Moderator: Cartographers
natty_dread wrote:This map looks familiar
AndyDufresne wrote:This could be a fun map, if half of it wasn't a legend. Hehe.
--Andy
lostatlimbo wrote:I'm failing to see how this gameplay could be fair if one player can collect continent bonuses and another can only collect the +1 territories.
I also bet you'll have some deadlocked scenarios depending on how your missions play out.
natty_dread wrote:One thing kidna worries me... what about in fog, when you can't see the other players' missions? How will you prevent the others from winning when you don't know who has which objective?
natty_dread wrote:Ok, but it'll be hard to balance.
lostatlimbo wrote:Well, color me skeptical, but I would vote for option #1
DiM wrote:natty_dread wrote:One thing kidna worries me... what about in fog, when you can't see the other players' missions? How will you prevent the others from winning when you don't know who has which objective?
that's precisely the point
the tactical posibilities are unlimited (in fog) regardless of the gametype you chose.
imagine in a 1v1 game where you make it seem like you've taken an objective only to misdirect the opponent into focusing his troops there, while under the cover of fog you complete your true objective.
or in team games where 2 guys focus on an area keeping the opponents busy, while the 3rd goes for his objective.
zimmah wrote:- the anchor on port moresby is on top of the name
easy to fix
- the color of the rivers looks out of place, the sea's have no color but the rivers are blue, it doesn't seem to fit the style of the map.
this is simply a style choice. i have seen old maps with coloured rivers and the sea left as the colour of the paper. if i make the rivers transparent then i'm afraid they'll be hard to spot. and if i make the sea as blue as the rivers then it will be too overpowering
- i don't really like the look of the ships, it doesn't get the 'DiM' feel
i have no idea what the "DiM" feel is so i'd need a bit more detail
- what about Sir DiM and Captian ZimmaH? lol (or something that fits the theme)
fair maiden zimmah?
- maybe something about the treasure symbols, some of them don't really stand out.
i'll look into it
zimmah wrote:well, it looks good at the parts where it's dark but some parts seem to be brighter in the middle, does it have some inner glow or something? maybe if you remove the glow it may blend in better with the map. the river i mean.
zimmah wrote:i think the biggest problem with your ships is that i think you see them from the top or something and i don't really like the look of it. and with not getting the 'DiM' feel i basically mean, "well it's good but i think it's not your best".
BadgerJelly wrote:Neat idea!
You can actually set players to have certain bonuses and others not??
DiM wrote:BadgerJelly wrote:Neat idea!
You can actually set players to have certain bonuses and others not??
yes you can do that. let's say i want only the merchants to get the continent bonuses. to code that you simply add the merchant ships as a requisite in the continent bonus. so even if you hold that continent you won't get the bonus unless you hold at least a merchant ship.
same goes for the treasures (where you need a pirate ship) or the ports (merchant ship)
i don't know exactly what code tags are used in the xml but that's the basic idea.
zimmah could probably tell you in detail.
zimmah wrote:that's allready much better to me
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