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natty_dread wrote:I was wrong
gimil wrote:Just to chip in my two cent...
I think both version are fine. Each is consistent and looks good
DiM wrote:any gameplay concerns on this one?
Victor Sullivan wrote:DiM wrote:any gameplay concerns on this one?
Of course, sweet pea. Let me just finish my write-up for Quilt Wars
-Sully
Victor Sullivan wrote:With regard to the objectives, it seems to me the Temple/Volcano objective seems much more feasible than the Antenna/Military Base objective. The temples are more defensible, since two of them only border one other territory (while the Inland Antenna borders 5 territories), they provide a supplement bonus to the village bonus (though small, it is certainly still worth going for, especially considering there aren't many bonuses to be had), and the Military Base is in an auto-decay zone, while the Volcano is more or less in a safe zone. I think a way to balance this out is make the Military Base an auto-deploy +1, connect Mutobe to Umanet, and connect Sukele to Zun or Ketro.
Victor Sullivan wrote:No two villages should be adjacent, and no village should be adjacent to a temple or antennae, thus, the village at Suracca should be moved to Qua. This also adds some to the southeast corner of the map that is devoid of villages.
Victor Sullivan wrote:Despite there not being any impassables per se, I like how you use connections that avoid going over things like mountains and rivers. Well, all except for the Inland-Leban connection. I think you should do away with it entirely and perhaps connect Leban to Cro, Sefo, or both. In addition, it bothers me that Nukiba only connects to Luutee, when I see no reason why it couldn't connect to Viroga or Burina.
Victor Sullivan wrote:The "red zone" is not explicitly specified as to what exactly it is. I think it would be best if you included it in the visual portion of the legend (with it's own fancy text color, perhaps). Also, more as a minor thing, the circle of X's seems rather misshapen. It bothers me. Idk why, though.
Victor Sullivan wrote:The script-y font is really bothering me for some reason. And it doesn't scream "doom" to me, especially compared to the title text.
DiM wrote:Victor Sullivan wrote:With regard to the objectives, it seems to me the Temple/Volcano objective seems much more feasible than the Antenna/Military Base objective. The temples are more defensible, since two of them only border one other territory (while the Inland Antenna borders 5 territories), they provide a supplement bonus to the village bonus (though small, it is certainly still worth going for, especially considering there aren't many bonuses to be had), and the Military Base is in an auto-decay zone, while the Volcano is more or less in a safe zone. I think a way to balance this out is make the Military Base an auto-deploy +1, connect Mutobe to Umanet, and connect Sukele to Zun or Ketro.
military base will be give a +1 autodeploy. the connections however are on hold, read below.
DiM wrote:Victor Sullivan wrote:The "red zone" is not explicitly specified as to what exactly it is. I think it would be best if you included it in the visual portion of the legend (with it's own fancy text color, perhaps). Also, more as a minor thing, the circle of X's seems rather misshapen. It bothers me. Idk why, though.
i'll try to make some sort of graphic in the legend to depict the red zone better.
as for the circle of Xs, it's not a circle, it's not even meant to be an oval. it's just a hand drawn shape of how the virus spread. and it certainly can't spread perfectly circular.
DiM wrote:Victor Sullivan wrote:The script-y font is really bothering me for some reason. And it doesn't scream "doom" to me, especially compared to the title text.
fonts are always my problem. i generally like fancy fonts but they almost always cause readability issues.
if you can show me a "doom" font that's perfectly readable i'll change it in a heart beat.
DiM wrote:ok, i'll get on with the changes later today.
Victor Sullivan wrote:Whoa, last night was craaaazy, you think to yourself, clutching your throbbing forehead. Wait... What did happen last night? Images flash in your mind in no cohesive order, or none that you seem to grasp. Coloured numbers? More numbers, except these are on squares of green and white? Some weird-looking guy named "zimmah"? You finally resolve not to give a damn, cursing your former self for apparently drinking too much booze. You look around... Trees? Where am I? you ask yourself. You stand up and look around again. Oh, God, oh, God! It can't be! Not again! you think to yourself, as you realize you are stuck once again on...
Gameplay Island.It's a good thing you took that class on bamboo and coconut construction after the last time. The Professor was a bit kooky, but he knew what he was talking about! Hopefully you won't be on this forsaken rock too much longer...
- With regard to the objectives, it seems to me the Temple/Volcano objective seems much more feasible than the Antenna/Military Base objective. The temples are more defensible, since two of them only border one other territory (while the Inland Antenna borders 5 territories), they provide a supplement bonus to the village bonus (though small, it is certainly still worth going for, especially considering there aren't many bonuses to be had), and the Military Base is in an auto-decay zone, while the Volcano is more or less in a safe zone. I think a way to balance this out is make the Military Base an auto-deploy +1, connect Mutobe to Umanet, and connect Sukele to Zun or Ketro.
- No two villages should be adjacent, and no village should be adjacent to a temple or antennae, thus, the village at Suracca should be moved to Qua. This also adds some to the southeast corner of the map that is devoid of villages.
- Despite there not being any impassables per se, I like how you use connections that avoid going over things like mountains and rivers. Well, all except for the Inland-Leban connection. I think you should do away with it entirely and perhaps connect Leban to Cro, Sefo, or both. In addition, it bothers me that Nukiba only connects to Luutee, when I see no reason why it couldn't connect to Viroga or Burina.
- The "red zone" is not explicitly specified as to what exactly it is. I think it would be best if you included it in the visual portion of the legend (with it's own fancy text color, perhaps). Also, more as a minor thing, the circle of X's seems rather misshapen. It bothers me. Idk why, though.
- The script-y font is really bothering me for some reason. And it doesn't scream "doom" to me, especially compared to the title text.
-Sully
zimmah wrote:Victor Sullivan wrote:Some weird-looking guy named "zimmah"?
how's my name weird?
DiM wrote:zimmah wrote:Victor Sullivan wrote:Some weird-looking guy named "zimmah"?
how's my name weird?
he just said that you're a weird-looking guy not that your name is weird
at least he said you're a guy. i called you a fair maiden
DiM wrote:zimmah wrote:Victor Sullivan wrote:Some weird-looking guy named "zimmah"?
how's my name weird?
he just said that you're a weird-looking guy not that your name is weird
at least he said you're a guy. i called you a fair maiden
AndyDufresne wrote:I'm not so keen on the font in the legend. I think it works on the map, since you aren't reading sentences, and your eyes are essentially looking for shapes and unique single word names. But in the legend, the current iteration of the font is a little tough on the eyes.
Keep up the good work.
--Andy
lostatlimbo wrote:Anyone else find it odd that there are footprints going across the water in several parts of the map? Is this Island of Jesus?
DiM wrote:lostatlimbo wrote:Anyone else find it odd that there are footprints going across the water in several parts of the map? Is this Island of Jesus?
it's for consistency reasons.
having different paths for land/sea could lead to possible confusion among players.
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