The Bison King wrote:Any way I want to get back on topic. I think you mentioned splitting Madras and making a 3rd Indian sub bonus earlier? If this was something that was discussed I think that it is a great idea.
No, not splitting the bonus, simply adding a territory to India. There's enough small bonuses on the map, if you look at the chart in the first post, with bonuses grouped by territory count, you'll see the small & large bonuses are now pretty evenly spread accross the map.
I could split a part of Central India and append it to East India. That way there'd be one less 3-territory bonus, and the 3-territory bonuses would be divided 2 on the west, 2 on the east, and there'd be one more 4-territory bonus - although there are quite a lot of them already... maybe I could then in turn add another territory to some 4-territory bonus? This'd make it a smoother curve...
Currently the curve looks like this:
- Code: Select all
number of bonuses
^
|
6 *
5 * *
4 * * * *
3 * * * *
2 * * * * *
1 * * * * * * * *
. 3 4 5 6 7 8 9 10 ----> size
The Bison King wrote:No agree, with you Natty I'm sick of this tired notion that every map an artist makes needs to be a complete stylistic departure from their other works. I think people should do what they're good at and most comfortable with. Not saying that there isn't any merit to working outside of your comfort zone, but if we're talking coming up with the best possible final product I think that artist will do best to stick to their own unique style that they have worked so hard to develop.
I kinda agree, in that I don't think uniqueness as such is the primary criteria for creating good works. I see it from a more utilitarian view: do what works for the particular project, if it happens to be different from the earlier ones, good, if not, that's good too. That said, I think there's plenty of variation in my works, I've experimented with different styles a lot, and of course I will keep experimenting - stagnation is never good. But that doesn't mean I put the experimentation as a first priority - my first priority is to make maps that look good and are fun to play.