Moderator: Cartographers
natty_dread wrote:Um... looks like all you did was blur your current borders?
Why don't you try the method of converting selection to path & stroking the path. This is the best way to get smooth borders, besides drawing them freehand with a tablet.
koontz1973 wrote:Thank you natty. Was racking my brains on how I did it before.
Flapcake wrote:Hi Koontz, its been a while since I have takin a look at your falkland map, and what a progress its have been through.
I do have some comments,
Tha mines looks realy nice now.
borders/lines super smooth, cool.
color scene, much better with dampened ground colors.
Ships looking nice, but Im not sure about both sides having same ships, would be nice if they dident looked the same.
mountains looks realy good.
Trees, hmm (yes just hmm)
Title, its not so much the burning/flames, I think its the font you using i dont like.
But as I use to say, its my personal opinion, and my conclusion is, overall a damm fine piece of work
all for now
Flap
QoH wrote:Trees look like moss imo
QoH wrote:IMO, something needs to be done about the plane images.
QoH wrote:They look too cartoonish to me, but that's my opinion.
Also, are the attack arrows supposed to be different sizes? I think it might look more... i can't find the right word here... I guess sleek? if they are slimmer.
koontz1973 wrote:It is one of those cases that what you do not like, I do. There for unless the mods come in and say the map will not go on with the current mountains, then they will stay.
natty_dread wrote:That's not how this works and you should know it, you've already made one map through the foundry. You can't just say "well unless the mods tell me to do it I won't do it". You shouldn't just listen to the mods, you should listen to everyone. The mods aren't the final arbiters of what is acceptable quality, they should only enforce the view of the foundry community.
I know the foundry standards have been loosened lately, but a map shouldn't be stamped just because it's spent a certain time in the main foundry. You should do everything in your power to make the graphics great. You shouldn't settle for just "ok", you should push your own limits and try to create something better than what you're capable of.
Examples: When I made the nordic countries revamp, I redid the mountains like 7 times or something. I could have stopped midway through and told everyone "nah, I'm not going to change them, I like them" but I kept on working them and finally they were good.
Another example, on my Eurasia map currently, I could have stayed with the old graphical style, but then I decided to take it up a notch and make something that wouldn't be just "ok".
I think, you have the skill to take your graphics to a higher level here. In fact I'd almost suggest you to redo the entire grahics of this map and see where it takes you. Surely you've developed some extra skill since you started working on this.
Remember, I'm only trying to get you to push yourself because I think you have potential to be a great graphics artist - you're willing to experiment and learn new things, which is the most important thing in becoming a skilled graphician IMO (some artistic eye also helps, though).
Also: the borders between the sea territories don't look that good. They're too thick and blurry... maybe you try making them sharper.
koontz1973 wrote:I am not settling for OK, I am settling for what I feel is great. Like all maps, not everyone will agree on a certain style or aspect of the map.
koontz1973 wrote:I have learnt a great deal over the last few months, but redo the whole map No way, there is a look I wanted and found it from the earliest drafts. Fine tuning that image is taking a while but no way does this need a complete redraw.
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