I anticipate this tournament to last from the end of January until about mid-April.
If you don't think you will be able to maintain your premium membership during this stretch of time, please do not join (unless you're willing to reserve all 4 of your game slots for this tournament.
1996. The year that console gaming took off. The advent of the Nintendo 64 was the beginning of a great era of nostalgia. While graphics were...shall we say...sub-par...early classic games featured remarkable gameplay, creativity, and sheer excitement that even the top games of 2011 cannot always top. I hereby begin to set off and commemorate some of the greatest N64 games out there. We begin with Diddy Kong Racing.
Developed by Rareware in 1997, Diddy Kong Racing features a creative adventure mode set in 4 key worlds. Play is fast-paced and action-packed and requires intense skill in not only winning 1st place but also collecting strategically-placed coins throughout each course. Players must defeat 4 bosses before meeting Wizpig, the ultimate boss. The game has incredible re-playability value and includes two adventure modes and intense multiplayer. While many criticize its similarity to Mariokart 64, a racing game released almost one year earlier, Diddy Kong Racing has held its own and sold 1.04 million copies worldwide (as of 2007), making it the 6th best-selling N64 game. It was also the fastest selling game at the time; 800,000 copies were sold in the 2 weeks prior to Christmas, 1997.
Introduction
In the Conquer Club version of Diddy Kong Racing, each of the 16 core maps in the game has been featured as a Conquer Club map, and players will "race" in 8-player games as a particular character of their choice. Players will garner points as a result of their standing in the game. The player with the most points after all 16 games wins the tournament.
So, without further ado, here we go,
Selecting Your Character
8 of the Diddy Kong racing characters will be featured, and each will represent a color in the 8-player games. Since there are 48 players and 8 characters, each character can be represented by 6 players. Have a look at each character below and post which you'd like to represent in your games!
8 players Standard Game Type Automatic Initial Troops Sequential Play Order Escalating Spoils Chained Reinforcements 50 Rounds Limit--to ensure any stalemates are resolved. Casual Round Length
The Fog setting will vary across games, depending on the map. 9 of the games are Sunny, and 7 are Foggy. Consult the 4 spoilers in the "16 Maps Featured" section to check which maps will have fog and which will not.
Tournament Format
The tournament is divided into the 4 "worlds", as in the game.
Each "world" will have 4 courses, represented by 4 Conquer Club maps as indicated in the spoilers below.
As mentioned earlier, each character is represented by 6 players.
6, 8-player games will be made for each course. 1 player for each character will be randomly selected for each game.
In this way, there will be 6, 8-player games, each with 1 Diddy, 1 Drumstick, 1 Tiptup, 1 Krunch, 1 Pipsy, 1 Banjo, 1 Timber, and 1 Bumper.
Each "world's" games will be played simultaneously; this means all 4 courses will be raced on at the same time, so each player will play 4 8-player games at once, 1 on each of the 4 courses in the world. This will make this a quick tournament (which mine usually aren't).
The player with the most points after all 4 worlds wins the tournament!
Tie-Breaker
If multiple players have the same number of points after all 16 games, and all of these players have more points than any other players, then those players with the same number of points shall play in a Standard game to determine the winner of the tournament.
The tournament organizer shall, using random.org, select one of the 16 maps featured in the tournament. The players shall play 1 Standard game on this randomly selected map, with the same setting as used in the tournament games on the same map. The winner of the Standard game will be ranked highest, and therefore win the tournament.
Now for the details on each world. If you'd like to check out what each Diddy Kong course looks like, just click on the titles of each course to check out Youtube videos. I did not create these videos; all credit goes to Youtube user GamrTV.
This tournament will include a mix of Foggy and Sunny maps: 10 maps are Sunny, and 6 maps are Foggy.
Each player will receive four invites for each game. If a player does not join by accepting any of the four invites, they shall be replaced with a reserve. The reserve taking over for this player will be the player at the top of the Reserves list (the player who joined earliest).
The reserve will immediately have 50% of his points (the points that the player he is replacing earned) deducted. Any remainder as a result of calculation will be discarded. So, for instance, if a reserve replaces a player with 11 points, 5 points will be deducted.
Please let me know if you see I'm missing anything significant, or if there's any horrific flaws in the format. Thanks for your time, and I hope you join!! You better
Have a great day, James
Last edited by WorldCup4James on Wed Jun 06, 2012 4:06 pm, edited 64 times in total.
List of All Tournament Games Click on the white tabs below and then on the game numbers to check the progress of each game, or, if you wish, to calculate standings before I update them myself.
DoomYoshi wrote:I want to play as Timber. I must ask why Conker is not a playable character though. Are we going to rename the game Conker-free Club?
It was a tough choice (thought about it for HOURS) between Drumstick and Conker, and I figured Drumstick was more popular. We can only have 8 characters max. because that's the max. number of players in a game.