Moderator: Cartographers
DiM wrote:advertising your map in another map maker's thread is a new low even for you.
despicable gestures like this make me love the ignore list. too bad there isn't an option to block you from posting in my threads.
The Bison King wrote:So it's like a world map... but instead of looking like a map... it's circles? why circles?
natty_dread wrote:DiM wrote:advertising your map in another map maker's thread is a new low even for you.
despicable gestures like this make me love the ignore list. too bad there isn't an option to block you from posting in my threads.
Wow, you really are an asshole. I wasn't advertising anything, just pointing out the funny coincidence that I posted a very similar concept just 15 minutes ago, independently... but as usual, you get all Dim about it. Then again, why am I surprised...
I know you're pretending that you're not going to read this, that's ok, you can keep sitting on your high horse and thinking how much better than everyone else you are. Good luck with your future prospects.
DiM wrote:anyway, unless you can control your actions and words and act like a mature person please stay out of my threads.
DiM wrote:wow an actual post where you didn't curse. your tone is still something you should work on but you're on the right track. baby steps and who knows, maybe in the future you'll actually behave decently.
DiM wrote:maybe in the future you'll actually behave decently.
Victor Sullivan wrote:DiM wrote:wow an actual post where you didn't curse. your tone is still something you should work on but you're on the right track. baby steps and who knows, maybe in the future you'll actually behave decently.
I think something similar could be said about you, DiM...
At any rate, this needs to stop. It's obnoxious and not helping this map's production.
-Sully
ManBungalow wrote:Needs more impassables,
natty_dread wrote:To get serious for a while, I really do prefer hexagons... I know this is your map and you probably have your own vision for it, but I wish you'd consider a hex-layout for the map.
Why? Because square grids are conceptually inferior. With a hexagonal grid, you eliminate any ambiguity with 4-way borders, it's much more intuitive as you won't need additional explanations in the legend whether diagonal attacks are allowed or not.
Furthermore, a hex grid has equal distances between adjacent territories.
Anyway, I'm not even saying you should make the territories hexagon-shaped, you can keep them looking like delicious little m&m:s... just move every other row half a step sideways and tadah, you have a hexagonal layout.
thenobodies80 wrote:Maybe a semi-transparent layer under your circles that makes a little easier to see the "classic shape" of the continents?
thenobodies80 wrote:Sorry for the double post.
A last thing, you did the circles to fit the 3 digits, but you certainly know that 888s are not centered like 88s. Probably the map will look a bit weird with just 1 or 2 digits....(I have to ask to Lack to fix this thing definitively)
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