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Re: Eurasia [2.1.12] pg24

Postby The Bison King on Tue Jan 03, 2012 7:45 pm

natty_dread wrote:
iancanton wrote:near east will benefit from reunified turkey and iran regions. middle east is probably the least attractive bonus on the board because of the number of potential hostile neighbours, so reducing the number of regions makes sense.


Not all the areas on the map need to be attractive though. There can be some hard bonuses, I think. Besides the changes you suggest don't reduce the borders of the area, and wouldn't make it any easier to defend.

However: I could add mountains between Caucasus & Volgograd and add a 1-way assault from Caucasus to Volgograd... effectively reducing the borders of Middle East by 1, and making it a bit easier to hold. How's that sound?



That sounds ok, but I think I will take this moment to reprise my suggestion of splitting the Middle Eastern bonus into an east and west bonus. Iran and Iraq in the East and all the other regions making a sort of... well I guess you could call the bonus Asia minor. I agree with Ian that as it is a completely undesirable region. I would never consider staging my game from what corner. It seems kind of a waste. I think my suggestion A.) makes perfect sense as far as a logical division of the region and, B.) would serve to make the region a practical area to base your strategy around.

I urge you to consider this once more. I do hate when people repeat suggestions, so If you decide that this isn't a direction you want to go I promise I will say no more of it. The one way mountain assault is an ok Idea, however if Istanbul is plugged that's a LONG way to go around if you need to get into the mid east from Europe.
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Re: Eurasia [2.1.12] pg24

Postby The Bison King on Tue Jan 03, 2012 7:47 pm

PS. I think BI is fine how it is.
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Re: Eurasia [2.1.12] pg24

Postby natty dread on Tue Jan 03, 2012 8:13 pm

The Bison King wrote:That sounds ok, but I think I will take this moment to reprise my suggestion of splitting the Middle Eastern bonus into an east and west bonus.


I don't think that's the way I want to go with this at the moment. I'm going to at least try other options.

Anyway, there's an alternative to the one-way assault, I could change the division of Turkey so that it's more evenly divided, then add a sea route from the northern part (current Istanbul) to Volgograd. This would preserve Russia's ability to assault Middle East, while still reducing Middle East's borders by one.
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Re: Eurasia [2.1.12] pg24

Postby natty dread on Tue Jan 03, 2012 8:39 pm

Ok, and that's what I did.

I named northern part of Turkey Marmara. Not totally accurate given the border, but it's close enough IMO and sounds cool.

So Marmara connects to Volgograd, and Caucasus and Volgograd don't connect anymore. Effectively, 1 less border in Middle East.

Other changes: Sea route between Ireland & France, Corsica/Sardinia is just Sardinia now.

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Re: Eurasia [2.1.12] pg24

Postby The Bison King on Tue Jan 03, 2012 9:28 pm

I'd still call it Istanbul.

I wouldn't connect France to Ireland. I think that BI is a pretty small fry bonus even with 2 borders (whoever suggested that BI was unbalanced I think was frankly... just completely wrong), and that making France a desirable expansion point only works to make a player who could potentially chill on BI for a measly +2 into a player who feels required to expand and prevent another player from holding the Western Europe bonus.
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Re: Eurasia [2.1.12] pg24

Postby natty dread on Tue Jan 03, 2012 9:40 pm

The Bison King wrote:and that making France a desirable expansion point only works to make a player who could potentially chill on BI for a measly +2 into a player who feels required to expand and prevent another player from holding the Western Europe bonus.


Well... that's sort of desirable, actually. If you think about it, it fits the theme of the gameplay very well: all the various shared regions around the map, and also the superbonuses that give a little extra bonus for holding a group of bonuses, all are elements that aim to the same thing: to reward players for holding several bonuses within the same superbonus.

Forcing players who own neighbouring bonuses within a superbonus to compete is consistent with that goal, in fact it's the exact same thing the shared regions do.
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Re: Eurasia [2.1.12] pg24

Postby natty dread on Tue Jan 03, 2012 10:35 pm

One thing I've been thinking... would it maybe make sense to switch Hungary & Belarus, ie. Hungary would be the striped one and Belarus would belong to East Europe only?
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Re: Eurasia [2.1.12] pg24

Postby natty dread on Wed Jan 04, 2012 4:05 am

Yeah I think I'll do that, it makes much more sense this way.

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Re: Eurasia [4.1.12] pg24

Postby natty dread on Wed Jan 04, 2012 8:55 am

Oops... Fixed the borders. While I was at it, I then spent an hour or two tweaking the borders all around... fixed small flaws, improved the line flow, all kinds of small perfectionistic tweaks that nobody will probably even notice...

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Re: Eurasia [4.1.12] pg24

Postby AndyDufresne on Wed Jan 04, 2012 10:24 am

I didn't even notice, but I'll take your word that they improved the map, especially when the sleuths stop by with their magnifying glass!

Otherwise, my continued thumbs up.


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Re: Eurasia [4.1.12] pg24

Postby natty dread on Wed Jan 04, 2012 5:09 pm

Things changed:

- Made a new sig more appropriate in style for the map
- Removed the pointer things from the Swiss & UAE labels, I think they're clear enough without
- Added some mountains to some mountains (most notably, made Himalayas a bit larger - they're after all the highest mountains in the world)
- Some other minor tweaks no one will notice except a perfectionist asshole like me

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Oh, and one gameplay change: I decided the African regions start as neutral 2:s, 1:s would be a bit unfair as they'd provide 1-3 players easy spoils.

Now, are there any more gameplay complaints? I'd like to get the gameplay in place so I can do the final graphical tweaks and the small version.
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Re: Eurasia [5.1.12] pg25

Postby natty dread on Thu Jan 05, 2012 6:24 am

More small tweaks. I keep obsessing over small things on this map.

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Also, a version with 88:s.

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Here's also a fancy graph of the current bonus area sizes:

Code: Select all
number of bonus areas on the map
^
|
7     
6   █ █
5   █ █
4   █ █
3   █ █ █ █
2 █ █ █ █ █ █
1 █ █ █ █ █ █ █ █
. 3 4 5 6 7 8 9 10 ----> bonus area size by region count
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Re: Eurasia [5.1.12] pg25

Postby natty dread on Thu Jan 05, 2012 2:56 pm

One small gameplay change: Added mountains between Tuva/Baikal.

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Any more gameplay concerns? I think everything so far has been addressed pretty well...
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Re: Eurasia [5.1.12] pg25

Postby natty dread on Thu Jan 05, 2012 9:13 pm

Alternate tundra style.

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Re: Eurasia [5.1.12] pg25

Postby lostatlimbo on Thu Jan 05, 2012 11:01 pm

New tundra is a total winner. Very nice.

Would it make more sense to have Israel be the tweener territory instead of Iraq, since the former has been under a tug of war for most of human history?

This is looking really, really good.

Some nitpicks:
The color difference is slight between West/East India. All the other regions are well contrasted, but that one blends a little. (At least to me).
Greece could use a little more TLC in my opinion. Even within style it looks a little too squared off.

What do you think about including Turkey (Marmara, Anatolia) as part of the Turkics bonus and up it to 7, then lower Middle East to 6? Would add a little spice to the gameplay.
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Re: Eurasia [5.1.12] pg25

Postby natty dread on Thu Jan 05, 2012 11:35 pm

lostatlimbo wrote:Would it make more sense to have Israel be the tweener territory instead of Iraq, since the former has been under a tug of war for most of human history?


Possibly, but Iraq works better for the gameplay - with Israel Arabia would have one more border. Besides, the striped regions don't necessarily correspond with areas of strife anyway.

lostatlimbo wrote:The color difference is slight between West/East India. All the other regions are well contrasted, but that one blends a little. (At least to me).


I can tweak it a little but not much. The colours within superbonuses are supposed to be somewhat similar.

lostatlimbo wrote:Greece could use a little more TLC in my opinion. Even within style it looks a little too squared off.


It's pretty accurate at this scale... there's not much improvement to be made but I'll see what I can do.

lostatlimbo wrote:What do you think about including Turkey (Marmara, Anatolia) as part of the Turkics bonus and up it to 7, then lower Middle East to 6? Would add a little spice to the gameplay.


I don't like bonuses that are split apart in that way. They're hugely inconvenient and really hard to defend.
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Re: Eurasia [5.1.12] pg25

Postby natty dread on Fri Jan 06, 2012 12:21 am

Well, couldn't do much for Greece - it's not very noticeable. I did also tweak the colours of India somewhat.

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Re: Eurasia [6.1.12] pg25

Postby pamoa on Fri Jan 06, 2012 4:23 am

nitpicking for nitpicking
you should really do something about that Eastern Europe line in the minimap
at least a nice curve instead of this ugly angled rounded line
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Re: Eurasia [6.1.12] pg25

Postby natty dread on Fri Jan 06, 2012 9:22 am

pamoa wrote:nitpicking for nitpicking
you should really do something about that Eastern Europe line in the minimap
at least a nice curve instead of this ugly angled rounded line


I kinda like that the line has a bit of a handmade look... but I'll see what I can do.
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Re: Eurasia [6.1.12] pg25

Postby natty dread on Fri Jan 06, 2012 10:40 am

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Re: Eurasia [6.1.12] pg25

Postby AndyDufresne on Fri Jan 06, 2012 10:57 am

New tundra looks good.

Don't have much more to say, since I'm all thumbs up about this map. :D Good work,


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Re: Eurasia [6.1.12] pg25

Postby natty dread on Fri Jan 06, 2012 11:32 pm

Thanks Andy. I wonder if the gameplay mods are thumbs up about it as well?

Seriously guys, if there's any more issues with the gameplay, anything, just bring it up and I'll see what I can do about it.
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Re: Eurasia [6.1.12] pg25

Postby lostatlimbo on Sat Jan 07, 2012 12:57 am

I think what bugs me about Greece is that it looks like an island very distant from the mainland, when it is actually attached and a relatively thin inlet. But whatever. Its minor, I guess. Just looks goofy to me.

Have you considered "The Stans" as a bonus region name for the current "Turkics"?
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Re: Eurasia [6.1.12] pg25

Postby natty dread on Sat Jan 07, 2012 1:19 am

lostatlimbo wrote:Have you considered "The Stans" as a bonus region name for the current "Turkics"?


I had it as such previously, but people didn't like it. Besides, "the Stans" is very ambiguous and it sounds kind of silly. It sounds like an 80:s pop band where ever member is named Stanley.

Turkic countries isn't totally accurate either, since Afghanistan & Tajikistan technically aren't part of it, and it would include a few other minor countries, but so far I haven't found a better name for the region. If you have any other suggestions besides "the stans" I'm willing to consider them.
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Re: Eurasia [6.1.12] pg25

Postby pamoa on Sat Jan 07, 2012 11:57 am

natty_dread wrote:
pamoa wrote:nitpicking for nitpicking
you should really do something about that Eastern Europe line in the minimap
at least a nice curve instead of this ugly angled rounded line
I kinda like that the line has a bit of a handmade look... but I'll see what I can do.
nice and clean for me now
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