Classic Cities :Pot Mosbi [Quenched]
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Re: Classic Cities :Pot Mosbi [25 Oct] V6
very nice map...nice job. its got my useless vote 
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [25 Oct] V6
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [25 Oct] V6
Aren't you a little early for that Sully? Everything looks good to me so far. Does anyone else have any other gameplay related concerns, before I stamp it?
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [25 Oct] V6
I made that months ago when this map was just in PMs between cairns and me.isaiah40 wrote:Aren't you a little early for that Sully? Everything looks good to me so far. Does anyone else have any other gameplay related concerns, before I stamp it?
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Pot Mosbi [25.10.11] V6 - legend adjustments
DoneAndyDufresne wrote:Regarding the impassable legend, the glow or fuzziness around the text is a little hard. Maybe go with the style of text you have in the bonus legend.
Fixed, i had simply forgot to move the army holder to connect to the lineThe killer neutrals mentioned in the legend are the solawaras and pasis? What does Walters connect to?
Ah Andy, this is the small map. 892 x 800The bonus legend takes some getting use to. Some of the continents have recognizable shapes, and others are closer to one another. It might be just that the large map is tall, which means there is a touch of scroll between looking over the legend and looking at the top of the map for corresponding bonus zones. The small map may not have such a problem.
Yes, but because others will be starting in those areas also, they'll still have to battle it out for supremacyLooking at the game play, it looks like every tribe is set up access to a easy/middle range bonus zone. Highland, Asaro, and Enga might have some of the better expansion possibilities while limiting borders. Motu might fit into that group too.
Hm, best of luck.
---Andy

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Classic Cities :Pot Mosbi [13 Nov] V7
thanks rmt333 for dropping in.rmt333 wrote:very nice map...nice job. its got my useless vote
Vote, what vote, oh you mean support - well thanks. pleased you like it.
Yes i do, i need to process the probability drop tool before you go stamping.isaiah40 wrote:Aren't you a little early for that Sully? Everything looks good to me so far. Does anyone else have any other gameplay related concerns, before I stamp it?
Until then, here is V7....with some small changes as suggested by Andy.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
104 regions - 3 killer neutrals and i neutral on Tokarara + 8 neutrals in front of each tribe = 92 regions.
Why the neutral in front of tribes?
To stop quick elimination of each player's tribe...it is a condition that you must hold your tribe otherwise you will be eliminated.
What value should this be?
Well to start, i have set this at 7 neutrals on Version 8...but that can be adjusted if thought to be too high.
I have done a count of the regions directly between each tribe around the board.
Jiwiki <-> Chimbu = 6
Chimbu <-> Enga = 7
Enga <-> Highland = 5
Highland <-> Asaro = 7
Asaro <-> Hulli = 7
Hulli <-> Iwan = 8
Iwan <-> Motu = 9
Motu <-> Jiwiki = 8
Here is the Probability stakes Version 8 showing neutrals in front of tribes set at 7
+ a couple of toned down colours
+ moved the Iwan Tribe to arrive in Kila Kila (makes the distance between Iwan and Hulli larger)
Why the neutral in front of tribes?
To stop quick elimination of each player's tribe...it is a condition that you must hold your tribe otherwise you will be eliminated.
What value should this be?
Well to start, i have set this at 7 neutrals on Version 8...but that can be adjusted if thought to be too high.
I have done a count of the regions directly between each tribe around the board.
Jiwiki <-> Chimbu = 6
Chimbu <-> Enga = 7
Enga <-> Highland = 5
Highland <-> Asaro = 7
Asaro <-> Hulli = 7
Hulli <-> Iwan = 8
Iwan <-> Motu = 9
Motu <-> Jiwiki = 8
Here is the Probability stakes Version 8 showing neutrals in front of tribes set at 7
+ a couple of toned down colours
+ moved the Iwan Tribe to arrive in Kila Kila (makes the distance between Iwan and Hulli larger)

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- AndyDufresne
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
Hm, I understand your reasoning for the large neutral, but it also kind of stifles easy expansion into natural bonus zones. If I was the Huli tribe for instance, I might be disappointed that to get my bonus zone of 3 regions, I'd have to take out 7 neutrals early on. Hm, but I'll give it some thought.cairnswk wrote:104 regions - 3 killer neutrals and i neutral on Tokarara + 8 neutrals in front of each tribe = 92 regions.
Why the neutral in front of tribes?
To stop quick elimination of each player's tribe...it is a condition that you must hold your tribe otherwise you will be eliminated.
What value should this be?
Well to start, i have set this at 7 neutrals on Version 8...but that can be adjusted if thought to be too high.
I have done a count of the regions directly between each tribe around the board.
Jiwiki <-> Chimbu = 6
Chimbu <-> Enga = 7
Enga <-> Highland = 5
Highland <-> Asaro = 7
Asaro <-> Hulli = 7
Hulli <-> Iwan = 8
Iwan <-> Motu = 9
Motu <-> Jiwiki = 8
--Andy
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessaryAndyDufresne wrote:Hm, I understand your reasoning for the large neutral, but it also kind of stifles easy expansion into natural bonus zones. If I was the Huli tribe for instance, I might be disappointed that to get my bonus zone of 3 regions, I'd have to take out 7 neutrals early on. Hm, but I'll give it some thought.cairnswk wrote:104 regions - 3 killer neutrals and i neutral on Tokarara + 8 neutrals in front of each tribe = 92 regions.
Why the neutral in front of tribes?
To stop quick elimination of each player's tribe...it is a condition that you must hold your tribe otherwise you will be eliminated.
What value should this be?
Well to start, i have set this at 7 neutrals on Version 8...but that can be adjusted if thought to be too high.
I have done a count of the regions directly between each tribe around the board.
Jiwiki <-> Chimbu = 6
Chimbu <-> Enga = 7
Enga <-> Highland = 5
Highland <-> Asaro = 7
Asaro <-> Hulli = 7
Hulli <-> Iwan = 8
Iwan <-> Motu = 9
Motu <-> Jiwiki = 8
--Andy
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
Mmmm, OK did we discuss that...it's been so long i don't remember.Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary
-Sully
So what value should the tribes start with?
And what is your view on the probability criteria Sully?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
I was thinking around 6.cairnswk wrote:Mmmm, OK did we discuss that...it's been so long i don't remember.Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary
-Sully
So what value should the tribes start with?
I like to keep it as low as possible. Ideally, >2%.cairnswk wrote:And what is your view on the probability criteria Sully?
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
OK. Now i was just thinking about this further...Victor Sullivan wrote:I was thinking around 6.cairnswk wrote:Mmmm, OK did we discuss that...it's been so long i don't remember.Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary
-Sully
So what value should the tribes start with?
when start occurs, wouldn't it also be better to code the region in front of tribe as a high value also...if another player get one of the surrounding territories, in any game your opponent could still take you out in a couple of rounds if they have good dice.
I'd be inclined to code both of those with 6.
Well what would you propose for those 2 and 3 regions...more neutrals ?I like to keep it as low as possible. Ideally, >2%.cairnswk wrote:And what is your view on the probability criteria Sully?
-Sully

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
Perhaps a compromise of 9 and 3? That way, the high troop can't be accessed until the second turn.cairnswk wrote:OK. Now i was just thinking about this further...Victor Sullivan wrote:I was thinking around 6.cairnswk wrote:Mmmm, OK did we discuss that...it's been so long i don't remember.Victor Sullivan wrote:...
I currently have the starting positions coded to include each tribe's adjacent territory, and I'll probably edit the XML so that tribes start with more than 3 troops. No neutrals necessary
-Sully
So what value should the tribes start with?
when start occurs, wouldn't it also be better to code the region in front of tribe as a high value also...if another player get one of the surrounding territories, in any game your opponent could still take you out in a couple of rounds if they have good dice.
I'd be inclined to code both of those with 6.
I'll see if I can't make some magic with the starting positions, otherwise, yes, we would have to resort to neutrals.cairnswk wrote:Well what would you propose for those 2 and 3 regions...more neutrals ?Victor Sullivan wrote:I like to keep it as low as possible. Ideally, >2%.cairnswk wrote:And what is your view on the probability criteria Sully?
-Sully
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Gameplay
That's sound like a plan, I'll change the above graphic to reflect start positions rather than nuetrals.Victor Sullivan wrote:...
Perhaps a compromise of 9 and 3? That way, the high troop can't be accessed until the second turn.
I'll see if I can't make some magic with the starting positions, otherwise, yes, we would have to resort to neutrals.cairnswk wrote:Well what would you propose for those 2 and 3 regions...more neutrals ?Victor Sullivan wrote:I like to keep it as low as possible. Ideally, >2%.cairnswk wrote:And what is your view on the probability criteria Sully?
-Sully
-Sully[/quote]
OK, that would be a preferred solution.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Classic Cities :Pot Mosbi [23 Nov] V8 Probabilities
Here is the adjusted version 8 showing those starting positions.
Apart from the neutrals all the other territories will be normal random drop play positions unless we have to adjust for probability drop situations.
Apart from the neutrals all the other territories will be normal random drop play positions unless we have to adjust for probability drop situations.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
Oops! You mixed up the 3's and 9's. The 9's should be on the tribes.
-Sully
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
If that's the case, then i'd prefer to go back to the 6 & 6.Victor Sullivan wrote:Oops! You mixed up the 3's and 9's. The 9's should be on the tribes.
-Sully

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
Well. i think 6 & 6 would be better on each of the tribes and the region in front...isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?!

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- AndyDufresne
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
I don't have any idea really what the values should be, but if Isaiah thinks 6&6 is alright, and if some others chime in, it sounds fine to me.
Keep up the good work.
--Andy
Keep up the good work.
--Andy
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
My thinking behind it is that there is a delay in being able to use all of those troops (as you would have to reinforce them from the tribe), so the taking over of your adjacent bonus area would not be immediate.cairnswk wrote:Well. i think 6 & 6 would be better on each of the tribes and the region in front...isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?!
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
Mmmm. I understand where you're coming from Sully.Victor Sullivan wrote:My thinking behind it is that there is a delay in being able to use all of those troops (as you would have to reinforce them from the tribe), so the taking over of your adjacent bonus area would not be immediate.cairnswk wrote:Well. i think 6 & 6 would be better on each of the tribes and the region in front...isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?!
-Sully
Let's look at this from another angle.
How many bonus troops is each player likely to get in the first round for each 2-8 player game?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- Victor Sullivan
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Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
In terms of the territory bonus?cairnswk wrote:Mmmm. I understand where you're coming from Sully.Victor Sullivan wrote:My thinking behind it is that there is a delay in being able to use all of those troops (as you would have to reinforce them from the tribe), so the taking over of your adjacent bonus area would not be immediate.cairnswk wrote:Well. i think 6 & 6 would be better on each of the tribes and the region in front...isaiah40 wrote:6 & 6 would be good if you're not going to start the tribes as starting positions. Though with the idea of these tribes arriving in Pot Mosbi, it would go with the theme of using them as starting positions. To me it doesn't matter as it isn't a game changer. It looks fair and balanced to me so let's get these neutrals settled and I might be able to stamp it tomorrow. If not then it will have to wait until next week when my Thanksgiving and wedding anniversary is over.
isaiah40 - it can wait until next week in case some others want to comment.
and happy TG and WA all round eh?!
-Sully
Let's look at this from another angle.
How many bonus troops is each player likely to get in the first round for each 2-8 player game?
-Sully
Beckytheblondie: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
(Answer my own question?)Well, on round one, first player is likely to get how many troops - you know 3 for 12 etc.Victor Sullivan wrote:In terms of the territory bonus?cairnswk wrote:....
Mmmm. I understand where you're coming from Sully.
Let's look at this from another angle.
How many bonus troops is each player likely to get in the first round for each 2-8 player game?
-Sully
3 for 12
4 for 15
5 for 18
6 for 21
7 for 24
8 for 27
9 for 30
Is this correct?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Classic Cities :Pot Mosbi [22 Nov] V8 Probabilities
Anyone want to assist on the above question?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi


