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Cycle Player

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Cycle Player

Postby mythius on Tue Nov 29, 2011 5:03 pm

Map name: Cycle Player

Link to thread: (Sorry I haven't found out how to start a thread) [bit about instead, the concept of my map is a reflection of the turn-basis of the game, with different players' colour being a continent, the continent can only be attacked from the previous colour, which makes a roundabout like game, of opponents chasing each other round the board.]


Link to large image:

Link to small image: https://raw.github.com/mythius/Misc/mas ... player.png

XML: https://raw.github.com/mythius/Misc/mas ... player.xml
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Re: [Official] Map XML checks

Postby mythius on Tue Nov 29, 2011 10:44 pm

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Re: [Official] Map XML checks

Postby DiM on Tue Nov 29, 2011 10:49 pm

i find it wildly amusing how you managed to find this thread and even bothered to make a map and even write the xml and yet completely missed every other section of the foundry.
you might want to read this: viewtopic.php?f=649&t=150681
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: Cycle Player

Postby thenobodies80 on Wed Nov 30, 2011 4:45 am

[Splitted & Moved] into Ideas.

As DiM said, please read how the foundry works (or ask) before posting randomly. ;)

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Re: Cycle Player

Postby mythius on Thu Dec 01, 2011 1:33 am

Sorry, commonly wildly amuse people, I'm good like, but very dyslexic and struggle with protocol. I find the maps quite simple (Imagemaps with XML), so I presume this is were people critique the map.
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Re: Cycle Player

Postby mythius on Thu Dec 01, 2011 1:51 am

I'd like someone to look at reinforcements and see If I've got them right.

<minreinforcement>4</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>12</upper>
<divisor>3</divisor>
</reinforcement>
</reinforcements>

I've presumed that the lower and upper are the range are for the minimum reinforcements, was that right?
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Re: Cycle Player

Postby natty dread on Thu Dec 01, 2011 2:17 am

At this point there's no point worrying about the xml.

Your first task is to get the map idea, gameplay & graphics up to par, the xml comes last.
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