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GRID V3.1 & Poll

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Would you like to see GRID move forward?

 
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GRID V3.1 & Poll

Postby Riskmaster101 on Fri Nov 25, 2011 1:36 pm

Me and crazymilkshake5 were thinking about a Risk map based on the scrabble board! It's very similar to Crossword and Conquer4 in many aspects, as well as a very simplistic fun outline!

THEME: A gridded board with words as bonuses.

TERRITORY COUNT: 225 (144 normal territs, 77 letters used to make words, 4 Double Bonuses DB's)

ALL NORMAL TERRITS ARE NEUTRAL 1's. OR OWNED BY PLAYERS AT DROP.
ALL LETTERS ARE NEUTRAL 2's.
ALL DB's ARE NEUTRAL 10's.

BONUSES: 7 letter words = +10 deploy per. There are 2 on the map.
6 letter words = +8 deploy per. There are 2 on the map.
5 letter words = +6 deploy per. There are 5 on the map.
4 letter words = +4 deploy per. There are 4 on the map.
3 letter words = +3 deploy per. There are 2 on the map.
2 letter words = +2 deploy per. There are 5 on the map.
DB's = double every bonus held, THIS DOES NOT DOUBLE ARMIES EARNED BY TERRITS.

(Example: I hold a DB with no letter bonuses and 14 territs, I still receive 4 armies. Example 2: I hold a 3 letter word and a 4 letter word and DB with 16 territs, I receive 3 + 4 (letter bonuses) X 2 (DB) + 5 (territs) = 19 armies.)

ALSO, a player can hold more than 1 DB, but bonuses will still ONLY be doubled.

Normal bonus for territs, +1 for every 3 after 9. No less then 3 per turn.

ATTACKS: 8 way attacks. You can attack any adjacent territ including diagonally. (Like conquer4)

GAME PLAY:
Each player starts with 18 of the blank territs.
Players battle for words to add to their troop count.
Basic elimination, eliminate all your opponents territories and win the game.

OVERALL PLAN:
1. Continue to adjust map details through discussion as well improve graphics and colors.
2. Add shadows for armies to be placed on maps.
3. Have workable proto-type (with bugs brought up in discussion resolved) ready to be stamped.
4. Draft Stamp (hopefully)
5. Resolve any game play issues.
6. Game play stamp. (hopefully)
7. Complete Graphical Design.
8. Graphics Stamp. (hopefully)
9. XML Coding/testing.
10. XML Stamp. (hopefully)
11. BETA.

Please be completely honest with what you would like us to change!! The latest version of GRID should be posted below by my partner in crime crazymilkshake5. Let's discuss what to change and make a winner!

LATEST VERSION OF THE MAP:
Click image to enlarge.
image


Cheers,
Risk
](*,)
Last edited by Riskmaster101 on Mon Dec 05, 2011 4:02 pm, edited 18 times in total.
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Re: Scrabble Board Map

Postby crazymilkshake5 on Fri Nov 25, 2011 2:28 pm

reserved for map.
v1.0:
Click image to enlarge.
image

1. Added basic concept
v2.0
Click image to enlarge.
image

1. Increased Graphics.
2. Added Title, Legend, and grid concordance.
v3.0
Click image to enlarge.
image

1. changed gameplay
2. changed legend

v3.1
Click image to enlarge.
image

1. added troops
2. made the 8 way assault arrows better
3. fixed bonuses
4. Added 0 before the grid, i.e. 01, 02, 03, 04, 05, ect
Last edited by crazymilkshake5 on Fri Dec 02, 2011 12:23 am, edited 7 times in total.
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Re: Scrabble Board Map

Postby MrBenn on Fri Nov 25, 2011 2:39 pm

If you get permission from Hasbro to use the Scrabble name, then why not.

However, given that Hasbro have a bit of a reputation for aggressively protecting their brands, then I'd suggest that this is an idea not worth pursuing any further.
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Re: Scrabble Board Map

Postby crazymilkshake5 on Fri Nov 25, 2011 2:42 pm

were using the concept of the board, not the name, were going to create our own name and grafix
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Re: Scrabble Board Map

Postby MrBenn on Fri Nov 25, 2011 3:06 pm

Like Scrabulous?
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Re: Scrabble Board Map

Postby crazymilkshake5 on Fri Nov 25, 2011 3:15 pm

haha something like that
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Re: Scrabble Board Map

Postby Riskmaster101 on Fri Nov 25, 2011 6:03 pm

WE (crazymilkshake5 and I) have re-arranged the bonuses from the original scrabble board to make gameplay even. As well as have a baseline graphic of the map that will be posted on here by tonight. Hope ya'll like it! Cheers.

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Re: GRID (Based off Scrabble game board)

Postby crazymilkshake5 on Fri Nov 25, 2011 7:04 pm

http://s1213.photobucket.com/albums/cc475/crazymilkshake5/?action=view&current=bandicam2011-11-2518-58-21-647.png

i couldn't figure out how to upload the actual picture from my computer, so help with that would be nice.
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Re: GRID (Based off Scrabble game board)

Postby Riskmaster101 on Fri Nov 25, 2011 7:08 pm

Bases= +3 auto drop
DL= +2 deploy
TL= +3 deploy
O= objective. (Objective can attack bases and is 20 neutral)

Suitable map for 8 players as well as less.
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Re: GRID (Based off Scrabble game board)

Postby crazymilkshake5 on Fri Nov 25, 2011 11:11 pm

i plan on doing another update to the map in the morning
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Re: GRID (Based off Scrabble game board)

Postby Riskmaster101 on Sat Nov 26, 2011 5:02 pm

Update is on the way.. crazymilkshake has added a legend and I've added a title-graphic. Looking spiffy! Will be up by tonight.

Cheers,
-Risk

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Re: GRID (Based off Scrabble game board)

Postby tkr4lf on Sat Nov 26, 2011 6:02 pm

crazymilkshake5 wrote:http://s1213.photobucket.com/albums/cc475/crazymilkshake5/?action=view&current=bandicam2011-11-2518-58-21-647.png

i couldn't figure out how to upload the actual picture from my computer, so help with that would be nice.

You need to upload the image to an image hosting website, such as photobucket or imageshack. Then you can get the direct link and link to that. Then your picture will show up here. Hope that helps.
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Re: GRID (Based off Scrabble game board)

Postby QoH on Sat Nov 26, 2011 6:06 pm

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Re: GRID (Based off Scrabble game board)

Postby crazymilkshake5 on Sat Nov 26, 2011 6:43 pm

we have done a major over haul on the color scheme and the background, still need to add legend to the map should have up by tonight (4 hours)
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Re: GRID (Based off Scrabble game board)

Postby RedBaron0 on Sat Nov 26, 2011 7:38 pm

Other board games have been tried before to be turned into CC maps, with mixed results... Conquer4 and Pachisi! are the one's with any notable success. Monopoly, Chess, and a few others have always seemed to come up short.

It's a novel idea, but get your gameplay in order. Is every grid block gonna be a territory? Scrabble... is a crossWORD game. Where's the words? Tiles? the racks? How bout the tile bag? There's a lot to figure out, and honestly it'll be a lot of work. My firm suggestion is to fill out a big hunk of the board with various words with certain scores and crossing certain bonus squares for enhanced bonuses. The words become your 'continents.' The rest of the board can either be open space or just background with no territories at all.

All up to you kids, good luck.
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Re: GRID (Based off Scrabble game board)

Postby Riskmaster101 on Sat Nov 26, 2011 7:49 pm

We have adjusted our goals as you can see in the edited initial posts, see if this answers a few of those questions please!
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Re: GRID

Postby crazymilkshake5 on Sat Nov 26, 2011 9:42 pm

things to fix (graphically):

1. make grid numbers white
2. make letters smoother
3. put "made by xxxxxxxx"
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Re: GRID

Postby greenoaks on Sat Nov 26, 2011 10:19 pm

i don't support this.

Feudal War is better than Feudal Epic because each starting position is unique. Realms 2 & 3 are great because a different strategy is required for each starting position which is altered because of the possible starting positions of the other players.

your board being the same whether rotated 90 degress, 180 degrees or 270 degrees is boring.
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Re: GRID

Postby crazymilkshake5 on Sat Nov 26, 2011 11:41 pm

I should have v2.1 ready sometime tomorrow :ugeek:
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Re: GRID

Postby Riskmaster101 on Sun Nov 27, 2011 11:11 am

greenoaks wrote:i don't support this.

Feudal War is better than Feudal Epic because each starting position is unique. Realms 2 & 3 are great because a different strategy is required for each starting position which is altered because of the possible starting positions of the other players.

your board being the same whether rotated 90 degress, 180 degrees or 270 degrees is boring.



I agree that the starting positions won't be original from each other. I believe this reduces the luck in the drop and makes game play more enjoyable. It would minimize drop wins (like sanctuary in aor3) and leave the game up to strategy and dice.
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Re: GRID

Postby jgordon1111 on Sun Nov 27, 2011 11:51 am

looks good so far,and i can see the gameplay style your going after,like you said artic map in general,stick to grid drop scrabble completly out of the name in any form,you might put in blanks that are impassibles that you have to go around to make it to the center,with just one square open on the four sides.
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Re: GRID

Postby Riskmaster101 on Sun Nov 27, 2011 12:07 pm

jgordon1111 wrote:looks good so far,and i can see the gameplay style your going after,like you said artic map in general,stick to grid drop scrabble completly out of the name in any form,you might put in blanks that are impassibles that you have to go around to make it to the center,with just one square open on the four sides.


I like that idea. It would cause more conflicts trying to enter the objective area.
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Re: GRID

Postby DiM on Sun Nov 27, 2011 12:13 pm

1. learn to use a proper graphics software (photoshop/gimp)
2. the map is symmetrical hence it will suck
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Re: GRID

Postby Riskmaster101 on Sun Nov 27, 2011 12:16 pm

DiM wrote:1. learn to use a proper graphics software (photoshop/gimp)
2. the map is symmetrical hence it will suck



This was done on gimp.... and is there something we could add to the symmetry that would make it 'suck' less?
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Re: GRID

Postby DiM on Sun Nov 27, 2011 12:21 pm

Riskmaster101 wrote:
DiM wrote:1. learn to use a proper graphics software (photoshop/gimp)
2. the map is symmetrical hence it will suck



This was done on gimp.... and is there something we could add to the symmetry that would make it 'suck' less?


if you're using gimp then you need to brush up on your skills. natty has some tutorials posted in the foundry on top of thousands of others that can be found on the internet.

as for the symmetry there's no way to make it suck less. symmetry simply sucks. if you're keen on keeping the scrabble theme then perhaps a cool idea would be to have various letters scattered across the board and give bonuses for holding certain words.
also create multiplier zones that once held double/triple any continent bonuses that you have. it would get rid of the symmetry and be truer to the scrabble theme.
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