To IanCanton (in general) you have to realize that that most of your suggestions center around reducing the amount of territories for most colonial powers (Belgium, Italy, France) while increasing the amount of territories for Britain. I recognize that historically Britain was the most powerful player in the "colonization" of Africa but for gameplay reasons I can't just make it so that whoever starts with Britain has a 60% chance of winning the game. Or really it stands just as likely a case of doing the opposite, if Britains bonuses become too large and cumbersome to be held. Either way it's a matter of trying to keep Britain balanced with the other players
I'm trying to look at this from an extremely practical view point while you are looking at things purely historically. It is entirely my map making philosophy that a map makers primary focus should be creating a fun playable map, rather than getting hung up on specific minor historical details (think of me as a smutty hollywood producer who casts Russle Crow to be an hardcore ass kicking Robin Hood). You're giving a lot of really good insight and advice and I appreciate that, but I want you to see where I am coming from when I turn down an idea. I am seeing a lot of the same suggestions coming from you 2-3 times.
adding cape town is a good move, although making it cape province will be even better. try to fit in the four provinces of south africa, which were cape province (increase the size of the current cape town region accordingly), natal (currently called zululand) with a mozambique border, transvaal and orange free state. the borders of the four provinces in the map below are well-known because they stayed virtually static till the 1990s.
This is a perfect example of what I'm talking about. Yes that's what the map looked like, that's what "technically right" but that is a HORRIBLE bonus structure IMO. I don't want there to be 3 borders crammed into the bottom and 1 at the top. I feel like that forces the British player to move into the Portugese bonus whether any one likes it or not. Besides that would make things pretty cramped down there.
i'm undecided about splitting off congo, which might work. u've spoiled it a bit, however, by inventing artificial borders for cameroon for no apparent reason.
I don't know what you are talking about Camaroons border is more accurate than it's ever been:
Notice how "Kamerun's border reaches down to Belgian Congo, seperating Gabon from the rest of Frances claimsCalling Gabons not a bad idea though.
the style of bonus u have here (+0 without and +1 with france) can be usefully-employed for unified single-region bonuses for each of madagascar and somalia.
You've mentioned this before, my answer is NO. France needs Madagascar as a small-mid sized bonus so that it has something other that the West Sahara which is too big to try and take initially. Italy as well needs Somalia to be 2 territories to compete with larger European threats.
why not make the whole of egypt a 4-region ottoman-or-british bonus?
The biggest reason is that there isn't enough room.
suez canal is a decent step toward this, while splitting the rest of egypt into alexandria, cairo and luxor can be another.
Again this is just an ackward bonus structure. Alexandria Cairo and the Suez canal are all crammed in the very very very north of Egypt. There just isn't enough room! not to mention that that makes Luxor (the most insignificant territory historically) fill up the bottom 3/4ths of the bonus by default which just doesn't make sense.
the presence of the nile makes things awkward, so u can erase it, since (unlike the river congo) the nile wasn't a barrier or border, but actually an aid to transport, being the only sensible north-south route through egypt.
I like the presence of the Nile as an impassable though I see your point about transport.
i'm seeing potential difficulties in team games, especially triples and quads, where an obvious strategy is to kill the opposing team's european auto-deploys right at the start. a possible solution is to allow all european powers to attack each other only through a neutral region called "the great war" (or "first world war" or something similar) that they all border.
ian.
I'm not seeing that as a solution since they could just do exactly what you said through that one territory. Enders solution of making European territories attackable only through Landing territories makes more sense. Though I'm not sure if if I like that or think it's necessary.
Look, I know I may come across as obstinate or resistant to change but that's just how I am. I take in suggestions but I implement them slowly, not at all, or in subtle subdued ways. I know how I want this to play and at times that can be at odds with want you want to do in terms of making this a historical representation of colonialism in Africa. I'll consider what you suggested about Egypt. I'll play around with it and see if I can make it work, and more importantly, if I like it. No promises though.