Conquer Club

South Park Mafia 2 Town Wins!

Housing completed games. Come take a walk through a history of suspicion!

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

Re: South Park Mafia 2 Day 2

Postby drunkmonkey on Mon Nov 21, 2011 1:44 pm

slowreactor wrote:
dazza2008 wrote:vote slow it is the best case in my opinion and he can't read the 3 posts before his. Obviously skimming too in my opinion.


I was about to leave for class when I posted that - didn't have time to read through everything :S


"Read through everything"? The last three posts in the thread when you posted were a vote count, followed by two votes on you. Also, it's not like this game is moving fast, where there's a lot to catch up on.
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: South Park Mafia 2 Day 2

Postby blakebowling on Mon Nov 21, 2011 2:04 pm

Vote Count
slowreactor (5) - spiesr, drunkmonkey, LSU, Epitaph1, dazza2008 (L-2)
drunkmonkey (1) - usAir
sensfan (3) - zimmah, MoB Deadly, drake_259

With 12 alive, 7 Votes are required to lynch.
Deadline is November 24th (One week from today), it won't be enforced until sometime late-night though.
ATTENTION:If no option has 7 votes (A player's lynch or a No-Lynch), then the option with the most votes will happen. If there is a tie it will be broken by Random.org.
Private blakebowling
 
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

Re: South Park Mafia 2 Day 2

Postby slowreactor on Mon Nov 21, 2011 2:32 pm

drunkmonkey wrote:
slowreactor wrote:
dazza2008 wrote:vote slow it is the best case in my opinion and he can't read the 3 posts before his. Obviously skimming too in my opinion.


I was about to leave for class when I posted that - didn't have time to read through everything :S


"Read through everything"? The last three posts in the thread when you posted were a vote count, followed by two votes on you. Also, it's not like this game is moving fast, where there's a lot to catch up on.


This was literally me hopping on for one minute, clicking "unread posts" and looking at the votes, and commenting before I headed off for class.
Colonel slowreactor
 
Posts: 1356
Joined: Tue Jan 20, 2009 3:34 pm
Location: Ithaca, NY

Re: South Park Mafia 2 Day 2

Postby dazza2008 on Mon Nov 21, 2011 3:46 pm

slowreactor wrote:
drunkmonkey wrote:
slowreactor wrote:
dazza2008 wrote:vote slow it is the best case in my opinion and he can't read the 3 posts before his. Obviously skimming too in my opinion.


I was about to leave for class when I posted that - didn't have time to read through everything :S


"Read through everything"? The last three posts in the thread when you posted were a vote count, followed by two votes on you. Also, it's not like this game is moving fast, where there's a lot to catch up on.


This was literally me hopping on for one minute, clicking "unread posts" and looking at the votes, and commenting before I headed off for class.

Either way I voted more for it being the strongest case than anything else.
Image
User avatar
Corporal dazza2008
 
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Location: Scotland

Re: South Park Mafia 2 Day 2

Postby usAir on Mon Nov 21, 2011 5:32 pm

Slow, I'd like to hear your claim. Won't vote for you just yet, (I still think monkey is more suspicious, but oh well) but as it stands, you'll be lynched anyways.
Corporal 1st Class usAir
 
Posts: 7
Joined: Sun Apr 18, 2010 6:11 pm
Location: In an airplane, but I'm occasionally in Pittsburgh

Re: South Park Mafia 2 Day 2

Postby sensfan on Mon Nov 21, 2011 5:38 pm

usAir wrote:Slow, I'd like to hear your claim. Won't vote for you just yet, (I still think monkey is more suspicious, but oh well) but as it stands, you'll be lynched anyways.


Ditto. It's the only real lead we have, that is justifiable and is worth devoting time to investigate into. I do point out this is a very weak case, in my opinion, but it seems to be the best option.
Image

My TPA tournament, Chief Trio, is up. Join it now:http://www.conquerclub.com/forum/viewtopic.php?f=90&t=159516


I cover the TPA Wrap for the CC Newsletter.
Cook sensfan
 
Posts: 877
Joined: Tue Aug 28, 2007 11:05 am
Location: In front of my computer sitting on a comfy computer chair

Re: South Park Mafia 2 Day 2

Postby slowreactor on Mon Nov 21, 2011 10:02 pm

I am Jimbo Kern - town Paranoid Gun Owner. I kill anyone who targets me at night, and I have no active abilities.
Colonel slowreactor
 
Posts: 1356
Joined: Tue Jan 20, 2009 3:34 pm
Location: Ithaca, NY

Re: South Park Mafia 2 Day 2

Postby usAir on Mon Nov 21, 2011 11:07 pm

slowreactor wrote:I am Jimbo Kern - town Paranoid Gun Owner. I kill anyone who targets me at night, and I have no active abilities.


Can anyone counterclaim this (i.e. has anyone targeted slow who hasn't gotten killed?)
Corporal 1st Class usAir
 
Posts: 7
Joined: Sun Apr 18, 2010 6:11 pm
Location: In an airplane, but I'm occasionally in Pittsburgh

Re: South Park Mafia 2 Day 2

Postby spiesr on Tue Nov 22, 2011 12:57 am

Claiming Paranoid Gun Owner? Well, there is a lot to think about with this. It makes sense with the character. As for the role itself, it can be an attractive fake-claim for scum as it discourages and sort actions like investigations to be made against them. On the other hand there is certainly some risks associated with it. If anyone can come forward as having visited last night then he is pretty certain to be lynched. (Although depending on how confident he is in his ability to make a successful fake-claim exposing a town power-role for his scum mates to kill or disable could be worth it.) Also, since once a PGO has claimed it can't really be anymore of an asset to the town other than as a vanilla townie; so the players could decide that the risk of him possibly being a scum faking the PGO claim outweighs any benefits that his role could provide and lynch him too be safe.
Now, what are the chances of a PGO being in this game? The role has the potential to kill both town and scum roles. It can be tricky to balance because of this, and if the game has numerous roles with night actions it has the potential to kill many players, sometimes in the same night. This can cause wild swings in the game's current status and balance of power. This game has vanilla townies which I guess is kind of a mixed blessing when it comes to PGOs. The vanillas townies, and any roles without night actions, can't be killed by the PGO, but any power roles that the town does lose represent significant blows to the town's overall power. With vanilla townies in this game, the scum faction probably won't need as many special roles, like Mafia Roleblocker, for balance. So that means that the entire mafia group won't be making too many actions each night, keeping their chances of loosing members to the PGO from getting too high. This game had 15 players when it started. It appears to only have a single anti-town faction, although it is a little early to know for certain. However, it does appear to a a CPR doctor. So that is another potential source of kills. Depending on weather or not that player was informed of their CPR tendencies, it could almost be at least one guaranteed kill from it at some point in the game. It also raises questions about the status of the town's protective roles. I don't really thing that there would be both a CPR doc and a regular doc in a game of this size, with vanillas at that. Safariguy was a JOAT, so he presumably had a one time doc save at his disposal, but also a one time vig kill. While he was experienced and reasonable enough not to get overeager with that power and kill anyone he was less than very sure about, what it that role had been assigned to a less experienced or reserved player. (I mean for example there is like a 90% chance that Zimmah would have killed someone before Day 3 if he had that power.) My point with all of this last part of rambling is that this game seems a little kill heavy, and protection light, for its size. I am not so certain that it would really be able to have a PGO and remain reasonably balanced. Off hand, I don't have enough experience with Blakebowling's games to know if what his idea of a balanced and stable game is. (Or if he even tries to have his games possess such qualities, or rather if he has tendencies more like Fircoal, to make his games varying levels of unbalanced for the lulz.) I will have to do a little research into his previous games before I can come to any sort of conclusions on that front. So, perhaps I will have some idea of whether to believe this claim or not tomorrow.
A note to Sensfan: If we do decide to change the lynch target away from Slowreacter, you will be the most likely candidate. So you should probably try to check this game as often as you can between now and the deadline so that you can get a chance to give us whatever defense/role claim that you have if necessary.
Also, sorry for the long rambling, probably have incoherent post guys...
User avatar
Captain spiesr
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota

Re: South Park Mafia 2 Day 2

Postby skillfusniper33 on Tue Nov 22, 2011 7:01 pm

If we decide that he is telling us the truth about him, it would give us one townie to help us counter the scum, since they would have to avoid him at night, and we could always count on his vote for a lynch in the future. I would tend to buy that role especially since it fits the character. Now if Blake gave mafia that kind of fake claim it would seem a bit unbalanced I would think since it would basically give them a complete free pass, and allow mafia to survive forever if he was able to make it believable
Image
Place: 267 Score: 2630
User avatar
Major skillfusniper33
 
Posts: 835
Joined: Thu Jul 19, 2007 12:48 pm
Location: Washington

Re: South Park Mafia 2 Day 2

Postby spiesr on Tue Nov 22, 2011 7:05 pm

Well, my research into blake's previous modding had revealed that the only previous game he appears to have modded here is South Park Mafia 1. Based on that game, it is kind of hard to know what to expect in this one, he could have thrown in pretty much anything. That game was, in my opinion, not particularly balanced or stable. While the inclusion of vanilla townies and whatnot in this tells me that blake attempted to more this game more stable, even with a step forward this game could still be rather wonky. So, concluding that such and such role wouldn't be in this game for balance reasons or whatever playing the mod probably won't be a very reliable/useful course of action in this game I guess.

Come on guys and post and stuff already! It is now just over 2 days until the deadline and nobody posted in the past 18 hours.With the holiday approaching, at least for the half or so players in the US, I worry that activity will only go lower over the next few days and we will slide into the deadline. At least with blake's rules we won't be forced into a no lynch by that, but more discussion is always better than less in a situation like this...
User avatar
Captain spiesr
 
Posts: 2809
Joined: Mon May 08, 2006 10:52 am
Location: South Dakota

Re: South Park Mafia 2 Day 2

Postby Epitaph1 on Tue Nov 22, 2011 9:36 pm

unvote

I believe slow's claim enough that I'm at least willing to let him live for now.

While looking for a new case to go on, I noticed LSU hasn't really contributed much to this game. He's only had a few posts and one of them was admittedly drunk. I'd like to hear him talk a little more. vote LSU

The other best "lead" (if we want to call it that) is sensfan.
User avatar
Major Epitaph1
 
Posts: 609
Joined: Fri Sep 03, 2010 9:13 am
Location: Cincinnati, OH

Re: South Park Mafia 2 Day 2

Postby drunkmonkey on Tue Nov 22, 2011 10:33 pm

I'm not so sure a revealed PGO does us any good. He won't get any scum at night if he's telling the truth, and no one will test him at night to see if he's lying. I'm keeping my vote on him unless a better case comes up.
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: South Park Mafia 2 Day 2

Postby dazza2008 on Wed Nov 23, 2011 4:44 am

drunkmonkey wrote:I'm not so sure a revealed PGO does us any good. He won't get any scum at night if he's telling the truth, and no one will test him at night to see if he's lying. I'm keeping my vote on him unless a better case comes up.

I agree with this. PGO always is a goos fakeclaim. We will not know throughout the whole game if he is telling the truth or not.

I don't really get Skill's point that he will be a confirmed townie. I don't believe he will since nobody can risk investigating him. My vote stays as it is unless a better case comes up.

What is the Sens case? Is that really a case? It seemed weak to me. Did I miss something?
Image
User avatar
Corporal dazza2008
 
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Location: Scotland

Re: South Park Mafia 2 Day 2

Postby zimmah on Wed Nov 23, 2011 4:54 am

i agree that a claimed PGO is not really a benefit for town, in essence he's just killing his own power by revealing his role, but f he's telling the truth, at least he won't kill townies. either way he can still be a bad guy, so i'll definitely keep my eyes on him. he's a good option to lynch if we don't have any better cases and don't want to get a no-lynch. even if he's PGO, it's not going to be a huge loss.
Click image to enlarge.
image
User avatar
Major zimmah
 
Posts: 1652
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL

Re: South Park Mafia 2 Day 2

Postby LSU Tiger Josh on Wed Nov 23, 2011 8:50 am

Epitaph1 wrote:unvote

I believe slow's claim enough that I'm at least willing to let him live for now.

While looking for a new case to go on, I noticed LSU hasn't really contributed much to this game. He's only had a few posts and one of them was admittedly drunk. I'd like to hear him talk a little more. vote LSU

The other best "lead" (if we want to call it that) is sensfan.


Please point out where I was "admittedly drunk" and posted. PGO to me is worth lynching just from the fact that scum obviously won't go after them and we can't have a cop or other protown role really investigate him unless a watcher "spots" that person moving during the night. As such, my vote stays there.
LSU Tiger Josh
The man, the myth, the legend has returned.
Corporal LSU Tiger Josh
 
Posts: 4028
Joined: Tue Sep 26, 2006 5:00 pm
Location: Louisiana

Re: South Park Mafia 2 Day 2

Postby Epitaph1 on Wed Nov 23, 2011 9:30 am

LSU Tiger Josh wrote:I actually posted on Monday which was this current "day" Drunk. Granted it wasn't much of a post other than agreeing with what Spiesr stated. Personally I'm not worried about jesters in a game because generally the mod will continue the game even if a Jester "wins" unless it is near the end of the game. I'll need to reread this, but won't be able to really talk more about it until tomorrow or else Friday at some point.


So, are we just going to kill slowreactor anyway?
User avatar
Major Epitaph1
 
Posts: 609
Joined: Fri Sep 03, 2010 9:13 am
Location: Cincinnati, OH

Re: South Park Mafia 2 Day 2

Postby drunkmonkey on Wed Nov 23, 2011 9:50 am

Epitaph1 wrote:
LSU Tiger Josh wrote:I actually posted on Monday which was this current "day" Drunk. Granted it wasn't much of a post other than agreeing with what Spiesr stated. Personally I'm not worried about jesters in a game because generally the mod will continue the game even if a Jester "wins" unless it is near the end of the game. I'll need to reread this, but won't be able to really talk more about it until tomorrow or else Friday at some point.


So, are we just going to kill slowreactor anyway?


He was responding to me. :lol:
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: South Park Mafia 2 Day 2

Postby Epitaph1 on Wed Nov 23, 2011 10:28 am

drunkmonkey wrote:
Epitaph1 wrote:
LSU Tiger Josh wrote:I actually posted on Monday which was this current "day" Drunk. Granted it wasn't much of a post other than agreeing with what Spiesr stated. Personally I'm not worried about jesters in a game because generally the mod will continue the game even if a Jester "wins" unless it is near the end of the game. I'll need to reread this, but won't be able to really talk more about it until tomorrow or else Friday at some point.


So, are we just going to kill slowreactor anyway?


He was responding to me. :lol:


hahahaha. Well, that's it for me, folks. I'm outta here.
User avatar
Major Epitaph1
 
Posts: 609
Joined: Fri Sep 03, 2010 9:13 am
Location: Cincinnati, OH

Re: South Park Mafia 2 Day 2

Postby dazza2008 on Wed Nov 23, 2011 10:31 am

drunkmonkey wrote:
Epitaph1 wrote:
LSU Tiger Josh wrote:I actually posted on Monday which was this current "day" Drunk. Granted it wasn't much of a post other than agreeing with what Spiesr stated. Personally I'm not worried about jesters in a game because generally the mod will continue the game even if a Jester "wins" unless it is near the end of the game. I'll need to reread this, but won't be able to really talk more about it until tomorrow or else Friday at some point.


So, are we just going to kill slowreactor anyway?


He was responding to me. :lol:

:lol: :lol: :lol: :lol:
Image
User avatar
Corporal dazza2008
 
Posts: 1750
Joined: Wed Apr 28, 2010 2:50 pm
Location: Scotland

Re: South Park Mafia 2 Day 2

Postby slowreactor on Wed Nov 23, 2011 11:30 am

FYI I won't have much internet access over Thanksgiving break so I probably won't be able to post as much during the long weekend. I'll be still be on, just maybe like once a day.
Colonel slowreactor
 
Posts: 1356
Joined: Tue Jan 20, 2009 3:34 pm
Location: Ithaca, NY

Re: South Park Mafia 2 Day 2

Postby skillfusniper33 on Wed Nov 23, 2011 1:07 pm

Sorry dazza you make a good point, as well as most people saying he isn't a confirmed townie, this is still a fairly new game to me, and I don't know the probability of many of the roles like I should, and good counter claims for mafia, but that does seem like a decent one since it means no one will pay any attention to you or risk making sure you aren't lying, so I do now realize how it can still be questionable
Image
Place: 267 Score: 2630
User avatar
Major skillfusniper33
 
Posts: 835
Joined: Thu Jul 19, 2007 12:48 pm
Location: Washington

Re: South Park Mafia 2 Day 2

Postby sensfan on Wed Nov 23, 2011 3:42 pm

Who says that blake gave the mafia a fake-claim? I don't know about you guys, but many of the games I've played in (as mafia), which may be little, but still, I think some mods give fake-claims and some mods don't.

But that aside, he has got a an interesting case. It makes sense with the role, yet, for now, I will let him live.

I insist, however, that people who have their votes on me withdraw them. I joined the game confused, lost, and now things have cleared up to reveal a frankly, inactive, caseless game. I do not blame you of your suspicion towards me, but seriously, you cannot call this a case! It would go unnoticeable in more active games. I will not claim as of yet, and I will not unless I feel like I have to. I refuse to budge from my position here. IT is essential that you understand: You have built a very poor, weak, unstable case on me. You cannot blame a player for getting confused.

-sens
Image

My TPA tournament, Chief Trio, is up. Join it now:http://www.conquerclub.com/forum/viewtopic.php?f=90&t=159516


I cover the TPA Wrap for the CC Newsletter.
Cook sensfan
 
Posts: 877
Joined: Tue Aug 28, 2007 11:05 am
Location: In front of my computer sitting on a comfy computer chair

Re: South Park Mafia 2 Day 2

Postby drunkmonkey on Wed Nov 23, 2011 4:17 pm

sensfan wrote:Who says that blake gave the mafia a fake-claim? I don't know about you guys, but many of the games I've played in (as mafia), which may be little, but still, I think some mods give fake-claims and some mods don't.

No one said it had to be true. But it must be considered.

sensfan wrote:I insist, however, that people who have their votes on me withdraw them. I joined the game confused, lost, and now things have cleared up to reveal a frankly, inactive, caseless game. I do not blame you of your suspicion towards me, but seriously, you cannot call this a case! It would go unnoticeable in more active games. I will not claim as of yet, and I will not unless I feel like I have to. I refuse to budge from my position here. IT is essential that you understand: You have built a very poor, weak, unstable case on me. You cannot blame a player for getting confused.

Now you're begging to have votes removed, just because you say the case against you is no good? And as a defense, you add that if there was more activity in the game, no one would have noticed your so-called scummy actions? FOS sensfan.
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: South Park Mafia 2 Day 2

Postby sensfan on Wed Nov 23, 2011 4:42 pm

Okay. Let me clarify.

I am not begging to have votes removed. But I am pleading for it, since I am worried, since:
ATTENTION:If no option has 7 votes (A player's lynch or a No-Lynch), then the option with the most votes will happen.

I don't want to get lynched this early in the game!

Drunkmonkey, people are getting hesistant to even call this a case. It was simply a man driving off-course on a highway, slapped and given directions.

I am not trying to be aggressive. Maybe the active game thing was a stretch. I am trying to make people sure of the fact I feel that the case against me is weak, although it is true that it is up to you to determine that.

-sens
Image

My TPA tournament, Chief Trio, is up. Join it now:http://www.conquerclub.com/forum/viewtopic.php?f=90&t=159516


I cover the TPA Wrap for the CC Newsletter.
Cook sensfan
 
Posts: 877
Joined: Tue Aug 28, 2007 11:05 am
Location: In front of my computer sitting on a comfy computer chair

PreviousNext

Return to Mafia Archives

Who is online

Users browsing this forum: No registered users