one big Siberia, and that bonus combination will only have 6 borders and 12 regions - +9 is a much more suitable bonus for the combination than +11.

Victor Sullivan wrote:West India - With its 5 borders and striped region (Central India), I think this warrants an up to +5. I might consider upping East India to +4 for similar reasons, but given the relative feasibility of obtaining the super bonus, I think it's best to leave East India as a +3, so as to not force the super bonus to be upped to +10.


India is one of the best defensible areas on the map, you can hold the entire India with 5 borders or 4 if you also take Tibet & Myanmar. Therefore I don't think increasing either is a good idea.
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Re: Eurasia [14.1.12] pg30

Postby Victor Sullivan on Sat Jan 14, 2012 9:30 pm

natty_dread wrote:
Victor Sullivan wrote:West Europe - I think this should be reduced to a +2; it's off in the corner, and Spain's border with Maghreb isn't much of one, given Africa has no bonus, so no one's really going to be competing much in that area.


I don't think so... Africa is still a border, it's a quick route between north and south here, and I'm sure people will be using it after the early game at least.

Fair enough, I suppose.


natty_dread wrote:
Victor Sullivan wrote:Near East - 8 regions, 4 borders; Given Iraq and its relative centrality, you could probably go as much as +6 here (and as low as +5, if you wish), but certainly no more.


Near east has 9 regions.

D'oh! I missed Cyprus, ha. The point still stands, however. I still think +6 would be more well-suited.


natty_dread wrote:
Victor Sullivan wrote:Central Russia - I think this one should be +6: 6 borders, 8 regions, 5 adjacent bonus areas. I think a good comparison/contrast would be to European Russia, which is a suitable +7: 6 borders, 10 regions, 6 adjacent bonus areas.


Central russia is also in a much more... central... position. But I could go for a 6 here and reduce the Asian Russia bonus further.

True enough, however there are many bonus regions with central positions.


natty_dread wrote:
Victor Sullivan wrote:West Siberia - 7 borders, 8 regions, and a striped region (East Sakha) - I think you could easily go +7 here. Perhaps +8, but I think it's a stretch.
East Siberia - Despite its being off in a corner, I think a +4 may be appropriate here, given its 4 borders and East Sakha.


Don't think of them as one bonus here... West Siberia is likely to be expanded to from East Siberia and held as one big Siberia, and that bonus combination will only have 6 borders and 12 regions - +9 is a much more suitable bonus for the combination than +11.

Good point.


natty_dread wrote:
Victor Sullivan wrote:West India - With its 5 borders and striped region (Central India), I think this warrants an up to +5. I might consider upping East India to +4 for similar reasons, but given the relative feasibility of obtaining the super bonus, I think it's best to leave East India as a +3, so as to not force the super bonus to be upped to +10.


India is one of the best defensible areas on the map, you can hold the entire India with 5 borders or 4 if you also take Tibet & Myanmar. Therefore I don't think increasing either is a good idea.
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Mmtrue. I wonder if connecting Oman to Mumbai instead of Pakistan would help? Just a random thought.

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Re: Eurasia [14.1.12] pg30

Postby natty dread on Sat Jan 14, 2012 9:35 pm

Victor Sullivan wrote:D'oh! I missed Cyprus, ha. The point still stands, however. I still think +6 would be more well-suited.


Yeah, I kinda agree. I'll lower it to 6. But I'll keep the Middle East superbonus at 22. It has more borders & regions than west europe so it should be a higher value.

Victor Sullivan wrote:Mmtrue. I wonder if connecting Oman to Mumbai instead of Pakistan would help? Just a random thought.


I don't think such a connection would make as much sense, thematically. Also I don't necessarily want to make India harder to hold. I think it's good as a small, easy superbonus.
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Re: Eurasia [14.1.12] pg30

Postby natty dread on Sat Jan 14, 2012 10:13 pm

Here's an update!

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Re: Eurasia [15.1.12] pg31 - gameplay done?

Postby Victor Sullivan on Sat Jan 14, 2012 10:23 pm

Groovy.

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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 11:01 am

I got thinking, maybe the sea routes should be dashed?

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Re: Eurasia [15.1.12] pg31

Postby koontz1973 on Sun Jan 15, 2012 12:32 pm

The lines are better. As they go behind the land mass, the shorter lines look bad. You could make the lines for each route a slightly different length so you see all of the line near the land. A lot of working out for each one but the results should look far batter than what you have now.
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Re: Eurasia [15.1.12] pg31

Postby Victor Sullivan on Sun Jan 15, 2012 1:28 pm

Eh, I prefer the solid lines.

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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 2:08 pm

Maybe something like this would work better...

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Re: Eurasia [15.1.12] pg31

Postby koontz1973 on Sun Jan 15, 2012 2:25 pm

Positive I have seen that style on a similar map before (RL map) but I stand by my original post. The lines going under the land detract from the overall look. Don't get me wrong, I love this style and hope you keep it, but the differences in length do detract from the overall look.
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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 2:42 pm

That's something that can't really be helped... the length of the lines next to the land depends on the overall length of the route. There's just no way to make them all uniform when the routes are of different lengths, some are bound to be cut off.
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Re: Eurasia [15.1.12] pg31

Postby Victor Sullivan on Sun Jan 15, 2012 2:44 pm

I think I still prefer the solid lines, but I think this is fine, too.

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Re: Eurasia [15.1.12] pg31

Postby koontz1973 on Sun Jan 15, 2012 4:24 pm

natty_dread wrote:That's something that can't really be helped... the length of the lines next to the land depends on the overall length of the route. There's just no way to make them all uniform when the routes are of different lengths, some are bound to be cut off.

I know and some can be forgiven, but if you look at Svalbard to Norway, it goes dash, dot, dash, dot, dot. By making the first dash shorter, you bring the last dash out more, giving it a more professional look. The same can be said between Maghreb and Greece. Some look really nice while others look like a layer in a file and not drawn/painted on. Ireland to England to France is a solid line. By breaking it up with the one dot next to England you continue the style. If you keep this, try to get the starting and ending dash the same length.

Does not matter if the first and last dashes are different lengths for different routes, but try to get them the same length for each of the individual routes.
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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 4:37 pm

No, that's not something I'm going to do. It would require far too much work for very little gain, and I actually like the variation and imperfection in the lines. If more people have a problem with these lines, I'll just revert back to the solid ones.
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Re: Eurasia [15.1.12] pg31

Postby koontz1973 on Sun Jan 15, 2012 4:44 pm

Fine.
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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 4:48 pm

Well, maybe I'll tweak them once I'm in graphics, but I won't promise anything... trying to adjust the dashes is really a huge pain in the ass and I don't see much gain in it.
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Re: Eurasia [15.1.12] pg31

Postby iancanton on Sun Jan 15, 2012 5:55 pm

the mountains between caucasus and volgograd are an excellent addition. however, u've undone some of the good work by connecting volgograd to marmara. these two difficult bonuses simply don't need to be attacking each other.

cyprus logical links to israel, not to syria, to make reinforcing the border easier. u'll need to change the name from israel to something else or make the region a lot narrower, otherwise u're asking to be flamed.

i absolutely do not like the 3-region british islands bonus in the corner. if u must have a 3-region bonus there, then 2 neutrals is not enough for ireland. 3 is the minimum.

there is no "thematic" argument for a sea route between sri lanka and west indonesia. the indian pensinula super-bonus, at 10 regions and 4 borders to 4 bonuses (not counting sri lanka), is already more difficult than either europe or north america in classic, so i strongly question the desirability of a completely artificial route between two far-flung places such as this. it's certainly not necessary for gameplay.

the asian russia bonuses are misnamed: they ought to be, from left to right, west siberia, east siberia and far east.

more later, while i crunch the numbers!

ian. :)
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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 7:27 pm

iancanton wrote:the mountains between caucasus and volgograd are an excellent addition. however, u've undone some of the good work by connecting volgograd to marmara. these two difficult bonuses simply don't need to be attacking each other.


I don't see how it is a big issue. Both Volgograd and Marmara are border regions (in both the bonuses and superbonuses) with or without that connection, and the connection provides some way of movement there - there's a large chain of impassables which makes movement hard in this area.

iancanton wrote:cyprus logical links to israel, not to syria, to make reinforcing the border easier. u'll need to change the name from israel to something else or make the region a lot narrower, otherwise u're asking to be flamed.


I could probably disconnect it from Iraq, but this would in turn create another border to the near east area. Also, then Syria's border would be wrong. I also don't think there's any name I could give to that region that wouldn't "offend" someone who's out looking to be offended.

I think most people understand that CC maps cannot always be 100% accurate representations of real world geopolitical situations. There just isn't a perfect solution to this issue here.

However, I can change the cyprus connection, it isn't a big deal to me.

iancanton wrote:i absolutely do not like the 3-region british islands bonus in the corner. if u must have a 3-region bonus there, then 2 neutrals is not enough for ireland. 3 is the minimum.


I can do this as well.

iancanton wrote:there is no "thematic" argument for a sea route between sri lanka and west indonesia.


Sure there is. India connects to a place with huge Indian cultural influence. It totally makes sense.

iancanton wrote:the indian pensinula super-bonus, at 10 regions and 4 borders to 4 bonuses (not counting sri lanka), is already more difficult than either europe or north america in classic, so i strongly question the desirability of a completely artificial route between two far-flung places such as this. it's certainly not necessary for gameplay.


I think you need to look at the bigger picture here. Every one of the other superbonuses (other than S.E. Asia) has at least 9 borders. In the scale of this map, 5 borders is nothing...

Also, you have to remember that by taking Myanmar and Tibet you can reduce the borders of the area to 4. Without the Sri lanka connection, that would be 3, and then it'd be way too strong an area and everyone would just go for India at the start. I want the map to have options, not one single place to go for at start.

iancanton wrote:the asian russia bonuses are misnamed: they ought to be, from left to right, west siberia, east siberia and far east.


There's already a Far East bonus on the map...

By some definitions, the entire Asian Russia area would be a part of Siberia. So maybe I should just rename the whole superbonus to Siberia and rename the bonuses to West, Central and East Siberia?
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Re: Eurasia [15.1.12] pg31

Postby natty dread on Sun Jan 15, 2012 8:08 pm

So, like, some updates.

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Re: Eurasia [16.1.12] pg32

Postby The Bison King on Sun Jan 15, 2012 8:32 pm

I guess I'll choose to believe you.
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Re: Eurasia [16.1.12] pg32

Postby isaiah40 on Sun Jan 15, 2012 8:34 pm

You could change Israel to Levant. If you take out the Sri Lanka - Indonesia connection then maybe lower the bonus to 7 from 8? Just a thought.
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