Fewnix wrote:For those interested in clans or user groups try the forum under , well, Clans
viewforum.php?f=438or , harder to find
for user groups
viewforum.php?f=444&start=0One of the main advantages of such a group or clan is you get to set up Topic Threads that are only visible to members and only members can post to So this whole discussion on Team Methodology could be one thread, someone can set up a thread, Anybody Up for Some Feudal War game? and ope for takers, there is account sitting if people are going to be away for a few days, . different discussions about strategy and tactics. We have a Bragging thread, where we , well, brag, and a Wall of Shame where we also brag, but about how we" really screwed that one up". There is also a lot of banter, some of which comes close to crossing the line in the eyes of some and ther can be the need for moderators and some times, expulsion.
Requirements can be pretty loose to join a clan, tighter if it is a Competitive clan looking for good team members for clan wars. Typical is to be of sarge or higher rank, rating of 4.7 or better, turns taken 98% or better. some experience in team games and a variety of maps, make better entries on the Map Rank review than 400 games on Classic. There is often a try-out period for both sides with the applicant taking part in a few games with those responsible for recruiting/screening . Some clans run an apprenticeship program, training school where the applicant might be expected to show they can follows rules like our FNA training games ground rules.If you don't do apig in the snake forts, you are out.
Clans Wars are welcome for many in a clan but can consume a lot of energy for the group, negotiating the rules of engagement and then linig up teams and maps to met the rules. . Rules of engagement for one war::
Rules of Engagement
1.43 total games: 14 doubles, 14 triples, 14 quads
2. Each clan member can only participate in 20 games per clan war
3. Wars are to be played in 2 sets:
1st set only home games from higher seeded clan
2nd set only home games from lower seeded clan
4.The 43rd game will be chosen by lower seeded clan
5.Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
6.There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
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Note:
Members of a group like this can participate in games in a number of ways without being members of clan
A premium member can set up Private games with the password posted to the group, so only members of the group can join..
Public games can be set up with members of the group invited to play, say to make up the 3 members of a trips team, leaving it up to whoever in the public wants to take them on. These are the sort of games I would prefer to play in rather than zero sum game amongst ourselves. e..g. if I play team games with Ti on the other team, any points I gain Ti loses, any points I lose Ti gains. at some ponjt what is the point?
there are public tournaments members of the group can join as individuals or, in some cases, as a team.
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