Conquer Club

[Abandoned] - Lifeguard Wars!

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Swimming Pool V1.0 [23 Oct 2011]

Postby isaiah40 on Tue Nov 08, 2011 9:07 pm

s3xt0y wrote:
isaiah40 wrote:
s3xt0y wrote:
Industrial Helix wrote:Might need to apply for a supersize thou...


Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there! ;)


I have a question, can I code that if a player holds the chemical room for a specific pool that all the units in the pool with decay each turn?


Unfortunately not at this time.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Swimming Pool V1.0 [23 Oct 2011]

Postby s3xt0y on Tue Nov 08, 2011 9:43 pm

isaiah40 wrote:
s3xt0y wrote:
isaiah40 wrote:
s3xt0y wrote:
Industrial Helix wrote:Might need to apply for a supersize thou...


Your application has been noted, when you get your next draft posted, I will then go over it and we'll go from there! ;)


I have a question, can I code that if a player holds the chemical room for a specific pool that all the units in the pool with decay each turn?


Unfortunately not at this time.

depressing :P That would have been fun...
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Swimming Pool **Renamed** Lifeguard Wars! V1.1 [8 Nov 20

Postby Industrial Helix on Wed Nov 09, 2011 8:51 pm

omg... I can see the future in these visions I get and the latest vision was about this map...

I saw... pool labels. Yeah, I'm catching the abbreviations, but we need to think about our less deft players on CC... plus it would just help in locating regions. Also something indicating that the pool rules apply to the long pool would be cool. Just an adjustment in the "POOL RULES" to something along "Swim Team Pool Rules"

And after that I saw something red and inky in your future.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Swimming Pool **Renamed** Lifeguard Wars! V1.1 [8 Nov 20

Postby s3xt0y on Wed Nov 09, 2011 10:06 pm

Industrial Helix wrote:omg... I can see the future in these visions I get and the latest vision was about this map...

I saw... pool labels. Yeah, I'm catching the abbreviations, but we need to think about our less deft players on CC... plus it would just help in locating regions. Also something indicating that the pool rules apply to the long pool would be cool. Just an adjustment in the "POOL RULES" to something along "Swim Team Pool Rules"

And after that I saw something red and inky in your future.


I added in some labels for the pools, the POOL RULES sign has the rules for all the pools, just talks about the main pool in the first two rules. But I can change that if necessary :)

s3x
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.2 [9 Nov 2011]

Postby Industrial Helix on Thu Nov 10, 2011 2:13 pm

hmm... that works.

In the Lifeguard manual, adding the abbreviation would help clarify who the old people are, for example "Old People (OP) lose 1 unit per turn due to Lobster effect." same for dive team (DT) and swim Kids (SK)
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Lifeguard Wars! V1.2 [9 Nov 2011]

Postby s3xt0y on Thu Nov 10, 2011 8:44 pm

ok sounds good I'll take a look at that this weekend :)
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.2 [9 Nov 2011]

Postby s3xt0y on Sat Nov 12, 2011 5:06 pm

Industrial Helix wrote:hmm... that works.

In the Lifeguard manual, adding the abbreviation would help clarify who the old people are, for example "Old People (OP) lose 1 unit per turn due to Lobster effect." same for dive team (DT) and swim Kids (SK)


*Fixed and I circled the win conditions, I think I am going to add something to reinforce the win conditions in the top left there just not sure what...I am also adding in footprints as I type this, so there will be attack lines on the pool deck :)
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby gimli1990 on Thu Nov 17, 2011 1:42 am

just a thought from a real life lifeguard.

just thought i would say a few words on how we lifeguards save people.

one thing that we are always thaught is that you tell someone to dial 911 and then go help the victim this is usally done my a wistle code. and most of the time a lifeguard can only save one at a time we are trained on how to save 2 if needed.

looking at the map i like the idea here and hope to see it get in soon
i love we finally got AA otherwise known now as trench YES!!!!!
Highest Score: Major 2329
User avatar
Cook gimli1990
 
Posts: 364
Joined: Sat May 22, 2010 4:28 pm
Location: USA

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Thu Nov 17, 2011 12:22 pm

gimli1990 wrote:just a thought from a real life lifeguard.

just thought i would say a few words on how we lifeguards save people.

one thing that we are always thaught is that you tell someone to dial 911 and then go help the victim this is usally done my a wistle code. and most of the time a lifeguard can only save one at a time we are trained on how to save 2 if needed.

looking at the map i like the idea here and hope to see it get in soon


I was a guard for ten years so I have a little experience, I realize guards use whistles and can save more than one person at a time...however for the sake of a guard map I have to make it so that the gameplay works.
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Thu Nov 17, 2011 10:14 pm

do you have any unique gameplay ideas?
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby isaiah40 on Wed Nov 23, 2011 3:09 am

Please post your drafts on the current page and the first post, and add in the subject what page number the current version is on. Are you going to do the deck chairs and jacuzzi? Before I can approve your supersize application, I will need to see that version. In the mean time I am looking forward to the next update!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby Victor Sullivan on Wed Nov 23, 2011 3:13 am

I'd like to see actual people in the pool, with real names, like Sara, Victor, Eric, Gareth, Sally, Chaz, Boon, Warren, Felicia, Terry, Taylor, Fredward, etc. etc.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Wed Nov 23, 2011 7:54 am

To both of you yes, I have been working on a large graphic update addressing all those issues and I will add names in on top of that
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby grifftron on Wed Nov 23, 2011 8:13 am

Not sure if it was mentioned.. if it was I apologize.. but where are the diving boards around the diving tank?

-griff
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby lostatlimbo on Wed Nov 30, 2011 12:48 am

I have a few questions...

1) Why is the official incident report hand-written on lined notebook paper? Wouldn't it be more like a printed form and a bit more official?
2) Why is NO DIVING on the Pool Rules? Isn't that what the Dive Tank is for?
3) Old People? Really? How about calling them Soakers instead? I don't see any reason these all need a two letter code. Could be ST, DT, S (for Soakers) and K (for Kids). Although, I agree with Sully that these would be better with realistic names (please don't use CC nicknames). Then the legend could just be "Swimmers and soakers loose one troop per turn due to fatigue."
4) You talk about people sunbathing, but currently this looks like an indoor swimming pool. If it is supposed to be outdoors, lighten the whole thing up considerably and throw some stronger shadows in there.
5) Why does it look like someone jizzed all over the Lifeguard Wars title? It took me five minutes to realize it was supposed to be water splashing.

...and comments
1) I don't think the bikini babe works here and I don't think cheap tricks will garner more support for the map (at least from me).
2) Pool Rule #3 & #4 seem contradictory. If I understand #4 correctly, you mean that you can attack anyone in the same pool (excluding Swim Team)? If so, this would be clearer: 4. Within Kiddie Pool, Hot Tub, and Dive Tank, assault* any other territory in the same pool.
* I believe 'attack' must be 'assault' so as to not violate copyright.
3) In the Lifeguard Manual "spalsh" is spelled correctly.
4) The white tile around each pool looks rather choppy. I also think it would look a little better if it lined up with the brown tiles that surround them. Not perfectly, but closer - at least the same tile size.
5) I agree with griff that diving boards would be a nice touch. You could even have tiers and increase your bonus if you hold them and a dive instructor.

Aside from that, I like this map and hope you keep developing it. Some of the visuals are very solid and the rest just need some minor tweaks. The gameplay is unique and I like that, but I think you should reconsider the neutrals. I think it makes a pool bonus not terribly useful. Players generally don't like having to take out multiple neutrals for a bonus - especially one that will be really difficult to hold with open assault routes in each pool.

I'd consider making the swimmers starting positions and the lifeguards neutral. The swimming pools are the focal points of the map, so they should really be heavily used in the gameplay. Maybe you could do bonuses like "+1 for every swimmer in the same pool held while also holding a lifeguard?" Something like the Prison Riot prison gang bonuses.

$.02
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Fri Dec 02, 2011 2:53 pm

Thanks for your input, im in the process of redoing the graphics a fair amount it felt choppy to me as well. I have been busy with work, so there is progress happening but its slow at the moment :)
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby Victor Sullivan on Fri Dec 02, 2011 3:09 pm

s3xt0y wrote:Thanks for your input, im in the process of redoing the graphics a fair amount it felt choppy to me as well. I have been busy with work, so there is progress happening but its slow at the moment :)

No worries, s3xt0y, I look forward to your next draft :)

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby Swimmerdude99 on Fri Dec 02, 2011 6:20 pm

I think that you should probably have a platform dive (two territs) and then maybe a high and low board.

Also diving blocks would be good, also to help with regions. Becuase you could put in a block and then all the swimmers in that lane could be organized by the lane number. Just my two cents :)
Image
User avatar
Major Swimmerdude99
 
Posts: 2461
Joined: Mon Aug 09, 2010 6:07 pm
Location: North Carolina
2435

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Sun Dec 04, 2011 12:41 pm

swimmerdude99 wrote:I think that you should probably have a platform dive (two territs) and then maybe a high and low board.

Also diving blocks would be good, also to help with regions. Becuase you could put in a block and then all the swimmers in that lane could be organized by the lane number. Just my two cents :)


very good idea swimmer :) Def going in the next update :)
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby isaiah40 on Tue Dec 06, 2011 11:05 pm

What's the gossip on the next update? As I mentioned, I need to see the next update to determine if you can go supersize.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Wed Dec 07, 2011 7:27 pm

isaiah40 wrote:What's the gossip on the next update? As I mentioned, I need to see the next update to determine if you can go supersize.

Id say im about 50% done at the moment, I'm on a shift work schedule so sleep usually takes precedence...and im allowed my ipad at work but not my computer so i can play but cant create my map :( shitty deal i know
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby thenobodies80 on Thu Dec 08, 2011 9:16 am

Life guard manual: rule #1 how you can do that? if victims are killer neutrals they turn to neutral in any case.... it can't be linked with the fact you hold 911 and first aid, if they reset, they reset. Where's the trick? or maybe something I'm missing? :?
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby natty dread on Thu Dec 08, 2011 10:52 am

No, that's just impossible to do right now.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby s3xt0y on Thu Dec 08, 2011 11:40 am

thenobodies80 wrote:Life guard manual: rule #1 how you can do that? if victims are killer neutrals they turn to neutral in any case.... it can't be linked with the fact you hold 911 and first aid, if they reset, they reset. Where's the trick? or maybe something I'm missing? :?

That will have to be changed then :(
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Re: Lifeguard Wars! V1.3 [12 Nov 2011]

Postby Industrial Helix on Thu Dec 08, 2011 6:51 pm

Looking at the manual... The first rule is not possible with the XML currently on CC. So you're going to have to change that.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

cron