s3xt0y wrote:DiM wrote:s3xt0y wrote:Victor Sullivan wrote:Once the new XML is uploaded, let it play out, then we can discuss other options
-Sully
Here's the thing...the idea of holding all 4 level 3 tech's now requires you to kill 54 neutrals. I think what should have happened was the silo's and dna labs get bumped up to 5 and each of the tech levels would get bumped up 1 tops. Then you would be protecting(barring incredible dice, which does happen)from the manual deploy first round elimination. This would give you a total of 45 neutrals to go through to get all tech levels. But it would also allow for the strategy where one goes after the opponents base early on. AND it doesn't leave it up to chance as much. Before to go for someone base you had to kill off 10 neutrals total then whatever they had in their base. Now you have to kill off 18 neutrals plus whatever they have in their base. Really all it does is allow for more dice fails and evens out the playing field for less strategic players. This allows for far too much chance in my humble opinion.
this could work out fine but i don't like the dna/nuke going all the way to 5. maybe just 4.
so that means 4 on the dna/nuke, 3 on tech 2 lvl 1, 4 on tech 2 lvl 2 and 3 on tech 3 lvl 1.
so some guy deploying all his troops on a terit near a nuke would have 19 troops (18 attacking) to kill 4,3,4,3 plus whatever is on the base.
i think that's pretty decent and to be honest if you leave your base undefended despite knowing it's a losing condition, then it's your own fault.
just deploy 4 troops on it and normally you should be safe from an attack like 18v4,3,4,3,5.
it will still allow people to go for an early elimination and farm unsuspecting noobs that leave their base undefended but not so early as it was before.
ok, if nobody has any other issues and sully also agrees we'll go this way and see what happens.
the less the better i liked it as it was origionally...but i understand why it was changed.
I still think I'd rather see how this set-up goes first. Really, for all of Level 3, Row 2 techs, you only need to take 3+2+3+10+1+1+1+1=22 neutrals. Anywho, I'm not against your idea (as I want to make this map the best it can, too!), I just want to test out this neutral set-up. We have plenty of beta time, so we might as well use it, eh?
-Sully