by spiesr on Tue Nov 22, 2011 12:57 am
Claiming Paranoid Gun Owner? Well, there is a lot to think about with this. It makes sense with the character. As for the role itself, it can be an attractive fake-claim for scum as it discourages and sort actions like investigations to be made against them. On the other hand there is certainly some risks associated with it. If anyone can come forward as having visited last night then he is pretty certain to be lynched. (Although depending on how confident he is in his ability to make a successful fake-claim exposing a town power-role for his scum mates to kill or disable could be worth it.) Also, since once a PGO has claimed it can't really be anymore of an asset to the town other than as a vanilla townie; so the players could decide that the risk of him possibly being a scum faking the PGO claim outweighs any benefits that his role could provide and lynch him too be safe.
Now, what are the chances of a PGO being in this game? The role has the potential to kill both town and scum roles. It can be tricky to balance because of this, and if the game has numerous roles with night actions it has the potential to kill many players, sometimes in the same night. This can cause wild swings in the game's current status and balance of power. This game has vanilla townies which I guess is kind of a mixed blessing when it comes to PGOs. The vanillas townies, and any roles without night actions, can't be killed by the PGO, but any power roles that the town does lose represent significant blows to the town's overall power. With vanilla townies in this game, the scum faction probably won't need as many special roles, like Mafia Roleblocker, for balance. So that means that the entire mafia group won't be making too many actions each night, keeping their chances of loosing members to the PGO from getting too high. This game had 15 players when it started. It appears to only have a single anti-town faction, although it is a little early to know for certain. However, it does appear to a a CPR doctor. So that is another potential source of kills. Depending on weather or not that player was informed of their CPR tendencies, it could almost be at least one guaranteed kill from it at some point in the game. It also raises questions about the status of the town's protective roles. I don't really thing that there would be both a CPR doc and a regular doc in a game of this size, with vanillas at that. Safariguy was a JOAT, so he presumably had a one time doc save at his disposal, but also a one time vig kill. While he was experienced and reasonable enough not to get overeager with that power and kill anyone he was less than very sure about, what it that role had been assigned to a less experienced or reserved player. (I mean for example there is like a 90% chance that Zimmah would have killed someone before Day 3 if he had that power.) My point with all of this last part of rambling is that this game seems a little kill heavy, and protection light, for its size. I am not so certain that it would really be able to have a PGO and remain reasonably balanced. Off hand, I don't have enough experience with Blakebowling's games to know if what his idea of a balanced and stable game is. (Or if he even tries to have his games possess such qualities, or rather if he has tendencies more like Fircoal, to make his games varying levels of unbalanced for the lulz.) I will have to do a little research into his previous games before I can come to any sort of conclusions on that front. So, perhaps I will have some idea of whether to believe this claim or not tomorrow.
A note to Sensfan: If we do decide to change the lynch target away from Slowreacter, you will be the most likely candidate. So you should probably try to check this game as often as you can between now and the deadline so that you can get a chance to give us whatever defense/role claim that you have if necessary.
Also, sorry for the long rambling, probably have incoherent post guys...