Moderator: Cartographers
zimmah wrote:change the position of the arrow between ship 3 and assault ship 3, at first glance it looks like a 1 way attack right now because the tip of the arrow is on top of ship 3.
same counts for ship 2 and 3 but on a smaller scale. (the arrow tip is half on ship 2)
and assault ship 2/supply ship 2.
The Bison King wrote:
Unless this is an intentional attempt to emulate the siege battle at the end of this book, I'd pick another name. If this was intentional, good show old boy.
lostatlimbo wrote:Shouldn't the Castle be 10 to match the 5+5 of the Camps?
Actually, it might need to be even more. Balloon & Assassins aside, it is 7 territories away to annihilate both enemy camps, but only 5 to annihilate the castle.
lostatlimbo wrote:I still think each Base Ship needs to attack a different Supply Ship as well. The 4 quarters can individually attack a tower or dock and quickly move on to the enemy, while only one base ship can attack a supply ship and all three can attack the landing point - which is still 3 territories away from attacking your opponent (unlike the towers).
Not only is it bottle-necked on either side of your primary starting positions, but the blue side has a big advantage early on to use all their forces. Whereas red's first turn is pretty much useless. They attack the landing point or supply ship and then reinforce. Meanwhile blue might already be on top of your artillery.
lostatlimbo wrote:Red is further handicapped by having two camps to the one castle. Though Red only needs to defend one camp, that other 5 troops is set far back from the front lines, whereas - again - blue can use all 4 of its quarters simultaneously.
If you make it one camp and give red a force closer to the artillery, then make more connections between Base Ships and supply ships, that will help some.
lostatlimbo wrote:Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)
BadgerJelly wrote:This this awesome. How far along is it?
zimmah wrote:BadgerJelly wrote:This this awesome. How far along is it?
early development, it doesn't even has stamps yet.
BadgerJelly wrote:Looks ready to roll to me
How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.
BadgerJelly wrote:Looks ready to roll to me
How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.
BadgerJelly wrote:Looks ready to roll to me
How did you get look for land on map? What program do you use? Is it free?
I'm using GIMP myself.
natty_dread wrote:Baloon -> Balloon
Victor Sullivan wrote:Hm, for the name, there's nothing on the map that really has to do anything with kings. Perhaps a back story is in order? Or else you could simple call the map "Besiege", though I rather like the "Clash of Kings" logo. Let me know if you want a back story, DiM, I'm sure I could whip one up
-Sully
DiM wrote:lostatlimbo wrote:Also, it isn't clear in the legend that you can only receive bonuses for your side. (i.e. blue can't get a red ship bonus)
i'll mention it
lostatlimbo wrote:Could the 3rd Artillery bombard the Supply Caravan back?
Seems like if you were trying to take a castle by siege, you would want to cut off their supply too.
I'm not sure if that would improve gameplay or not, but I'm a stickler for story.
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